# app3d-three-template

> An easy implementation of a 3d scene with Three.js and Angular, where you can add and move objects easily in the scene.

Latest version **0.0.45** (published 2020-04-22) · MIT license · 0 weekly downloads

## Install

```sh
npm install app3d-three-template
pnpm add app3d-three-template
yarn add app3d-three-template
bun add app3d-three-template
```

## Health

**Score 25/100 (F)** — status: abandoned.

Positive: has types; esm support; no vulnerabilities.

Warnings: low downloads; pre 1.0.

Negative: abandoned; low maintenance score.

## Facts

| | |
|---|---|
| Version | 0.0.45 |
| Published | 2020-04-22 |
| First published | 2020-02-13 |
| Weekly downloads | 0 |
| License | MIT |
| TypeScript types | bundled |
| Module format | ESM + CommonJS |
| Dependencies | 5 |
| Unpacked size | 6.1 MB |
| Known vulnerabilities | 0 |
| Install scripts | no |
| GitHub stars | 2 |
| Author | David Martínez Ros |
| Maintainers | davidmartinezros.com, esmareldavillalobos, igres_28, triplej |
| Keywords | angular, javascript, typescript, template, three.js, three, 3d, component, scene, scenes for dummies, 3d for dummies, three.js for dummies, app-3d-three-template, app3d-three-template |

## Links

- npm: https://www.npmjs.com/package/app3d-three-template
- Repository: https://github.com/davidmartinezros/app-3d-three-template
- Homepage: https://github.com/davidmartinezros/app-3d-three-template#readme
- Issues: https://github.com/davidmartinezros/app-3d-three-template/issues
- npm.io page: https://npm.io/package/app3d-three-template

## Dependencies (5)

- [rxjs](https://npm.io/package/rxjs.md) *
- [three](https://npm.io/package/three.md) *
- [tslib](https://npm.io/package/tslib.md) ^1.9.0
- [@types/webgl2](https://npm.io/package/@types/webgl2.md) *
- [@types/offscreencanvas](https://npm.io/package/@types/offscreencanvas.md) *

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## Recent versions

- 0.0.45 (latest) — 2020-04-22
- 0.0.44 — 2020-04-22
- 0.0.43 — 2020-04-01
- 0.0.42 — 2020-03-27
- 0.0.41 — 2020-03-27
- 0.0.40 — 2020-03-19
- 0.0.39 — 2020-03-19
- 0.0.38 — 2020-03-19
- 0.0.37 — 2020-03-19
- 0.0.36 — 2020-03-10
- 0.0.35 — 2020-02-29
- 0.0.34 — 2020-02-29
- 0.0.33 — 2020-02-29
- 0.0.32 — 2020-02-29
- 0.0.31 — 2020-02-29
- … 30 more at https://npm.io/package/app3d-three-template/versions

## README

# DESCRIPTION

The component makes it easy the work to representing 3D scenes in the browser with the Three.js library.

## use three.js in an easy way with app3d-three-template

This project was generated with [Angular CLI](https://github.com/angular/angular-cli) and is designed as a basic template for [ThreeJS](https://threejs.org/) combined with [Angular](https://angular.io/).

You can find me at https://davidmartinezros.com or contact in the email davidnezan@gmail.com

## youtube video

https://youtu.be/Hz9Wz00X554

## demo using the component

https://davidmartinezros.github.io/3dThreeTemplateDemo/

## how to create a three.js project

You have to import the three.js library and types needed into your project.

```
npm i three --save
npm i @types/webgl2 --save
npm i @types/offscreencanvas --save
```

Add the three.js file to your project in the angular.json file.

```
"scripts": [
  "node_modules/three/build/three.min.js"
],
```

Add webgl2 and offscreencanvas as types in your tsconfig.app.json file or tsconfig.json file, **for RECOGNISE** them.

```
"compilerOptions": {
  "types": [
    "webgl2"
    "offscreencanvas"
  ]
},
```

# how to use this component

You can use it as a component in your project adding the <app3d-three-template></app3d-three-template> tag in your AppComponent, add the module App3dThreeTemplateModule and define your provider MyRenderService extending the abstract service RenderService.

Like this:

```
import { BrowserModule } from '@angular/platform-browser';
import { NgModule } from '@angular/core';
import { App3dThreeTemplateModule, RenderService } from 'app3d-three-template';
import { AppComponent } from './app.component';
import { MyRenderService } from './my-service';

@NgModule({
  declarations: [
    AppComponent
  ],
  imports: [
    BrowserModule,
    App3dThreeTemplateModule
  ],
  providers: [
    { provide: RenderService, useClass: MyRenderService }
  ],
  bootstrap: [
    AppComponent
  ]
})
export class AppModule { }
```

Then, you can reimplement extending the abstract service RenderService and implementing the methods createObjects() and renderObjects().

Like this:

```
import * as THREE from 'three';
import { Injectable } from '@angular/core';
import { RenderService } from 'app3d-three-template';

@Injectable({
  providedIn: 'root'
})
export class MyRenderService implements RenderService {

    private axesHelper: THREE.AxesHelper;
    
    //implement for create objects in scene
    createObjects(scene: THREE.Scene, renderer: THREE.WebGLRenderer, canvas: HTMLCanvasElement, camera: THREE.PerspectiveCamera, light: THREE.AmbientLight) {
      this.axesHelper = new THREE.AxesHelper( 200 );
      scene.add( this.axesHelper );
  
      camera.lookAt(0,0,0);
    }

    //implement for render animation of objects
    renderObjects(scene: THREE.Scene, renderer: THREE.WebGLRenderer, canvas: HTMLCanvasElement, camera: THREE.PerspectiveCamera, light: THREE.AmbientLight) {
      this.axesHelper.rotateX(0.01);
    }
}
```

Call the component into the html of the AppComponent:

```
<app3d-three-template></app3d-three-template>
```

## Demo Example

This intro is done with this three.js and the component app3d-three-template.

https://davidmartinezros.com

---
_Source: https://npm.io/package/app3d-three-template · Machine-readable twin of the npm.io package page. Health data is recomputed on every publish._
