2.1.0 • Published 7 years ago

2d-gaming v2.1.0

Weekly downloads
36
License
MIT
Repository
github
Last release
7 years ago

2d-gaming

Description

This is an Angular package fo developing 2d games in angular. Please report issues/questions/any ideas to better help this package.

Installing

  1. Run npm instll 2d-gaming
  2. Import { TwoDGaming } from '2d-gaming'; Into your module
  3. Import { GameAreaObject, ObjectComponent, ObjectDesign, PositionObject } from '2d-gaming' into the file of your game.

Getting Started

Setup your game
  1. Setup your game area. Each area object will have a name, width, height and gravity.
First Create Your Game Object
    // Create A New File gameArea.ts
    import { GameAreaObject } from '2d-gaming';

    export class GameArea implements OnInit{

        component: GameAreaObject;

        constructor() {
            this.component = new GameAreaObject('myGame', '300px', '300px');
            this.game.gravity = 0;
        }
    };
Then SetUp Your Object In Your Component
// Create A New File game.component.ts
  import {GameAreaObject, ObjectComponent, ObjectDesign, PositionObject, ObjectArray } from '2d-gaming';
  import {GameArea} from './gameArea.ts':
  @Component({
      selector: 'app-game',
      templateUrl: './game.html'
  })

  export class GameComponent implements OnInit {
      gameObject: GameArea

      ngOnInit() {
          this.gameObject = new GameArea();
          this.gameObject.component.doEveryFrame = (() => this.doPerFrame());
      }

      start() {
          this.gameObject.component.start(); // this starts the game
      }

      stop() {
          this.gameObject.component.stop(); // this stops and resets the game
      }

      doPerFrame() {
          // put code here you want to run everyFrame
      }
  }
<!--- In game.html Place This-->
<app-game-area></app-game-area>
<button (click)="start()">Start</button>
  1. Now lets add a player.

    // Create A New File player.ts
      import {GameAreaObject, ObjectComponent, ObjectDesign, PositionObject } from '2d-gaming'
    
      export class Player {
          component: ObjectComponent;
          position: PositionObject;
          design: ObjectDesign;
    
          constructor(public game: GameAreaObject) {
              this.design = new ObjectDesign(20, 20, 'square', 'green'); // create a design. we will add this to our player
              this.position = new PositionObject(150, 150); // create a position object. we will add this to our player
              this.component = new ObjectComponent(this.game, this.design, this.position) // add the design and position to the player.
              // we inject a gameObject into the constructor so the player can know what game it belongs to
          }
      }
    Now SetUp the player in the component
      // back in game.component.ts
      gameObject: GameArea;
      playerObject: Player; //Import Player from the previous file
    
      ngOnInit() {
          this.gameObject = new GameArea();
          this.playerObject = new Player(this.gameObject.component); // Create a new Instance of it and inject the component of the gameObject in its constructor
      }
  2. Lets give our player movement.

    // Im using HostListener. You can use another event detection if you pefer
       @HostListener('document:keyup', ['$event'])
    
      onKeyup(e: KeyboardEvent) {
          const code = e.keyCode;
          this.playerObject.component.clearMovement();
      }
    
      @HostListener('document:keydown', ['$event'])
    
      onkeydown(e: KeyboardEvent) {
          const code = e.keyCode;
          // D Key
        if (code === 68) {
            this.playerObject.component.moveRight(1.5); // move right
        }
        // A Key
        if (code === 65) {
            this.playerObject.component.moveLeft(1.5); //move left
        }
        // W Key
        if (code === 87) {
            this.playerObject.moveUp(1.5); // move up
        }
        // S Key
        if (code === 83) {
            this.playerObject.component.moveDown(1.5); // move down
        }
      }
  3. Lets add an object that will move from one point to another. To do this we set object.path. The path object has a x and y value for the points you want your object to move to.

    // Create a new file item.ts
    import {GameAreaObject, ObjectComponent, ObjectDesign, PositionObject, IPath } from '2d-gaming'
    
      export class item {
          component: ObjectComponent;
          position: PositionObject;
          design: ObjectDesign;
    
          constructor(public game: GameAreaObject) {
              this.design = new ObjectDesign(20, 20, 'square', 'red'); // create a design. we will add this to our object
              this.position = new PositionObject(100, 100); // create a position object. we will add this to our object
              this.component = new ObjectComponent(this.game, this.design, this.position) // add the design and position to the object.
              // we inject a gameObject into the constructor so the object can know what game it belongs to
              this.component.newPath = {
                  x: 200, // New X Pos
                  y: 200, // New Y Pos
                  speed: 1, // Speed It Moves At
                  infinit: false // If it stops at designated location or continue after
              }
          }
      }
    add the object to our component
      gameObject: GameArea;
      playerObject: Player; //Import Player from the previous file
      movingObject: item; //Import item from the previous file
    
      ngOnInit() {
          this.gameObject = new GameArea();
          this.playerObject = new Player(this.gameObject.component); // Create a new Instance of it and inject the component of the gameObject in its constructor
          this.movingObject = new item(this.gameObject.component)
      }
Now Run And click Start

Objects In Package

Initialize each object like this

   var Init = new Object();

ObjectComponent

CallDescriptionParamaters
draw()draws the object on the canvasnone
shoot()shoots the bulletsnone
nameDescription
gamethe gameArea it belongs to
designa designObject
positiona PositionObject
movementa Movement Object
bulletsitems your wanting to shoot
scorehow points stored in this object
isBarrierif object is a barrier

DesignObject

NameDescription
shapeis type image, square, circle, text
widthwidth of the connected object
heightheight of the connected Object
coloris a color unless shape is image then is an image url
textthe text of an text shape

PositionObject

NameDescription
xPosx position
yPosy position

MovementObject

NameDescription
speedYthe speed of the object on the y axis
speedXspeed of object on x axis
gravitygravity of object
positiona PositionObject
NameDescriptionparamater
moveright()moves object rightspeed: number
moveLeft()moves object leftspeed: number
moveUp()moves object upspeed: number
moveDown()moves object downspeed: number
newPosmoves object to new locationxPos: number, yPos: number, speed: number, infinit: boolean

GameComponent

callDescriptionParamaters
.start()starts the gamenone
stop()stops the gamenone
.clear()clears the game areanone
.doEveryFrame()runs every framefunction
.everyinterval()returns true or false. Do somthing every intervalnumber for when you want the interval to be set at
nameDescription
framethe current frame your on
areaThe element container of the game
gravitythe gravity of the game
crashHandlerhandles collides in game
heightheight of the game
widthwidth of the game
gameObjectsall objects in game
namename of the game

ObjectArray

This is a object that lets have multiple objects in one. Its main purpose is to create multiple intances of one object.
callDescriptionParamaters
add()Adds an Objectitem: ObjectComponent
addMulti()Adds array of objectsitems: ObjectComponent[]
multiply()adds multiple instances of one objectitem: ObjectComponent, howMany: number
removeFromGame()removes its items from the gamenone
nameDescription
itemsarray of objectcomponents
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