# @types/gl-shader

> TypeScript definitions for gl-shader

Latest version **4.2.5** (published 2023-11-07) · MIT license · 0 weekly downloads

## Install

```sh
npm install @types/gl-shader
pnpm add @types/gl-shader
yarn add @types/gl-shader
bun add @types/gl-shader
```

## Health

**Score 40/100 (D)** — status: abandoned.

Positive: has types; no vulnerabilities; popular repo; extremely popular.

Warnings: low downloads; no esm support.

Negative: abandoned.

## Facts

| | |
|---|---|
| Version | 4.2.5 |
| Published | 2023-11-07 |
| First published | 2018-04-25 |
| Weekly downloads | 0 |
| License | MIT |
| TypeScript types | bundled |
| Module format | CommonJS |
| Dependencies | 0 |
| Unpacked size | 4.7 KB |
| Known vulnerabilities | 0 |
| Install scripts | no |
| GitHub stars | 51420 |
| Maintainers | types |

## Links

- npm: https://www.npmjs.com/package/@types/gl-shader
- Repository: https://github.com/DefinitelyTyped/DefinitelyTyped
- Homepage: https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/gl-shader
- npm.io page: https://npm.io/package/@types/gl-shader

## Recent versions

- 4.2.5 (latest) — 2023-11-07
- 4.2.2 (ts3.8) — 2021-12-23
- 4.2.1 (ts3.6) — 2021-07-08
- 4.2.0 (ts2.2) — 2018-04-25
- 4.2.4 — 2023-10-18
- 4.2.3 — 2023-09-20

## README

# Installation
> `npm install --save @types/gl-shader`

# Summary
This package contains type definitions for gl-shader (https://github.com/stackgl/gl-shader).

# Details
Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/gl-shader.
## [index.d.ts](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/gl-shader/index.d.ts)
````ts
interface Parameter {
    type: string;
    name: string;
}

interface Attribute {
    location: number[] | number;
    pointer(type?: number, normalized?: boolean, stride?: number, offset?: number): number;
}

declare class Shader {
    readonly gl: WebGLRenderingContext;
    readonly program: WebGLProgram;
    readonly vertShader: WebGLShader;
    readonly fragShader: WebGLShader;
    readonly attributes: { [key: string]: Attribute & any[] };

    uniforms: { [key: string]: any };

    constructor(gl: WebGLRenderingContext);

    bind(): void;
    dispose(): void;

    update(vertex: string, fragment: string, uniforms?: Parameter[], attributes?: Parameter[]): void;
    update(obj: { vertex: string; fragment: string; uniforms: Parameter[]; attributes: Parameter[] }): void;
}

declare function createShader(
    gl: WebGLRenderingContext,
    vertex: string,
    fragment: string,
    uniforms?: Parameter[],
    attributes?: Parameter[],
): Shader;

declare function createShader(
    gl: WebGLRenderingContext,
    options: {
        vertex: string;
        fragment: string;
        uniforms?: Parameter[] | undefined;
        attributes?: Parameter[] | undefined;
    },
): Shader;

export = createShader;

````

### Additional Details
 * Last updated: Tue, 07 Nov 2023 03:09:37 GMT
 * Dependencies: none

# Credits
These definitions were written by .

---
_Source: https://npm.io/package/@types/gl-shader · Machine-readable twin of the npm.io package page. Health data is recomputed on every publish._
