@dunsany/pantheon v0.0.0
Dunsany
A procedural pantheon generator.
Generate a list of deities with archetypes, powers, characteristics, and relationships.
This is built as the basis for a procedural high fantasy, soft magic system, online strategy game.
In-Game Information
Pantheons
A pantheon is a list of deities with a chief (when the pantheon is > 2
), a collective disposition toward humans, and an age.
interface Pantheon {
disposition: typeof dispositions[number];
age: typeof ages[number];
chief?: string; // deity.id
deities: Array<Deity>;
}
Deities
Deities each have a single archetype (god of war, goddess of storms, etc). This archetype helps define their backstory, a short snippet designed to open up stories of these deities' mighty feats.
Like the gods of old, these deities are gendered, being one of four: male, female, hermaphrodite, and none. This will affect their relationships with other gods and goddesses of the pantheon.
Each deity starts with a pre-defined list of relationships which will likely connect all deities in a smaller pantheon and most in a larger one.
Those relationships will ebb and flow, reaching points of deep love and other times deep hatred. These are indicated by the eris
, eros
, philo
, and agape
indicators on the relationship edge.
interface Deity {
name: string;
archetype: Archetype;
relationships?: Array<Relationship>;
backstory: string;
id: string;
gender: typeof genders[number];
characteristics: {
real: boolean;
reliability: number; // 0-1
dead: boolean;
// TODO: add more characteristics. Things like jovialness (?), drunkeness, etc.
};
}
Relationship
interface Relationship {
type: RelationshipTypes;
eris: number; // 0-1
eros: number; // 0-1
philo: number; // 0-1
agape: number; // 0-1
deityId: string;
}
Todo
- Add weights to genders (less nones and fewer hermaphrodites)
- Add backstory generation
- Add better linguistic rules to name generation
- Add more characteristics that weight a deity's personality, effectiveness, and worship
- Add weighting system for random die rolls. For instance, pantheons should trend toward the smaller side (12-20) with larger (30-50) or smaller (1-10) pantheons should be outliers
Notes
We had discussed monotheism/dualism systems. Since these would technically be self-contained "pantheons" and we've discussed the idea of competing pantheons, I think it better to allow the chance for a 1-2 deity pantheon, expecting that a culture will pick up on this fact and consider all other competing pantheons false.
4 years ago