0.1.0 • Published 6 years ago
@ceddyzen/rust-wasm-exokit-avatars v0.1.0
Exokit Avatars
The only web-based avatar system you need.
- Loads GLB, FBX, VRChat, VRoid, .unitypackage humanoid
- Auto-detects rigs, height, orientation
- World scale matching
- HMD + gamepads input
- Bones orientation output
- Arms, legs inverse kinematics
- Walking kinematics
- Face animation (visemes) with microphone
- Hair/clothing animation
How it works
import './three.js';
import Avatar from 'https://avatars.exokit.org/avatars.js';
const avatar = new Avatar(model, { // model is THREE.Mesh, can use https://github.com/exokitxr/model-loader
  // all options are optional
  // animate fingers
  fingers: true,
  // animate hair
  hair: true,
  // remove head for first person
  decapitate: false,
  // animate visemes (blink, mouth, etc.)
  visemes: true,
  // navigator.mediaDevices.getUserMedia({audio: true}); // microphone input for visemes
  microphoneMediaStream,
  // false to passthrough microphone audio
  muted: true,
  // add debug bone geometry
  debug: true,
});
avatar.setMicrophoneMediaStream(microphoneMediaStream); // set microphoneMediaStream separately
function animate() {
  const now = Date.now();
  avatar.inputs.hmd.position.set(1.5 + Math.sin((now%2000)/2000*Math.PI*2)*0.5); // or, get pose from WebXR
  avatar.leftGamepad.hmd.position.copy(avatar.inputs.hmd.position).add(new THREE.Vector3(0.2, -0.3, -0.3));
  avatar.leftGamepad.pointer = 0.5; // for finger animation
  avatar.leftGamepad.grip = 1;
  avatar.rightGamepad.hmd.position.copy(avatar.inputs.hmd.position).add(new THREE.Vector3(-0.2, -0.3, -0.3));
  avatar.update();
  requestAnimationFrame(animate);
}
animate();0.1.0
6 years ago