0.5.4 • Published 4 years ago

@cdoublev/animate v0.5.4

Weekly downloads
58
License
MIT
Repository
github
Last release
4 years ago

CircleCI

animate

  1. About
  2. Installation
  3. Example
  4. API

About

animate is an animation library conforming to the WAAPI, with extra features.

Since this specification is only intended for browser vendors to implement native animations, this library has a few differences which are noted below.

Effects are applied in the main thread via the style attribute of the animated element, instead of in a separated thread (the compositor) at a level of the CSS cascade that is only accessible by the user agent.

For this reason, the initial values of the CSS properties in partial keyframes are not computed at each frame but before playing the animation when it was idle, otherwise the values of the previous frame would be used instead of the current initial values.

For performance/technical reasons, the property values in keyframes are not computed.

Animation

NameStatusNotes
Properties
currentTime
effect
finished
id
pending
playState
playbackRate
ready
replaceStateWill not be implemented.
startTime
timeline
Methods
cancel
commitStylesWill not be implemented.
finish
oncancel
onfinish
onremoveWill not be implemented.
pause
persistWill not be implemented.
play
reverse
updatePlaybackRateWill not be implemented.

KeyframeEffect

NameStatusNotes
Properties
target
pseudoElementWill not be implemented.
composite
- replace (default)
- addMay be implemented later.
- accumulateMay be implemented later.
Methods
getTiming
getComputedTiming
updateTiming
getKeyframes
setKeyframes

Keyframes argument

NameStatusNotes
composite
- replace (default)
- addMay be implemented later.
- accumulateMay be implemented later.
computedOffset
easing
offset

Options

NameStatusNotes
composite
- replace (default)
- addMay be implemented later.
- accumulateMay be implemented later.
delay
direction
duration
easing
endDelay
fill
id
iterations
iterationStart
pseudoElementWill not be implemented.

Each write on Element will be delayed and batched at the end of the frame, to prevent style/layout recalculations.

Extra features

  1. easing can be assigned a custom timing function like multiple bounces, which would be cumbersome to reproduce using keyframes.
  2. Keyframes can have properties defined with a custom function to interpolate their values and apply them on the animated element, eg. to stagger values from a path definition, to animate a CSS property which can't be animated yet (eg. x and y), to animate an attribute or a property of an HTML element (eg. innerHTML), etc…
  3. MotionPathEffect is a temporary alternative to offset-path: url(#path), which is not supported in any brower yet.

Demos:

Installation

npm i @cdoublev/animate

@cdoublev/animate is built to run in the current version of NodeJS, which means it should be transpiled with your application using its own targets.

Example

All-in-one example:

import animate, { setProperty as set } from '@cdoublev/animate'

const keyframes = [
  {
    opacity: 1,
    transform: 'translateX(0px) scale(0.5)',
    innerText: { set, value: 0 },
  },
  {
    opacity: 0,
    transform: 'translateX(100px) scale(1)',
    innerText: { set, value: 100 },
  },
]
const bounce = t => ((0.04 - (0.04 / t)) * Math.sin(25 * t)) + 1
const options = { duration: 2000, easing: bounce )

animate(element, keyframes, options).finished.then(() => console.log('done'))

API

// animate :: (Element -> Keyframes|MotionPath -> Options?|Number?) -> Animation
import animate from '@cdoublev/animate'

animate(target, keyframes, options) is a shortcut for the following:

import { Animation, KeyframeEffect } from '@cdoublev/animate'

const effect = new KeyframeEffect(target, keyframes)
const animation = new Animation(effect)

animation.play()

It also provides named exports setAttribute, setProperty, setStyle, which are further described in keyframes argument.

Arguments

Element (required)

Element should be a reference of the DOM element to animate.

Keyframes|MotionPath (required)

MotionPath should be a reference of a SVGGeometryElement (eg. <path>, <circle>, <rect>, etc…) for a MotionPathEffect along which to move Element.

Keyframes should define the properties and values of a KeyframeEffect to apply during the animation's duration. There are two formats of keyframes:

1. Canonical (aka array-form):

Keyframes => [Keyframe]
Keyframe => {
  [Property]: a,
  easing?: String|Function,
  offset?: Number|String,
}

2. Alternative (aka object-form):

Keyframes => {
  [Property]: [a],
  easing?: [String|Function]|String|Function,
  offset?: [Number|String]|Number|String,
}

Learn more on MDN.

a should be an animated value. If it's a Number, a String containing numbers or a color value, it will automatically be interpolated and applyied on Element.style. Otherwise it should be a PropertyController:

PropertyController => {
  interpolate?: (From -> To -> Time) -> a,
  set?: (Element -> Property -> a) -> void,
  value: a|[a],
}
From => To => a

PropertyController should define a function to interpolate and/or to apply (set) animated values on Element.

interpolate should return the intermediate value at the current relative Time, which will be a Number relative to the animation's duration, starting from 0 and ending at 1. If not defined, the default function will interpolate value if it's a Number, a String containing numbers or a color value.

set should be one of the following named exports of this package:

  • setStyle (default): to set the animated value as a CSS property of Element.style
  • setProperty: to set the animated value as a property of Element
  • setAttribute: to set the animated value as an attribute on Element

value can be an Array in object-form keyframes, to get a shorter syntax:

const keyframes1 = {
  x: [{ set: setAttribute, value: 0 }, { set: setAttribute, value: 1 }]
}
// Same as:
const keyframes2 = {
  x: { set: setAttribute, value: [0, 1] },
}

Options|Number (optional)

Options should be either a Number representing the animation's duration (in milliseconds), or an Object containing one or more timing properties.

Learn more on MDN and check Options support at the top of the page.

easing can be assigned a function whose type should be Time -> Number. It is supposed to return 0 when Time is 0 and 1 when Time is 1.

Only for a MotionPathEffect:

  • rotate can be set to true to rotate Element towards the direction of MotionPath
  • anchor can be set to a pair of SVG coordinates [Number, Number] relative to the center of Element (after applying an automatic transformation to center Element on the start of MotionPath).

Return value

Animation

Learn more on MDN and check the support table at the top of the page.

TODO

  • Performances: measure and improve
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