@coily/vue v0.10.2
coily
Spring Physics Utilities
Installation & Setup
coily is available on npm and can be installed with your favorite package manager:
$ yarn add coily
# or
$ npm i coilyThen import the creator from the package in your code:
import { createSpring } from 'coily'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 25 })Usage
Creating a Spring
The createSpring function takes the following arguments:
initial: numberThe initial value of the spring, and its target. All springs start in a resting state, but you can setspring.targetat any timeconfig: SpringConfigThe configuration for the spring.SpringConfigtakes the following parameters:config.mass: numberHow massive the spring is. A lower number will allow the spring to speed up and slow down more quickly than a larger number. Larger numbers are more likely to overshoot thetargetconfig.tension: numberHow much force the spring experiences toward itstarget. A higher value will move the spring more quickly, and allow the spring to potentially overshoot.config.friction: numberHow much dampening the spring experiences against its tension. A higher friction will make sure the spring doesn't move too quickly, and slows down dramatically as it approaches thetarget
options: SpringOptionsAdditional options for the spring.SpringOptionstakes the following parameters:options.restingDistance: numberThe minimum difference between thetargetandvalueat which the spring will consider itself "at" thetargetoptions.restingVelocity: numberThe minimum velocity at which the spring will consider itself "not moving"options.arrivalBehavior: 'bounce' | 'clamp' | 'none' | number | ((velocity: number) => number)How the spring'svelocitybehaves when it arrives at itstargetvalue.velocityis expressed in unit/second. Defaults tonone.'bounce': multiplies the velocity by -1, bouncing the value back in the direction from which it came'clamp': multiplies the velocity by 0, instantly stopping the spring at its value'none': multiplies the velocity by 1, allowing the spring to overshoot as necessarynumber: multiplies the velocity by the given number(velocity: number) => number: sets the velocity to the result of a function whose only argument is the previous velocity
Spring Config Tips
The configuration object above provides a good starting point when picking your config:
createSpring(0, { mass: 1, tension: 100, friction: 25 })Don't be afraid to make mass a decimal, and don't be afraid of large tensions and frictions either. Picking the
configuration is more of an art than a science.
Spring Options
The spring options object is helpful in reducing the amount of computation your springs perform. If the spring was
allowed to wait until its velocity and difference (value - target) were at zero, it would imperceptibly update
every frame for a very long time.
The restingDistance and restingVelocity options help combat this, by telling the spring at what point it should
consider itself on target and resting. Once the velocity is less than restingVelocity and the difference
between value and target is less than restingDistance, the spring sets its value to its target and enters
the resting state.
Working With Springs
Reading Information
The spring exposes some readonly information such as its value, state and velocity:
/**
* The current value of the spring
*/
spring.value
/**
* In which state the spring is currently. Will be one of:
* - "resting"
* - "moving"
* - "frozen"
*/
spring.state
/**
* How fast the spring is currently moving, and in which direction
*/
spring.velocityAdditionally, target and config can be updated whenever:
/**
* Get & Set the target of the spring
*/
console.log(spring.target)
spring.target = 10
/**
* Get & Set the config of the spring
*/
console.log(spring.config)
spring.config = { mass: 0.1, tension: 500, friction: 5 }Updating
To simulate the spring and update its value, call the simulate method and pass in the number of milliseconds since the
last update:
// Tickloop is a library that exposes a simple requestAnimationFrame based update loop
import { createTicker } from 'tickloop'
import { createSpring } from 'coily'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
const ticker = createTicker()
ticker.add((_, delta) => {
spring.simulate(delta)
})Freezing
To hold a spring in place (while maintaining its velocity), use the freeze() (and unfreeze()) methods.
Calling freeze() will set the spring's state to 'frozen'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
spring.target = 100
console.log(spring.value) // 0
spring.freeze()
spring.simulate(1000)
console.log(spring.value) // 0Creating a Spring System
Manually updating every spring with its simulate method would be tedious to say the least. Where possible, prefer
using a SpringSystem to group springs together and provide a single call site for updating each spring:
import { createSpringSystem } from 'coily'
// First, create the system
const system = createSpringSystem()
// Then, create some springs
const spring1 = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
const spring2 = system.createSpring(0, { mass: 0.25, tension: 50, friction: 10 })
// Simulate all springs at once from the system
system.simulate(16)Should a spring become irrelevant for some reason, remember to call the cleanup method so that the system stops
updating it:
import { createSpringSystem } from 'coily'
const system = createSpringSystem()
const spring = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
// Later
system.cleanup(spring)Spring Chains
Sometimes the target of one spring should be the value of another.
This can be tedious to set up manually and involves juggling multiple updates per frame to get a good look at the
current state.
Spring Chains help with this problem by building on the createSpring API. You'll still supply an initial target,
a SpringConfig, and an optional SpringOptions. You'll also pass an array of chain "links" that describe additional
values in the chain.
The links take one of two forms:
- A fixed, additive offset from the previous value, e.g.
50will make Spring 2 target Spring 1's current value plus 50. - A function with the following signature:
Theconst link = ( previousSpringValue: number, previousSpringTarget: number, currentSpringValue?: number, currentSpringTarget?: number ): number => /* ... */currentSpringTargetandcurrentSpringValuewill beundefinedthe first time the function is called, as the targets are initialized for all springs.
Creating
const chain = createSpringChain(
0, // initial
[50, 50, (value) => value * 1.25],
{ mass: 10, tension: 3000, friction: 300 } // config
)Reading State
Spring Chains have almost the same interface as Springs do.
Instead of a single value, they have an array of numbers as their value. The same goes for targets, states,
and velocities. Each of these arrays are updated in place, which means it is safe to grab a reference to the value
and read from it later.
Additionally, Spring Chains have a singular state property which indicates if any of its links are in a 'moving' state or not.
There is also a singular target property which returns the first target in the chain. Setting this will update the springs as well.
chain.values // readonly number[]
chain.velocities // readonly number[]
chain.targets // readonly number[]
chain.states // readonly number[]
chain.target = 10 // get and set the first target
chain.state // if any children are 'moving', this will be moving. if the chain is frozen, it will be 'frozen'. otherwise, it is 'resting'.