@eeue56/coed v0.0.16-1
coed
Coed is a small library intended to be used on small TypeScript projects. It contains an Elm-inspired model-view-update loop, complete with relative type-safety and side effects.
Part of the Hiraeth collection.
Installation
npm install --save @eeue56/coedUsage
Like Elm, everything is built around functions. There's no JSX to be seen - writing html is done via functions that take three arguments: events, attributes, and children. There's also html.text which simply takes a string to be rendered.
You should break your program down into logical sections: two types, Model to represent the data used by the view functions to render, Msg to represent interactions and state changes. Then you need a view function of the type Model -> HtmlNode<Msg>, and an update function of the type Msg -> Model -> (?Msg -> void) -> Model. These will be passed to html.program. You will need a root element in your index.html file which you pass to html.program, too.
For example:
import { HtmlNode, div, on, style_, text } from "@eeue56/coed";
import * as coed from "@eeue56/coed";
type FlipName = { kind: 'FlipName' }
function FlipName(): Msg {
return {
kind: "FlipName",
};
}
type Msg = FlipName;
type Model = { name: string; }
function update(msg: Msg, model: Model): Model {
switch (msg.kind){
case 'FlipName':
if (model.name === 'Noah') {
return { name: 'Ianto' };
} else {
return { name: 'Noah' };
}
}
}
function view(model: Model): HtmlNode<Msg> {
return div(
[ on("click", () => FlipName()) ],
[ style_("color", model.name === "Noah" ? 'green' : 'red') ],
[ text(model.name) ]
);
}
function main() {
const root = document.getElementById("root");
if (root === null) return;
const program = coed.program({
root: root,
initialModel: { name: "Noah" },
view: view,
update: update,
});
}
main();You can send data to program at a later point, for example:
function main() {
const root = document.getElementById('root');
const program = coed.program({
root: root
initialModel: { name: "Noah" },
view: view,
update: update,
});
setTimeout(() => {
program.send(FlipName())
}, 3000);
}Or via the optional argument send in the update function:
function update(msg: Msg, model: Model, send: (msg: Msg) => void): Model {
switch (msg.kind) {
case "FlipName":
setTimeout(() => {
send(FlipName());
}, 3000);
if (model.name === "Noah") {
return { name: "Ianto" };
} else {
return { name: "Noah" };
}
}
}Hydration
There is also hydration support, via using render with hydrate. Check out the hydration folder for an example.
Name
Coed is the Welsh word for trees, forest, wood. For English speakers it'd be pronounced similar to "coyed".
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