@code-game-project/server v0.2.0
javascript-server
This is the JavaScript (and TypeScript) server library for CodeGame.
Environment Variables
The following variables are over overrides. Game-specific defaults can be set using code.
- CG_MAX_GAME_COUNT: Overrides the default maximum game count per server. The default is
500
. The minimum is1
. - CG_MAX_PLAYER_COUNT: Overrides the default maximum player count per game. The default is
5
. The minimum is1
. - CG_MAX_INACTIVE_TIME: Overrides the default maximum time in minutes that a player is allowed to be in a game without at least one socket controlling it. The default is
10
minutes. When all players in a game are inactive the game is deleted automatically. - CG_HEARTBEAT_INTERVAL: Overrides the default time between WebSocket pings. The default is
10 * 60
seconds.
License
MIT License
Copyright (c) 2022 CodeGame Contributors (https://github.com/orgs/code-game-project/people)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
1 year ago