1.0.4 • Published 4 years ago

@coddist/mathx v1.0.4

Weekly downloads
-
License
Apache-2.0
Repository
github
Last release
4 years ago

MathX

Collection of useful math functions for everyday JS/TS routine.

Usage

Install:

# with Yarn
yarn add @coddist/mathx

# with NPM
npm install @coddist/mathx

Enjoy:

import { parseNum } from '@coddist/mathx';

const myNum = parseNum('33%'); // 0.33

Motivation

There is always a time in our developer's life when we start noticing some small functions that are just being reused from project to project. Sounds familiar? The only reasonable step from there is to make it a package and reuse them in a centralized manner. Also why not keep it open-source so people can benefit from it as well, and this is exactly what MathX is.

API


MathX.approx()

Checks if the first argument approximately equals to the second argument within delta, the third argument. Tries best to account for precision errors. Returns a boolean.

ParameterTypeDefault valueNotes
anumber
bnumber
deltanumber0Optional, defaults to 0
import { approx } from '@coddist/mathx';

approx(0.34, 0.45, 0.1); // false
approx(0.34, 0.44, 0.1); // true
approx(0.3, 0.2, 0.1); // true

MathX.getPrecision()

Calculates precision of the provided number, including negative precision, aka number of trailing zeros of the integer

ParameterTypeDefault valueNotes
numbernumber
import { getPrecision } from '@coddist/mathx';

getPrecision(0.45); // 2
getPrecision(12.3); // 1
getPrecision(-1.2e-11); // 12
getPrecision(0.45); // 2
getPrecision(0.45); // 2
getPrecision(0.45); // 2
getPrecision(12000000); // -6
getPrecision(1.45e100); // -98
getPrecision(Infinity); // Infinity

MathX.mod()

Calculates modulo in the correct way including negative numbers. Fixes so called JavaScript modulo bug: https://web.archive.org/web/20090717035140if_/javascript.about.com/od/problemsolving/a/modulobug.htm

ParameterTypeDefault valueNotes
anumber
bnumber
import { mod } from '@coddist/mathx';

mod(-2, 5); // 3
mod(2, -5); // -3
mod(21, 4); // 1

MathX.random()

This one is super obvious and I know that many libraries have it, but still. Generates random number within given range with certain precision. Negative precision will work as well. Returns generated number.

ParameterTypeDefault valueNotes
range[number, number]0, 1Array in min, max format
precisionnumber16Optional
import { random } from '@coddist/mathx';

random([-5, 5], 4); // -4.7824
random([0, 10000], -2); // 2200
random([0, 100], 0); // 71
random(); // 0.9118288886879607

MathX.round()

Another popular one. Similarly to _.round(), rounds number to certain precision. Negative precision will work as well. Returns a rounded number.

ParameterTypeDefault valueNotes
numbernumber
precisionnumber0Optional
import { round } from '@coddist/mathx';

round(0.45876453, 4); // 0.4588
round(0.1 + 0.2); // 0.3
round(23567, -3); // 24000
round(23567, -2); // 23600
round(23567, -1); // 23570
round(23567, -5); // 0

MathX.parseNum()

Converts string or number to a certain precision. Understands percentage and do not coerces any other types into number.

ParameterTypeDefault valueNotes
numberLikeany
precisionnumberOptional
import { parseNum } from '@coddist/mathx';

parseNum('3.45e2'); // 345
parseNum(0.1 + 0.2); // 0.3
parseNum('13.359%', 4); // 0.1336
// Be careful with the following:
parseNum(true); // NaN
parseNum(null); // NaN
parseNum(); // NaN
parseNum([1]); // NaN
1.0.4

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1.0.2

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1.0.1

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