3.0.0 • Published 5 years ago
@datafire/google_playablelocations v3.0.0
@datafire/google_playablelocations
Client library for Playable Locations API
Installation and Usage
npm install --save @datafire/google_playablelocations
let google_playablelocations = require('@datafire/google_playablelocations').create();
.then(data => {
console.log(data);
});
Description
Actions
playablelocations.logImpressions
Logs new events when playable locations are displayed, and when they are interacted with. Impressions are not partially saved; either all impressions are saved and this request succeeds, or no impressions are saved, and this request fails.
google_playablelocations.playablelocations.logImpressions({}, context)
Input
- input
object
- body GoogleMapsPlayablelocationsV3LogImpressionsRequest
- $.xgafv
string
(values: 1, 2): V1 error format. - access_token
string
: OAuth access token. - alt
string
(values: json, media, proto): Data format for response. - callback
string
: JSONP - fields
string
: Selector specifying which fields to include in a partial response. - key
string
: API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. - oauth_token
string
: OAuth 2.0 token for the current user. - prettyPrint
boolean
: Returns response with indentations and line breaks. - quotaUser
string
: Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. - upload_protocol
string
: Upload protocol for media (e.g. "raw", "multipart"). - uploadType
string
: Legacy upload protocol for media (e.g. "media", "multipart").
Output
playablelocations.logPlayerReports
Logs bad playable location reports submitted by players. Reports are not partially saved; either all reports are saved and this request succeeds, or no reports are saved, and this request fails.
google_playablelocations.playablelocations.logPlayerReports({}, context)
Input
- input
object
- body GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
- $.xgafv
string
(values: 1, 2): V1 error format. - access_token
string
: OAuth access token. - alt
string
(values: json, media, proto): Data format for response. - callback
string
: JSONP - fields
string
: Selector specifying which fields to include in a partial response. - key
string
: API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. - oauth_token
string
: OAuth 2.0 token for the current user. - prettyPrint
boolean
: Returns response with indentations and line breaks. - quotaUser
string
: Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. - upload_protocol
string
: Upload protocol for media (e.g. "raw", "multipart"). - uploadType
string
: Legacy upload protocol for media (e.g. "media", "multipart").
Output
playablelocations.samplePlayableLocations
Returns a set of playable locations that lie within a specified area, that satisfy optional filter criteria. Note: Identical SamplePlayableLocations
requests can return different results as the state of the world changes over time.
google_playablelocations.playablelocations.samplePlayableLocations({}, context)
Input
- input
object
- body GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
- $.xgafv
string
(values: 1, 2): V1 error format. - access_token
string
: OAuth access token. - alt
string
(values: json, media, proto): Data format for response. - callback
string
: JSONP - fields
string
: Selector specifying which fields to include in a partial response. - key
string
: API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. - oauth_token
string
: OAuth 2.0 token for the current user. - prettyPrint
boolean
: Returns response with indentations and line breaks. - quotaUser
string
: Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. - upload_protocol
string
: Upload protocol for media (e.g. "raw", "multipart"). - uploadType
string
: Legacy upload protocol for media (e.g. "media", "multipart").
Output
Definitions
GoogleMapsPlayablelocationsV3Impression
- GoogleMapsPlayablelocationsV3Impression
object
: Encapsulates impression event details.- gameObjectType
integer
: An arbitrary, developer-defined type identifier for each type of game object used in your game. Since players interact with differ types of game objects in different ways, this field allows you to segregate impression data by type for analysis. You should assign a uniquegame_object_type
ID to represent a distinct type of game object in your game. For example, 1=monster location, 2=powerup location. - impressionType
string
(values: IMPRESSION_TYPE_UNSPECIFIED, PRESENTED, INTERACTED): Required. The type of impression event. - locationName
string
: Required. The name of the playable location.
- gameObjectType
GoogleMapsPlayablelocationsV3LogImpressionsRequest
- GoogleMapsPlayablelocationsV3LogImpressionsRequest
object
: A request for logging impressions.- clientInfo GoogleMapsUnityClientInfo
- impressions
array
: Required. Impression event details. The maximum number of impression reports that you can log at once is 50. - requestId
string
: Required. A string that uniquely identifies the log impressions request. This allows you to detect duplicate requests. We recommend that you use UUIDs for this value. The value must not exceed 50 characters. You should reuse therequest_id
only when retrying a request in case of failure. In this case, the request must be identical to the one that failed.
GoogleMapsPlayablelocationsV3LogImpressionsResponse
- GoogleMapsPlayablelocationsV3LogImpressionsResponse
object
: A response for the LogImpressions method. This method returns no data upon success.
GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
- GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
object
: A request for logging your player's bad location reports.- clientInfo GoogleMapsUnityClientInfo
- playerReports
array
: Required. Player reports. The maximum number of player reports that you can log at once is 50. - requestId
string
: Required. A string that uniquely identifies the log player reports request. This allows you to detect duplicate requests. We recommend that you use UUIDs for this value. The value must not exceed 50 characters. You should reuse therequest_id
only when retrying a request in the case of a failure. In that case, the request must be identical to the one that failed.
GoogleMapsPlayablelocationsV3LogPlayerReportsResponse
- GoogleMapsPlayablelocationsV3LogPlayerReportsResponse
object
: A response for the LogPlayerReports method. This method returns no data upon success.
GoogleMapsPlayablelocationsV3PlayerReport
- GoogleMapsPlayablelocationsV3PlayerReport
object
: A report submitted by a player about a playable location that is considered inappropriate for use in the game.- languageCode
string
: Language code (in BCP-47 format) indicating the language of the freeform description provided inreason_details
. Examples are "en", "en-US" or "ja-Latn". For more information, see http://www.unicode.org/reports/tr35/#Unicode_locale_identifier. - locationName
string
: Required. The name of the playable location. - reasonDetails
string
: Required. A free-form description detailing why the playable location is considered bad. - reasons
array
: Required. One or more reasons why this playable location is considered bad.- items
string
(values: BAD_LOCATION_REASON_UNSPECIFIED, OTHER, NOT_PEDESTRIAN_ACCESSIBLE, NOT_OPEN_TO_PUBLIC, PERMANENTLY_CLOSED, TEMPORARILY_INACCESSIBLE)
- items
- languageCode
GoogleMapsPlayablelocationsV3SampleAreaFilter
- GoogleMapsPlayablelocationsV3SampleAreaFilter
object
: Specifies the area to search for playable locations.- s2CellId
string
: Required. The S2 cell ID of the area you want. This must be between cell level 11 and 14 (inclusive). S2 cells are 64-bit integers that identify areas on the Earth. They are hierarchical, and can therefore be used for spatial indexing. The S2 geometry library is available in a number of languages: C++ Java Go Python
- s2CellId
GoogleMapsPlayablelocationsV3SampleCriterion
- GoogleMapsPlayablelocationsV3SampleCriterion
object
: Encapsulates a filter criterion for searching for a set of playable locations.- fieldsToReturn
string
: Specifies whichPlayableLocation
fields are returned.name
(which is used for logging impressions),center_point
andplace_id
(orplus_code
) are always returned. The following fields are omitted unless you specify them here: snapped_point types Note: The more fields you include, the more expensive in terms of data and associated latency your query will be. - filter GoogleMapsPlayablelocationsV3SampleFilter
- gameObjectType
integer
: Required. An arbitrary, developer-defined identifier of the type of game object that the playable location is used for. This field allows you to specify criteria per game object type when searching for playable locations. You should assign a uniquegame_object_type
ID across allrequest_criteria
to represent a distinct type of game object. For example, 1=monster location, 2=powerup location. The response contains a map.
- fieldsToReturn
GoogleMapsPlayablelocationsV3SampleFilter
- GoogleMapsPlayablelocationsV3SampleFilter
object
: Specifies the filters to use when searching for playable locations.- includedTypes
array
: Restricts the set of playable locations to just the types that you want.- items
string
- items
- maxLocationCount
integer
: Specifies the maximum number of playable locations to return. This value must not be greater than 1000. The default value is 100. Only the top-ranking playable locations are returned. - spacing GoogleMapsPlayablelocationsV3SampleSpacingOptions
- includedTypes
GoogleMapsPlayablelocationsV3SamplePlayableLocation
- GoogleMapsPlayablelocationsV3SamplePlayableLocation
object
: A geographical point suitable for placing game objects in location-based games.- centerPoint GoogleTypeLatLng
- name
string
: Required. The name of this playable location. - placeId
string
: A place ID - plusCode
string
: A plus code - snappedPoint GoogleTypeLatLng
- types
array
: A collection of Playable Location Types for this playable location. The first type in the collection is the primary type. Type information might not be available for all playable locations.- items
string
- items
GoogleMapsPlayablelocationsV3SamplePlayableLocationList
- GoogleMapsPlayablelocationsV3SamplePlayableLocationList
object
: A list of PlayableLocation objects that satisfies a single Criterion.- locations
array
: A list of playable locations for this game object type.
- locations
GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
- GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
object
: Life of a query: - When a game starts in a new location, your game server issues a SamplePlayableLocations request. The request specifies the S2 cell, and contains one or more "criteria" for filtering: - Criterion 0: i locations for long-lived bases, or level 0 monsters, or... - Criterion 1: j locations for short-lived bases, or level 1 monsters, ... - Criterion 2: k locations for random objects. - etc (up to 5 criterion may be specified).PlayableLocationList
will then contain mutually exclusive lists ofPlayableLocation
objects that satisfy each of the criteria. Think of it as a collection of real-world locations that you can then associate with your game state. Note: These points are impermanent in nature. E.g, parks can close, and places can be removed. The response specifies how long you can expect the playable locations to last. Once they expire, you should query thesamplePlayableLocations
API again to get a fresh view of the real world.- areaFilter GoogleMapsPlayablelocationsV3SampleAreaFilter
- criteria
array
: Required. Specifies one or more (up to 5) criteria for filtering the returned playable locations.
GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse
- GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse
object
: Response for the SamplePlayableLocations method.- locationsPerGameObjectType
object
: Each PlayableLocation object corresponds to a game_object_type specified in the request. - ttl
string
: Required. Specifies the "time-to-live" for the set of playable locations. You can use this value to determine how long to cache the set of playable locations. After this length of time, your back-end game server should issue a new SamplePlayableLocations request to get a fresh set of playable locations (because for example, they might have been removed, a park might have closed for the day, a business might have closed permanently).
- locationsPerGameObjectType
GoogleMapsPlayablelocationsV3SampleSpacingOptions
- GoogleMapsPlayablelocationsV3SampleSpacingOptions
object
: A set of options that specifies the separation between playable locations.- minSpacingMeters
number
: Required. The minimum spacing between any two playable locations, measured in meters. The minimum value is 30. The maximum value is 1000. Inputs will be rounded up to the next 10 meter interval. The default value is 200m. Set this field to remove tight clusters of playable locations. Note: The spacing is a greedy algorithm. It optimizes for selecting the highest ranking locations first, not to maximize the number of locations selected. Consider the following scenario: Rank: A: 2, B: 1, C: 3. Distance: A--200m--B--200m--C If spacing=250, it will pick the highest ranked location B, not A, C. Note: Spacing works within the game object type itself, as well as the previous ones. Suppose three game object types, each with the following spacing: X: 400m, Y: undefined, Z: 200m. 1. Add locations for X, within 400m of each other. 2. Add locations for Y, without any spacing. 3. Finally, add locations for Z within 200m of each other as well X and Y. The distance diagram between those locations end up as: From->To. X->X: 400m Y->X, Y->Y: unspecified. * Z->X, Z->Y, Z->Z: 200m. - pointType
string
(values: POINT_TYPE_UNSPECIFIED, CENTER_POINT, SNAPPED_POINT): Specifies whether the minimum spacing constraint applies to the center-point or to the snapped point of playable locations. The default value isCENTER_POINT
. If a snapped point is not available for a playable location, its center-point is used instead. Set this to the point type used in your game.
- minSpacingMeters
GoogleMapsUnityClientInfo
- GoogleMapsUnityClientInfo
object
: Client information.- apiClient
string
: API client name and version. For example, the SDK calling the API. The exact format is up to the client. - applicationId
string
: Application ID, such as the package name on Android and the bundle identifier on iOS platforms. - applicationVersion
string
: Application version number, such as "1.2.3". The exact format is application-dependent. - deviceModel
string
: Device model as reported by the device. The exact format is platform-dependent. - languageCode
string
: Language code (in BCP-47 format) indicating the UI language of the client. Examples are "en", "en-US" or "ja-Latn". For more information, see http://www.unicode.org/reports/tr35/#Unicode_locale_identifier. - operatingSystem
string
: Operating system name and version as reported by the OS. For example, "Mac OS X 10.10.4". The exact format is platform-dependent. - operatingSystemBuild
string
: Build number/version of the operating system. e.g., the contents of android.os.Build.ID in Android, or the contents of sysctl "kern.osversion" in iOS. - platform
string
(values: PLATFORM_UNSPECIFIED, EDITOR, MAC_OS, WINDOWS, LINUX, ANDROID, IOS, WEB_GL): Platform where the application is running.
- apiClient
GoogleTypeLatLng
- GoogleTypeLatLng
object
: An object that represents a latitude/longitude pair. This is expressed as a pair of doubles to represent degrees latitude and degrees longitude. Unless specified otherwise, this must conform to the WGS84 standard. Values must be within normalized ranges.- latitude
number
: The latitude in degrees. It must be in the range -90.0, +90.0. - longitude
number
: The longitude in degrees. It must be in the range -180.0, +180.0.
- latitude
3.0.0
5 years ago