0.0.4 • Published 5 years ago

@cpbs/age v0.0.4

Weekly downloads
-
License
BSD
Repository
github
Last release
5 years ago

A.G.E

Atomic Game Engine

TODO's

  • Switch from WebGL 1 to 2
  • Offscreen canvas
  • .obj file parsing
  • .gltf file parsing
    • Meches
    • Skin
    • Materials
    • Animations
  • WASM options (I want to figure out if and where WASM is a tool to improve the engine)
  • Armatures
  • IK rigging system
  • Procedural animations
  • Free-running / climbing system utilizing the procedural animations (Animation Bootcamp: An Indie Approach to Procedural Animation)
  • Unity-esc componennt system
  • Migrate to generator / iterator where possible to save on iteration, this should improve performance
  • Many, many more. But I need to start somewhere

Want to help?

I will very gladly accept help. But do note: this engine isn't trying to be the best, or newest. This engine is ment as my playground to learn what goes into a good developed engine. therefor I love to get feedback ;).