# glsl-y-tri

> map from [0-1] to [0-1-0] for glslify

Latest version **2.0.0** (published 2016-09-24) · MIT license · 0 weekly downloads

## Install

```sh
npm install glsl-y-tri
pnpm add glsl-y-tri
yarn add glsl-y-tri
bun add glsl-y-tri
```

## Health

**Score 15/100 (F)** — status: abandoned.

Positive: no vulnerabilities.

Warnings: low downloads; no types; no esm support.

Negative: abandoned; low maintenance score.

## Facts

| | |
|---|---|
| Version | 2.0.0 |
| Published | 2016-09-24 |
| First published | 2016-09-24 |
| Weekly downloads | 0 |
| License | MIT |
| TypeScript types | none |
| Module format | CommonJS |
| Dependencies | 0 |
| Known vulnerabilities | 0 |
| Install scripts | no |
| GitHub stars | 9 |
| Author | Yuichiroh Arai |
| Maintainers | yuichiroharai |
| Keywords | glsl, glslify, shader, webgl, math, map |

## Links

- npm: https://www.npmjs.com/package/glsl-y-tri
- Repository: https://yuichiroharai@github.com/yuichiroharai/glsl-y-tri
- Homepage: https://github.com/yuichiroharai/glsl-y-tri#readme
- Issues: https://github.com/yuichiroharai/glsl-y-tri/issues
- npm.io page: https://npm.io/package/glsl-y-tri

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## Recent versions

- 2.0.0 (latest) — 2016-09-24
- 1.0.0 — 2016-09-24

## README

# glsl-y-tri

map from [0-1] to [0-1-0] for [glslify](http://github.com/chrisdickinson/glslify).

## Usage

[![NPM](https://nodei.co/npm/glsl-y-tri.png?mini=true)](https://nodei.co/npm/glsl-y-tri/)

#### `float tri(float v)`
#### `vec2 tri(vec2 v)`
#### `vec3 tri(vec3 v)`
#### `vec4 tri(vec4 v)`

```glsl
#pragma glslify: tri = require(glsl-y-tri)

void main(void) {
    vec4 v = vec4(0.0, 0.5, 1.0, 0.75);

    v = tri(v); // vec4(0.0, 1.0, 0.0, 0.5)
}
```

### with range

#### `float triRange(float vMin, float vMax, float value)`

#### `vec2 triRange(vec2 vMin, vec2 vMax, vec2 value)`
#### `vec2 triRange(float vMin, float vMax, vec2 value)`

#### `vec3 triRange(vec3 vMin, vec3 vMax, vec3 value)`
#### `vec3 triRange(float vMin, float vMax, vec3 value)`

#### `vec4 triRange(vec4 vMin, vec4 vMax, vec4 value)`
#### `vec4 triRange(float vMin, float vMax, vec4 value)`

```glsl
#pragma glslify: triRange = require(glsl-y-tri/range)

void main(void) {
    vec4 v4 = vec4(-1.0, 10.0, 12.5, 15.00);
    v4 = triRange(10.0, 20.0, v4); // vec4(0.0, 0.0, 0.5, 1.0)

    vec3 v3 = vec3(17.5, 20.0, 21.0);
    v3 = triRange(10.0, 20.0, v3); // vec3(0.5, 0.0, 0.0)
}
```

---
_Source: https://npm.io/package/glsl-y-tri · Machine-readable twin of the npm.io package page. Health data is recomputed on every publish._
