1.0.2 • Published 2 years ago
@b0th/test v1.0.2
🐞 tw-utils
Install
npm i @b0th/tw-utils
Contact
Feel free to contact me if you have any questions
Discord: b0th#6474
Getting started
Asset categories are :
- skin
- gameskin
- emoticon
- particule
You can check lib/data.js
for informations and tests/test.js
too for more examples.
REST API example
Rendering (with colors) basic API
Asset extractor
const { TwAssetExtractor } = require("@b0th/tw-utils")
const extractTest = async () => {
// Url or path to local file
const asset = new TwAssetExtractor("gameskin", "url")
try {
// Load the img
await asset.preprocess()
// Extract every element on the image
asset.extractAll()
// Or Extract selected elements
//asset.extract("1", "4", "9", "14", etc...)
//asset.extract("grenade", "gun", etc...)
//asset.extract("hammer_cursor", etc...)
// Add a hat (xmas hat by default)
// await asset.setHat()
// Save locally the image in ./tmp
asset.save("./tmp")
} catch (err) {
console.log(err)
}
}
Asset Changer
const { TwAssetChanger } = require("@b0th/tw-utils")
const ChangeTest = async () => {
// Url or path to local file
const asset = new TwAssetChanger("skin", "src", "dest1", "dest_url2", "dest3")
try {
await asset.preprocess()
// Extract the needed elements
asset
.extract("gun", "hammer", "shotgun", "gun_cursor")
//asset.extractAll()
// Change this elements on the dest(s)
.change("gun", "hammer", "shotgun", "gun_cursor")
// Save locally the image in ./tmp
.save("./tmp")
// asset.save("./tmp", "optional_name.png")
} catch (err) {
console.log(err)
}
}
Skin renderer
const { TwAssetExtractor } = require("@b0th/tw-utils")
const renderTest = async () => {
// Url or path to local file
const asset = new TwAssetExtractor("skin", "url")
try {
await asset.preprocess()
//asset.render()
.render("happy_eye")
// Save locally the image in ./tmp
.saveRender("./tmp")
// asset.saveRender("./tmp", "optional_name.png")
} catch (err) {
console.log(err)
}
}
Changing Color
HSL color mode will be added in a future update
const { TwAssetExtractor } = require("@b0th/tw-utils")
const colorTest = async () => {
// Url or path to local file
const asset = new TwAssetExtractor("skin", "url")
try {
await asset.preprocess()
.extract("body")
// Apply color to the body
.setColor("255, 0, 0", "rgb", "body")
//asset.setColor("255, 0, 0", "hsl", "body")
//asset.setColorAll("255, 0, 0", "rgb")
// Render with a red body
.render("happy_eye")
// Save locally the image in ./tmp
.saveRender("./tmp")
} catch (err) {
console.log(err)
}
}
Asset fix
const { TwAssetFix } = require("@b0th/tw-utils")
const fixTest = async () =>
{
const asset = new TwAssetFix("skin", "url")
try {
await asset.preprocess()
asset
.fix()
.save("./fix")
} catch (err) {
console.log(err)
}
}
Scenes system
const { TwSceneMaker } = require("@b0th/tw-utils")
const sceneTest = async () =>
{
const scene = new TwSceneMaker("path_to_scene_JSON")
try {
scene.preprocess()
// scene.preprocess(custom_scheme)
await scene.renderScene()
scene.saveScene(".", "example.png")
} catch (err) {
console.log(err)
}
}
Cards
TODO