2.1.0 • Published 2 years ago
@bendn/enginesound v2.1.0
enginesound
Extension for godot used to generate purely synthetic engine sounds in real-time.
Based on DasEtwas/enginesound.
installation
[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so"
linux.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so"
macos.release = "res://addons/@bendn/enginesound/libenginesound.dylib"
macos.debug = "res://addons/@bendn/enginesound/libenginesound.dylib"
windows.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll"
windows.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll"^1: i could include it in the addon but godot doesnt like non toplevel .gdextension files.
usage
- make a
AudioStreamPlayer(2d, 3d, or global) - put a
EngineStreamin theAudioStreamPlayer - call
play()on theAudioStreamPlayer - call
set_stream()on theEngineStreamwith theAudioStreamPlayers's stream playback (stream.set_stream(get_stream_playback())) - make a
_processfunction that callsupdate()on theEngineStream