@blade47/editorjs-drawing-tool v1.0.10
Drawing Tool
Drawing Tool Block for the Editor.js.
https://github.com/user-attachments/assets/e19af1f4-e933-4118-8a9c-0202bf3fb020
Features
- Image Uploading: Upload images directly from the user's device.
- Text Customization: Control text properties like color, size, alignment, and style.
- Linking: Add hyperlinks to text.
- Image Saving: Supports saving images as base64-encoded strings or remotely via a custom uploader.
- Configurable Height: Customize the height of the drawing tool's canvas.
Note: No server-side implementation is required for image uploading when using base64 encoding.
Installation
Install the Drawing Tool package via Yarn:
yarn add @blade47/drawing-toolImport the Module
To use the tool in your project, include it as:
import DrawingTool from '@blade47/drawing-tool';Usage
Add the Drawing Tool to the tools property of your Editor.js configuration:
import DrawingTool from '@blade47/drawing-tool';
const editor = new EditorJS({
tools: {
drawingTool: {
class: DrawingTool,
},
},
});You can also configure the tool with custom options (see the Configuration Parameters section for details).
Configuration Parameters
The Drawing Tool supports the following configuration parameters:
| Field | Type | Description |
|---|---|---|
| uploader.uploadImage | (base64Image: string) => Promise<string> | Optional. A custom image uploader. See details below. |
If no custom uploader is provided in the configuration, the tool embeds images into the response as base64-encoded strings.
Output Data
When the tool produces output, the data will have the following structure:
| Field | Type | Description |
|---|---|---|
| canvasJson | string | JSON string representing the content of the canvas. |
| canvasImages | ImageData[] | Array of image data. |
| canvasHeight | number | Height of the canvas. |
Output Data Example
{
"type": "drawingTool",
"data": {
"canvasJson": "{\"attrs\":{},\"className\":\"Layer\",\"children\":[{\"attrs\":{\"enabledAnchors\":[\"top-left\",\"top-right\",\"bottom-left\",\"bottom-right\"],\"padding\":5,\"borderStroke\":\"#00ff00\",\"anchorStroke\":\"#00ff00\",\"anchorFill\":\"#ffffff\"},\"className\":\"Transformer\"}]}",
"canvasImages": [
{
"id": "image-mmxLYrn_iY-1740849273717",
"src": "link or base64 encoded image",
"attrs": {
"image": {},
"x": 258.6185044359949,
"y": 73.33333333333331,
"width": 582.7629911280102,
"height": 586.6666666666667,
"draggable": true,
"name": "object",
"id": "image-mmxLYrn_iY-1740849273717"
}
}
],
"canvasHeight": 700
}
}TypeScript Types
export interface KonvaDrawingToolData {
canvasJson: string | null;
canvasImages: ImageData[];
canvasHeight: number;
}
export interface ImageData {
id: string;
src: string;
attrs: {
x: number;
y: number;
width: number;
height: number;
scaleX: number;
scaleY: number;
rotation: number;
[key: string]: unknown;
};
}
export interface KonvaDrawingToolConfig {
uploader?: {
uploadImage?: (base64Image: string) => Promise<string>;
};
}Using a Custom Image Uploading Method
You can provide your own method to handle image uploads. The custom uploader can be passed via the uploader configuration parameter.
Custom Image Uploader
The uploadImage method accepts a base64-encoded image string and should return a Promise resolving to the uploaded image's public URL.
Example:
import DrawingTool from '@blade47/drawing-tool';
const editor = new EditorJS({
tools: {
drawingTool: {
class: DrawingTool,
config: {
uploader: {
/**
* Upload image file to the server and return the uploaded image URL
* @param {string} base64Image - Base64 encoded string of the selected image
* @return {Promise<string>}
*/
async uploadImage(base64Image: string): Promise<string> {
// Implement your custom upload logic here
return MyAjax.upload(base64Image).then((link) => link);
},
},
},
},
},
});Key Points About Image Uploading
- Default Behavior: If no custom uploader is provided, images are embedded directly as base64-encoded data.
- Custom Uploader: The provided
uploadImagemethod must return a URL pointing to the uploaded image.
This flexibility allows you to either keep everything client-side (base64) or implement a server-side upload mechanism tailored to your use case.