0.0.4 • Published 5 years ago
@cpbs/age v0.0.4
A.G.E
Atomic Game Engine
TODO's
- Switch from WebGL 1 to 2
- Offscreen canvas
- .obj file parsing
- .gltf file parsing
- Meches
- Skin
- Materials
- Animations
- WASM options (I want to figure out if and where WASM is a tool to improve the engine)
- Armatures
- IK rigging system
- Procedural animations
- Free-running / climbing system utilizing the procedural animations (Animation Bootcamp: An Indie Approach to Procedural Animation)
- Unity-esc componennt system
- Migrate to generator / iterator where possible to save on iteration, this should improve performance
- Many, many more. But I need to start somewhere
Want to help?
I will very gladly accept help. But do note: this engine isn't trying to be the best, or newest. This engine is ment as my playground to learn what goes into a good developed engine. therefor I love to get feedback ;).