0.0.4 • Published 2 years ago

@alexstansfield/nestjs-state-machine v0.0.4

Weekly downloads
-
License
MIT
Repository
github
Last release
2 years ago

Description

Finite State Machine module for Nest.

Getting started

Install package:

$ npm i --save @depthlabs/nestjs-state-machine

For example, we will map the following state machine:

example state machine

After installation, import StateMachineModule into your root module with state machine graph configurations:

// app.module.ts
import { StateMachineModule } from '@depthlabs/nestjs-state-machine';

@Module({
  imports: [
    // .forRoot takes array of graph configurations
    StateMachineModule.forRoot([
        {
            // Name of graph
            name: 'project-graph',
            // Initial state of graph
            initialState: 'new',
            // Available states in graph
            states: [
                'new',
                'in-progress',
                'done'
            ],
            // Available transitions in graph
            transitions: [
                {
                    // Name of transistion
                    name: 'start',
                    // Source states
                    from: ['new'],
                    // Target state of transition
                    to: 'in-progress',
                },
                {
                    name: 'finish',
                    from: ['in-progress'],
                    to: 'done',
                }
            ],
        },
    ]),
  ]
})
export class AppModule {}

It's good idea to define graph, state and transition names in one place e.g.:

// constants.ts
export const PROJECT_GRAPH = 'project-graph'

export enum ProjectState {
    NEW = 'new',
    IN_PROGRESS = 'in-progress',
    DONE = 'done'
}

export enum ProjectTransition {
    START = 'start',
    FINISH = 'finish'
}

and then:

import { StateMachineModule } from '@depthlabs/nestjs-state-machine';
import { PROJECT_GRAPH, ProjectState, ProjectTransition } from './constants';

// ...

StateMachineModule.forRoot([
    {
        name: PROJECT_GRAPH,
        initialState: ProjectState.NEW,
        states: [
            ProjectState.NEW,
            ProjectState.IN_PROGRESS,
            ProjectState.DONE
        ],
        transitions: [
            {
                name: ProjectTransition.START,
                from: [ProjectState.NEW],
                to: ProjectState.IN_PROGRESS,
            },
            {
                name: ProjectTransition.FINISH,
                from: [ProjectState.IN_PROGRESS],
                to: ProjectState.DONE,
            }
        ],
    }
]);

Next, create model or use your exisiting model and decorate property which will be responsible for storing state of model:

// project.model.ts
import { StateStore } from '@depthlabs/nestjs-state-machine';
import { PROJECT_GRAPH, ProjectState } from './constants';

export class Project {
    name: string;

    @StateStore(PROJECT_GRAPH)
    state: string = ProjectState.NEW;

}

@StateStore takes one argument with graph name (string). Thanks to this one model can handle more then many graphs:

@StateStore(PROJECT_GRAPH)
state: string = ProjectState.NEW;

@StateStore(PROJECT_STATUS_GRAPH)
status: string = ProjectStatusState.ACTIVE;

At this point we can create our state machine. First inject StateMachineFactory using standard constructor injection:

import { StateMachineFactory } from '@depthlabs/nestjs-state-machine';

// ...

constructor(
    private readonly stateMachineFactory: StateMachineFactory,
) {}

Create state machine with instance of Project model as subject in first argument of factory and with graph name in second.

const projectStateMachine = this.stateMachineFactory.create<Project>(project, PROJECT_GRAPH)

State Machine methods

Apply transition:

// takes transition name in argument
await projectStateMachine.apply(ProjectTransition.START)
// return void but project.state is now equal ProjectState.IN_PROGRESS

Check if transition is possible:

// takes transition name in argument
await projectStateMachine.can(ProjectTransition.START)
// return true or false, can() don't throw Errors

Get all possible transitions:

await projectStateMachine.getAvailableTransitions()
// return TransitionInterface[];

Guards

You can create guards to block transitions.
To declare an Guard, decorate a method with the @OnGuard() decorator:

import { GuardEvent, OnGuard } from '@depthlabs/nestjs-state-machine';
import { ProjectTransition, PROJECT_GRAPH } from '../constance';
import { Project } from '../project.model';

export class ProjectCantBeNamedBlockmeGuard {

    // Graph name in first argument, transition name in second
    @OnGuard(PROJECT_GRAPH, ProjectTransition.START)
    handle(event: GuardEvent<Project>) {
        // event.subject is our Project instance
        if (event.subject.name == 'blockme') { // if name isn't allowed for some reasons
            event.setBlocked('transition-blocked'); // block transition using setBlocked() method
        }
    }

}

Than you need to register ProjectCantBeNamedBlockmeGuard in module as provider:

@Module({
    imports: [
        StateMachineModule.forRoot([
            // ...
        ])
    ],
    providers: [
        ProjectCantBeNamedBlockmeGuard
    ],
})
export class AppModule {}

Now, if you create StateMachine instance and try to apply START transition you will get:

const project = new Project()
project.name = 'blockme'

const projectStateMachine = this.stateMachineFactory.create<Project>(project, PROJECT_GRAPH);

await projectStateMachine.can(ProjectTransition.START)
// false

await projectStateMachine.apply(ProjectTransition.START)
// Throw TransitionBlockedByGuardException with .blockingReasons property that contain ['transition-blocked']

projectStateMachine.getAvailableTransitions()
// [] - empty

Transition Events

You can create transition event listeners to do additional actions when a state machine operation happened (e.g. sending emails, recalculate)

When a state transition is initiated, the events are dispatched in the following order:

OrderEventDecoratorDecorator second argument
1LeaveState(The subject is about to leave a place).OnLeaveStateState name
2BeginTransition(The subject is going through this transition.)OnBeginTransitionTransition name
3EnterState(The subject is about to enter a new place. This event is triggered right before the subject places are updated.)OnEnterStateState name
4-> Change of state
5EnteredState(The subject has entered in the places and the marking is updated.)OnEnteredStateState name
6CompletedTransition(The object has completed this transition.)OnCompletedTransitionTransition name
7AnnounceTransitions(Triggered for each transition that now is accessible for the subject.)OnAnnounceTransitionsState name

Example:

import { OnCompletedTransition, CompletedTransitionEvent } from '@depthlabs/nestjs-state-machine';
import { ProjectTransition, PROJECT_GRAPH } from '../constance';
import { Project } from '../project.model';

export class NotifyTeamAboutFinishedTask {

    // Graph name in first argument, transition name in second. Third if truem method is async.
    @OnCompletedTransition(PROJECT_GRAPH, ProjectTransition.FINISH, true)
    async handle(event: CompletedTransitionEvent<Project>) {
        // Send emails to all users in team
    }

}

and of course:

@Module({
    // ...
    providers: [
        NotifyTeamAboutFinishedTask
    ],
    // ...
})
export class AppModule {}

License

Nestjs State Machine is MIT licensed.