2.3.0 • Published 17 days ago

@clockworkdog/cogs-client v2.3.0

Weekly downloads
97
License
MIT
Repository
github
Last release
17 days ago

COGS Client library

Create content for your COGS Media Master

Documentation

Add to your project

Static HTML

Download cogs-client.js from https://unpkg.com/@clockworkdog/cogs-client and save it to your project.

Include the script in your HTML page:

<script src="./cogs-client.js"></script>

(Avoid <script> tags with http... so your content works without an internet connection.)

NPM / Yarn

Then add cogs-client with NPM or Yarn:

npm install --save @clockworkdog/cogs-client
# OR
yarn add @clockworkdog/cogs-client

Usage

Create a cogs-plugin-manifest.js file

See PluginManifestJson for details of what to include.

If using Typescript set "allowJs": true in your tsconfig.json.

Use the @type {const} JSDoc annotation to allow the manifest to be imported as a literal type and @satisfies {import("@clockworkdog/cogs-client").CogsPluginManifest} to allow your editor to check the validity of the manifest.

e.g.

module.exports =
  /**
   * @type {const}
   * @satisfies {import("@clockworkdog/cogs-client").CogsPluginManifest}
   */
  ({
    name: 'Big Button',
    icon: 'bullseye-pointer',
    description: 'A big, colorful touchscreen button',
    version: '1',
    config: [
      {
        name: 'Color',
        value: { type: 'string', default: 'red' },
      },
    ],
    state: [
      {
        name: 'Enabled',
        value: { type: 'boolean', default: false },
        writableFromCogs: true,
      },
    ],
    events: {
      toCogs: [
        {
          name: 'Pressed',
          value: { type: 'boolean' },
        },
      ],
      fromCogs: [
        {
          name: 'Explosion',
        },
      ],
    },
    media: {
      audio: true,
      video: true,
      images: true,
    },
  });

Import the library

Browser

const { CogsConnection, CogsAudioPlayer } = COGS;

Javascript

const { CogsConnection, CogsAudioPlayer } = require('@clockworkdog/cogs-client');

Typescript / ES6

import { CogsConnection, CogsAudioPlayer } from '@clockworkdog/cogs-client';

Connect to COGS

Initialize a CogsConnection with the manifest you created above.

let connected = false;

import manifest from './cogs-plugin-manifest.js'; // Requires `"allowJs": true` in `tsconfig.json`

const cogsConnection = new CogsConnection(manifest);
cogsConnection.addEventListener('open', () => {
  connected = true;
});
cogsConnection.addEventListener('close', () => {
  connected = false;
});
cogsConnection.addEventListener('config', ({ config }) => {
  // Handle new config
  // `config` is of type `{ [name: string]: number | string | boolean }`
});
cogsConnection.addEventListener('state', ({ state }) => {
  // Handle state updates
  // `state` is of type `{ [name: string]: number | string | boolean }`
});
cogsConnection.addEventListener('event', ({ name, value }) => {
  // Handle events from COGS
  // `name` is the event name.
  // `value` is of the type defined in manifest, one of `number | string | boolean | undefined`.
});
cogsConnection.addEventListener('message', ({ message }) => {
  // Handle low-level COGS messages. See `types/CogsClientMessage.ts`
});

function sendEventToCogs() {
  cogsConnection.sendEvent('Hello');
}

function sendPortUpdateToCogs() {
  cogsConnection.setState({ port1: 100 });
}

Support audio actions

Add audio to cogs-plugin-manifest.js:

{
  media: {
    audio: true;
  }
}

Add CogsAudioPlayer to your page:

const audioPlayer = new CogsAudioPlayer(cogsConnection);

// Optional
audioPlayer.addEventListener('state', (audioState) => {
  // Handle audio state changes. See `types/AudioState.ts`
});

Local development

When developing locally you should connect to COGS in "simulator" mode by appending ?simulator=true&t=media_master&name=MEDIA_MASTER_NAME to the URL. Replace MEDIA_MASTER_NAME with the name of the Media Master you set in COGS.

For example, with your custom content hosted on port 3000, http://localhost:3000?simulator=true&t=media_master&name=Timer+screen will connect as the simulator for Timer screen.

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