0.3.0 • Published 2 years ago

@animini/react-three v0.3.0

Weekly downloads
-
License
-
Repository
github
Last release
2 years ago

npm (tag) npm bundle size

Demo

https://animini.vercel.app/

Installation

For the React DOM

yarn add @animini/react-dom

For React Three Fiber

yarn add @animini/react-three

Instructions

import { useDrag } from '@use-gesture/react'
import { useAnimate, spring } from '@animini/react-dom'

const easing = spring()

export default function App() {
  const [ref, api] = useAnimate()

  useDrag(
    ({ active, movement: [x, y] }) => {
      api.start({ scale: active ? 1.2 : 1, x: active ? x : 0, y: active ? y : 0 }, (k) => ({
        immediate: k !== 'scale' && active,
        easing
      }))
    },
    { target: ref }
  )

  return <div ref={ref} />
}

Easings

Lerp

Lerp is the lightest, fastest and default easing algorithm for Animini. It supports a factor attribute that will change the momentum of the lerp.

import { useAnimate, lerp } from '@animini/react-dom'

const easing = lerp({ factor: 0.05 })
api.start({ x: 100 }, { easing })

Spring

import { useAnimate, spring } from '@animini/react-dom'

const easing = spring({
  tension: 170, // spring tension
  friction: 26, // spring friction
  mass: 1, // target mass
  velocity // initial velocity
})

api.start({ x: 100 }, { easing })

Ease (Bezier)

import { useAnimate, ease } from '@animini/react-dom'

const easing = ease(
  300, // duration of the ease in ms
  [0.25, 0.1, 0.25, 1] // coordinates of the bezier curve
)

api.start({ x: 100 }, { easing })

Inertia

Inertia aims at emulating a thrown object. Inertia will not reach its destination and only works if the value is already moving or if the easing is given an initial velocity.

Inertia supports min and max bounds which the element will bounce against as a rubberband bouncing on a wall.

import { useAnimate, inertia } from '@animini/react-dom'

const easing = inertia({
  momentum: 0.998,     // momentum of the inertia
  velocity: undefined, // initial velocity (leave it undefined to use the current velocity of the value)
  min: -100,           // min bound
  max: 100,            // max bound
  rubberband = 0.15    // elasticity factor when reaching bounds defined by min / max
})

api.start({ x: 100 }, { easing })
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