2d-polygon-self-intersections v1.3.1
2d-polygon-self-intersections
find self-intersections in a 2d polygon
This library may not be fast, but it is robust. Robust in the fact that it will find all of the self-intersections in a polygon - minus of course shared endpoints.
You can expect a time complexity of O(n^2)
Why wouldn't we use Bentley–Ottmann? We may in the future, but that is going to take some time and having a functional mechanism for detecting self-intersections is far superior to a non-existant one. The api won't have to change for this to happen.
install
npm install 2d-polygon-self-intersections
use
var isects = require('2d-polygon-self-intersections');
var poly = [
[0, 0],
[10, 0],
[0, 10],
[10, 10]
];
var r = isects(poly);
console.log(r);
// outputs: [ [ 5, 5 ] ]api
isects(polygon, filterFn)
polygon- an array of 2 component arrays (i.e. a triangle[[0, 0], [10, 0], [10, 10]]) or an array of objects:[{x:0, y:0}, {x:10, y:0}, {x:10, y:10}]filterFn- a filter function called whenever an intersection is found:filterFn(isect,start0,end0,start1,end1,unique)isect- current intersection (e.g.[5, 5]) - mutations in this array get collectedindex0- index of the segment (e.g1)start0- start of the first segment (e.g[0, 5])end0- start of the first segment (e.g[10, 5])index0- index of the segment (e.g3)start1- start of the first segment (e.g[5, 0])end1- start of the first segment (e.g[5, 10])unique- boolean representing whether or not this intersection point has been seen before- return
trueto collect andfalseto discard
returns an empty array if no interesections or an array of 2 component arrays representing the intersection points.
NOTE: this library assumes the polygon is closed, so manually adding the start point as the end point has no effect.
Also note that there are 2 intersections per crossing, this library by default will only report one - all intersections will be unique. This behavior can be changed with the filterFn.