1tree v0.4.14
1tree
One tree to rule them all, one walk to find them, One tree to bring them all and in the node graph bind them.
A functional API for traversing and manipulating tree structures
- extensive traversal and manipulation API (comparable to DOM or jQuery)
- provide an adapter to any other tree structure by implementing a few simple functions and get the rest of the API for free
- supports plugins to extend or modify functionality
- small footprint, no external dependencies, fast
- optimised for large graphs, full test suite
Quick start
npm install 1tree --save
Create a basic tree where each node is just a string:
const Tree = require( '1tree' )
const root = Tree.createRoot( 'Animalia' )
const chordata = Tree.createNode( 'Chordata' )
root.append( chordata )
root.walk( n => console.log( n.value() ) )
API
Basics
Create a tree:
const root = Tree.createRoot( rootValue )
Create a node:
const node = Tree.createNode( value )
Get the node's underlying implementation:
const rawNode = node.get()
Get a node's value:
const value = node.value()
Set a node's value:
node.value( 'something' )
Note that the value that you give a node can be anything, but I highly recommend that you use only JSON-serializable objects, it makes your resultant graph more useful as you can easily pass it over the wire, store it in a database etc.
For most of the examples we just use a string as the node's value.
A contrived example using object literals:
const root = Tree.createRoot({
fileType: 'folder'
name: 'Photos'
})
const selfie = Tree.createNode({
fileType: 'file',
name: 'selfie.jpg'
})
root.append( selfie )
Traversal
The comment above each API method example is the function signature in rtype notation
getChildren
Get the child nodes of the current node
// getChildren() => [Node]
const children = node.getChildren()
childAt
Gets the child at the specified index
// childAt( index: Integer ) => childNode: Node
const second = node.childAt( 2 )
index
Gets the index of the node relative to its siblings
// index() => childIndex: Integer
const index = node.index()
firstChild
Get the first child of the current node
// firstChild() => childNode: Node
const first = node.firstChild()
lastChild
Get the last child of the current node
// lastChild() => childNode: Node
const last = node.lastChild()
walk
Do a depth-first traversal of the tree starting at the current node
// walk( callback: Function ) => Void
node.walk( n => console.log( n.value() ) )
The callback is passed the current node, the parent of the current node, and the depth relative to the inital node. You can halt the walk by returning a truthy value from your callback.
// callback( current: Node, parent: Node, depth: Integer ) => stop: Boolean
node.walk( ( current, parent, depth ) => {
console.log( current.value(), parent.value() )
if( depth > 5 ) return true
})
walkUp
Traverses the tree upwards from the current node, performing a callback on each parent until it reaches the root of the tree or the callback returns a truthy value. The traversal starts from the current node.
// walkUp( callback: Function ) => Void
node.walkUp( n => console.log( n.value() ) )
The callback is passed only the current node:
// callback( current: Node ) => stop: Boolean
node.walkUp( n => {
const value = n.value()
console.log( value )
if( value === 'Some Value' ) return true
})
find
Traverses the tree from the current node and returns the first node matching a passed in predicate function.
// find( test: Predicate ) => Node
const target = node.find( n => n.value() === 'Some Value' )
console.log( target.value() )
findAll
Traverses the tree from the current node and returns all nodes matching a passed in predicate function.
// findAll( test: Predicate ) => [Node]
const targets = node.findAll( n => n.value() === 'Some Value' )
targets.forEach( n => console.log( n.value() ) )
getParent
Gets the parent of the current node
// getParent() => parentNode: Node
const parent = node.getParent()
closest
Finds the first node matching the passed in predicate, traversing upwards from the current node
// closest( test: Predicate ) => Node
const target = node.closest( n => n.value() === 'Some Value' )
console.log( target.value() )
ancestors
Returns a list of all ancestors of the current node, where the head of the list is the current node's parent and the tail is the root node.
// ancestors() => [Node]
const ancestors = node.ancestors()
ancestors.forEach( n => console.log( n.value() ) )
nextSibling
Returns the next sibling of the current node, or undefined
if the current node
is the last child.
// nextSibling() => siblingNode: Node
const next = node.nextSibling()
if( next ){
console.log( 'Next sibling value is', next.value() )
} else {
console.log( 'Current node is last child' )
}
previousSibling
Returns the previous sibling of the current node, or undefined
if the current node
is the first child.
// previousSibling() => siblingNode: Node
const prev = node.previousSibling()
if( prev ){
console.log( 'Previous sibling value is', prev.value() )
} else {
console.log( 'Current node is first child' )
}
siblings
Returns all siblings of the current node, excluding the current node. If the current node is the only child of its parent, an empty array is returned.
// siblings() => [Node]
const siblings = node.siblings()
siblings.forEach( n => console.log( n.value() ) )
descendents
Returns all of a node's children, their children etc. as a flat array in depth first order. Returns an empty array if the node has no children.
// descendents() => [Node]
const descendents = node.descendents()
descendents.forEach( n => console.log( n.value() ) )
contains
Returns a boolean indicating whether a node matching the predicate was found, searching from the current node downwards.
// contains( test: Predicate ) => Boolean
const hasValue = node.contains( n => n.value() === 'Some Value' )
hasChildren
Returns a boolean indicating whether or not the current node has any children, or false if it doesn't (is a leaf node).
// hasChildren() => Boolean
const hasChildren = node.hasChildren()
isEmpty
Returns a boolean indicating whether or not the current node can have
children - note, not the same as hasChildren
, which is whether or not the node
does have children. The default implementation always returns false
, but
you can override it to make leaf-only nodes.
// isEmpty() => Boolean
const isEmpty = node.isEmpty()
accepts
Returns a boolean indicating whether or not the current node can accept another
node. Also extends insertBefore
(and by definition all of the other insertion
methods, as they are all built on insertBefore
) so that an error is thrown
if you try to add a child that the parent cannot accept. The default
implementation only checks that the node is not isEmpty
but it can be extended
for custom behavior.
// accepts( child: Node ) => Boolean
const accepts = node.accepts( child )
slug
Returns a string for a node which is unique amongst its siblings. The default
implementation uses the node's index
converted to a string.
// slug() => String
const slug = node.slug()
getPath
Returns a string representing the path from the root to the node. The path is
constructed of each node in the path's slug joined together with an optional
separator string. The default separator string is /
. None of the slugs may
contain the separator string, or an error will be thrown.
// getPath( separator: String = "/" ) => String
const path = node.getPath()
const path2 = node.getPath( '_' )
atPath
Finds the node matching the specified path. The default separator string is /
.
If not using the default separator, the same separator must be used that was
initially used to create the path. If the path is invalid or no node matched the
path, undefined
will be returned.
// atPath( path: String, separator: String = "/" ) => Node | Undefined
const node = root.atPath( '/0/1/0/3/2' )
Manipulation
append
Adds the new node to the tail end of the current node's child list. If the node already has a parent, it is removed from that parent's child list. Returns the node that was appended.
// append( newNode: Node ) => newNode: Node
node.append( newNode )
insertBefore
Inserts a new node into the current node's child list, before the node provided as a reference node. If the new node already has a parent, it is removed from that parent's child list. Returns the node that was inserted.
// insertBefore( newNode: Node, referenceNode: Node ) => Node
node.insertBefore( newNode, referenceNode )
remove
Removes the current node from its parent. Returns the current node.
// remove() => removedNode: Node
const parent = node.getParent()
console.log( parent.getChildren().length )
node.remove()
console.log( parent.getChildren().length )
replaceChild
Replaces the reference node in the parent's child list with the new node. If the new node already has a parent, it is removed from that parent's child list. Returns the node that was replaced.
// replaceChild( newNode: Node, referenceNode: Node ) => replacedNode: Node
parentNode.replaceChild( newNode, referenceNode )
insertAt
Inserts a new node into the current node's child list, at the index specified. If the new node already has a parent, it is removed from that parent's child list. Returns the node that was inserted.
// insertAt( newNode: Node, index: Integer ) => newNode: Node
parentNode.insertAt( newNode, 2 )
insertAfter
Inserts a new node into the current node's child list, after the node provided as a reference node. If the new node already has a parent, it is removed from that parent's child list. Returns the node that was inserted.
// insertAfter( newNode: Node, referenceNode: Node ) => newNode: Node
node.insertAfter( newNode, referenceNode )
removeAt
Removes the child of the current node at the specified index. Returns the removed node.
// removeAt( index: Integer ) => removedNode: Node
const removedNode = node.removeAt( 2 )
empty
Removes all of the current node's children. Returns an array of the removed children.
// empty() => removedNodes: [Node]
console.log( node.getChildren().length )
const removed = node.empty()
console.log( node.getChildren().length )
prepend
Adds the new node to the head of the current node's child list. Returns the new node.
// prepend( newNode: Node ) => newNode: Node
node.prepend( newNode )
unwrap
Replaces the parent of the current node with the current node and its siblings. Returns the removed parent node.
// unwrap() => removedParentNode: Node
const oldParent = node.unwrap()
wrap
Replaces the current node with the new node, and then adds the current node to the new node's child list. Returns the new node.
// wrap( newParent: Node ) => newParent: Node
node.wrap( newParentNode )
Miscellaneous
get
Gets the node's underlying implementation - for example when using the DOM adapter it would probably refer to an HTMLElement or similar
// get() => Any
const divElement = div.get()
console.log( divElement.tagName ) // "div"
serialize
Returns a single object containing the current node and all of its children, where each node looks like:
{
"value": ...,
"children": [...]
}
Where possible you should ensure that the values you assign to nodes are JSON-serializable objects, it will make your life a lot easier.
// serialize() => Object
const myTree = node.serialize()
db.save( 'myTree', myTree )
deserialize
Takes an object of the following form and returns a node:
{
"value": ...,
"children": [...]
}
// deserialize( obj: Object ) => Node
const obj = db.load( 'myTree' )
const node = Tree.deserialize( obj )
clone
Clones a node - requires that value
is JSON-serializable. Returns a new node
with the same value and children as the original node, but the entire graph is
a new instance.
// clone() => clonedNode: Node
const cloned = node.clone()
meta
Store or retrieve metadata about a node that isn't persisted, eg doesn't change the underlying value of the node. Useful for storing temporary runtime information, like when you're visualising a tree in the browser and allow the user to collapse or expand nodes
// meta( name:string, value?:any ) => value:any
//set
node.meta( 'isCollapsed', true )
//get
console.log( node.meta( 'isCollapsed' ) )
adapters
const Dom = Tree.adapter( domAdapter )
const root = Dom.createRoot( 'My page title' )
creating an adapter
You can create adapters that allow you to use the API over any tree-like backing structure.
You need to provide between 1 and 5 functions for the adapter to work. If you
only provide getChildren
, you will get the whole traversal API, but the
manipulation API requires insertBefore
and remove
. The serializer
functions require value
and createNode
.
You can also provide implementations of other functions normally provided by the API, for example your underlying data structure may already have a more efficient way of getting the parent of a node than the API does.
These functions differ slightly from the consumer versions in the 1tree API in that they take more arguments (the API curries the extra arguments) - the signatures are shown here in rtype format:
The fn
argument will pass you in the tree API, so that you can call other API
primitives from your adapter:
getChildren( node: Node ) => [Node]
/*
children should be an array, even if the underlying implementation is not, for
example the DOM returns a variety of array-like objects, you should convert
these to an array
*/
insertBefore( fn: Object[Function], rootNode: Node, currentNode: Node, newNode: Node, referenceNode: Node ) => newNode: Node
/*
If referenceNode is not provided you should append the new node to the tail
end of the current node's children instead. You should remove the new node
from it's current parent if it already has one.
(eg. fn.remove( fn, root, newNode ) ).
*/
remove( fn: Object[Function], rootNode: Node, currentNode: Node ) => removedNode: Node
/*
fn is provided in case you need to for example, find the parent via
fn.getParent or etc.
*/
value( currentNode: Node, value?: Any ) => value: Any
/*
If called without the value parameter, it should return the "value" of the
current node.
If the value parameter is provided, it should set the "value" of the current
node.
It is best to have "value" be an abstraction of the underlying data stucture,
and it is also wise to have that abstraction be JSON-serializable.
For example, rather than returning an underlying DOM node directly, I would
abstract it as:
{
"nodeType": 1,
"tagName": "div",
"attributes": [
{
"name": "id",
"value": "myDiv"
}
]
}
*/
For an example, see the DOM adapter
plugins
A plugin is implemented as a function that takes the current tree API and adds to it, deletes from it, wraps an existing function etc.
using a plugin
const Tree = require( '1tree' )
const logPlugin = require( './log-plugin.js' )
Tree.plugin( logPlugin )
const root = Tree.createRoot( 'Animalia' )
root.log()
implementing a plugin
If your plugin attaches functions to the fn object, you should also attach a
def
object to each of those functions which provides some metadata so that
your plugin can be used from a wrapped node. See the defs folder
for examples of def
in the built in functions.
const logPlugin = fn => {
const log = node => {
console.log( fn.value( node ) )
return node
}
log.def = {
argTypes: [ 'node' ],
returnType: 'node',
requires: [ 'value' ],
categories: [ 'log-plugin', 'plugin' ]
}
fn.log = log
return fn
}
future
How to traverse when nodes may require async or events?
Can an adapter or plugin be built that wraps all function calls to be async
where necessary using similar technique to the wrap-nodes
plugin?
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