@cdoublev/animate v0.5.5
animate
About
animate is an animation library conforming to the WAAPI, with extra features.
Effects are applied on the style attribute of the animated element, in the main thread, instead of in a separated thread (the compositor) at a level of the CSS cascade that is only accessible by the user agent.
For this reason, for partial keyframes, the base value (the original value in the absence of animations) is resolved once before playing the animation and is always used as the underlying value at each frame.
For performance and technical reasons, the keyframe property values are not resolved so they should have the same syntax and use the same units (at the corresponding places) between keyframes.
will-change is not automatically set on the animated element (since v0.6.0): at best, the number of frames per second does not improve in Chrome and Firefox and decreases with the number of animated elements.
Each write on Element is delayed and batched at the end of the frame, to prevent style/layout recalculations.
Animation
| Name | Status | Notes |
|---|---|---|
| Properties | ||
| currentTime | ✅ | |
| effect | ✅ | |
| finished | ✅ | |
| id | ✅ | |
| pending | ✅ | |
| playState | ✅ | |
| playbackRate | ✅ | |
| ready | ✅ | |
| replaceState | ❌ | Will not be implemented. |
| startTime | ✅ | |
| timeline | ✅ | |
| Methods | ||
| cancel | ✅ | |
| commitStyles | ❌ | Will not be implemented. |
| finish | ✅ | |
| oncancel | ✅ | |
| onfinish | ✅ | |
| onremove | ❌ | Will not be implemented. |
| pause | ✅ | |
| persist | ❌ | Will not be implemented. |
| play | ✅ | |
| reverse | ✅ | |
| updatePlaybackRate | ❌ | Will not be implemented. |
KeyframeEffect
| Name | Status | Notes |
|---|---|---|
| Properties | ||
| target | ✅ | |
| pseudoElement | ❌ | Will not be implemented. |
| composite | ||
- replace (default) | ✅ | |
- add | ❌ | May be implemented later. |
- accumulate | ❌ | May be implemented later. |
| Methods | ||
| getTiming | ✅ | |
| getComputedTiming | ✅ | |
| updateTiming | ✅ | |
| getKeyframes | ✅ | |
| setKeyframes | ✅ |
Keyframes argument
| Name | Status | Notes |
|---|---|---|
| composite | ||
- replace (default) | ✅ | |
- add | ❌ | May be implemented later. |
- accumulate | ❌ | May be implemented later. |
| computedOffset | ✅ | |
| easing | ✅ | |
| offset | ✅ |
Options
| Name | Status | Notes |
|---|---|---|
| composite | ||
- replace (default) | ✅ | |
- add | ❌ | May be implemented later. |
- accumulate | ❌ | May be implemented later. |
| delay | ✅ | |
| direction | ✅ | |
| duration | ✅ | |
| easing | ✅ | |
| endDelay | ✅ | |
| fill | ✅ | |
| id | ✅ | |
| iterations | ✅ | |
| iterationStart | ✅ | |
| pseudoElement | ❌ | Will not be implemented. |
Extra features
easingcan be assigned a custom timing function that would be cumbersome to implement with native easing functions (eg. multiple bounces)- keyframe property values can be assigned an object (
PropertyController) to define how to apply the interpolated value on the animated element, which allows to animate a CSS property that cannot be animated yet, an attribute or property of an HTML element (eg.innerHTML), to stagger values from a path definition, etc… MotionPathEffectis a temporary alternative tooffset-path: url(#path), which is not supported in any brower yet (update: it is now supported in all 3 major browsers so this feature will be removed in the next minor version).
Demos:
- Playground
- Animating the
yattribute of a<pattern> - Morphing the
definition of a<path> - Morphing the
definition of a<path>(stagger) - Moving an SVG element along a path
Installation
npm i @cdoublev/animate
@cdoublev/animate is built to run in the current "active LTS" version of NodeJS, which means it should be transpiled with your application using its own targets.
Example
All-in-one example:
import animate, { setProperty as set } from '@cdoublev/animate'
const keyframes = [
{
opacity: 1,
transform: 'translateX(0px) scale(0.5)',
innerText: { set, value: 0 },
},
{
opacity: 0,
transform: 'translateX(100px) scale(1)',
innerText: { set, value: 100 },
},
]
const bounce = t => ((0.04 - (0.04 / t)) * Math.sin(25 * t)) + 1
const options = { duration: 2000, easing: bounce )
animate(element, keyframes, options).finished.then(() => console.log('done'))API
import animate from '@cdoublev/animate'
const target = document.getElementById('target')
const keyframes = { color: ['red', 'green'] }
const options = { duration: 1000 }
// animate :: (Element -> Keyframes|MotionPath -> Options?|Number?) -> Animation
const target = animate(target, keyframes, 1000)animate(target, keyframes, options) is a shorthand of:
import { Animation, KeyframeEffect } from '@cdoublev/animate'
const target = document.getElementById('target')
const keyframes = { color: ['red', 'green'] }
const options = { duration: 1000 }
const effect = new KeyframeEffect(target, keyframes, options)
const animation = new Animation(effect)
animation.play()It also provides named exports setAttribute, setProperty, setStyle, which are further described in keyframes argument.
Arguments
Element (required)
Element should be a reference of the DOM element to animate.
Keyframes|MotionPath (required)
MotionPath should be a reference of a SVGGeometryElement (eg. <path>, <circle>, <rect>, etc…) for a MotionPathEffect along which to move Element.
Keyframes should define the properties and values of a KeyframeEffect. There are two formats of keyframes (learn more on MDN):
1. Canonical (aka array-form):
Keyframes => [Keyframe]
Keyframe => {
[Property]: a,
easing?: String|Function,
offset?: Number|String,
}2. Alternative (aka object-form):
Keyframes => {
[Property]: [a],
easing?: [String|Function]|String|Function,
offset?: [Number|String]|Number|String,
}a should be an animated value. If it is a Number or a String containing numeric values (including hexadecimal values), it will be automatically interpolated and applyied on Element.style. Otherwise, it should be a PropertyController:
PropertyController => {
interpolate?: (From -> To -> Time) -> a,
set?: (Element -> Property -> a) -> void,
value: a|[a],
}
From => To => aPropertyController should define a function to interpolate and/or to apply (set) animated values on Element.
interpolate should return the intermediate value at the current relative Time, which will be a Number relative to the animation's duration, starting from 0 and ending at 1. If not defined, the default function will interpolate value if it is a Number or a String containing numeric values (including hexadecimal values).
set should be one of the following named exports of this package:
setStyle(default): to set the animated value as a CSS property ofElement.stylesetProperty: to set the animated value as a property ofElementsetAttribute: to set the animated value as an attribute onElement
An Array can be used for value in object-form keyframes, to use a shorter syntax:
const keyframes1 = {
x: [{ set: setAttribute, value: 0 }, { set: setAttribute, value: 1 }]
}
// Same as:
const keyframes2 = {
x: { set: setAttribute, value: [0, 1] },
}Options|Number (optional)
Options should be either a Number representing the animation's duration (in milliseconds), or an Object containing one or more timing properties (learn more on MDN).
easing can be assigned a function whose type should be Time -> Number. It is supposed to return 0 when Time is 0 and 1 when Time is 1.
Only for a MotionPathEffect:
rotatecan be set totrueto rotateElementtowards the direction ofMotionPathanchorcan be set to a pair of SVG coordinates[Number, Number]to offsetElementafter applying the automatic transformation to center it on the start ofMotionPath
Return value
Animation
Learn more on MDN.
TODO
- Performances: measure and improve
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