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0.1.2 • Published 3 years ago

@civ-clone/core-terrain v0.1.2

Weekly downloads
50
License
MIT
Repository
github
Last release
3 years ago

core-terrain

This is how a Tile's Terrain is defined. Utilising this, along with TileImprovements and Features can bring parity to most of the Civ games.

Includes two basic types Land and Water, which are extended to produce the different sub-types like Grassland or Ocean.

typescriptcivilization
@civ-clone/core-data-object@civ-clone/core-registry@civ-clone/core-rule
@civ-clone/core-tile-improvements@infinitebrahmanuniverse/nolb-_civ@everything-registry/sub-chunk-174@civ-clone/core-world@civ-clone/core-world-generator@civ-clone/core-world-path@civ-clone/core-terrain-feature@civ-clone/core-tile-improvement@civ-clone/base-terrain-arctic@civ-clone/base-terrain-civ1@civ-clone/base-terrain-desert@civ-clone/base-terrain-forest@civ-clone/base-terrain-grassland@civ-clone/base-terrain-hills@civ-clone/base-terrain-jungle@civ-clone/base-terrain-mountains@civ-clone/base-terrain-ocean@civ-clone/base-terrain-plains@civ-clone/base-terrain-river@civ-clone/base-terrain-swamp@civ-clone/base-terrain-tundra@civ-clone/core-player-world@zalastax/nolb-_civ
0.1.2

3 years ago

0.1.1

4 years ago

0.1.0

4 years ago

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