1.0.0 • Published 1 year ago

@efrei-craft/animus v1.0.0

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1 year ago

animus

Animus - JavaScript client for animus Système de gestion du serveur Efrei Craft This SDK is automatically generated by the Swagger Codegen project:

  • API version: 1.0.0
  • Package version: 1.0.0
  • Build package: io.swagger.codegen.languages.JavascriptClientCodegen

Installation

For Node.js

npm

To publish the library as a npm, please follow the procedure in "Publishing npm packages".

Then install it via:

npm install animus --save
Local development

To use the library locally without publishing to a remote npm registry, first install the dependencies by changing into the directory containing package.json (and this README). Let's call this JAVASCRIPT_CLIENT_DIR. Then run:

npm install

Next, link it globally in npm with the following, also from JAVASCRIPT_CLIENT_DIR:

npm link

Finally, switch to the directory you want to use your animus from, and run:

npm link /path/to/<JAVASCRIPT_CLIENT_DIR>

You should now be able to require('animus') in javascript files from the directory you ran the last command above from.

git

If the library is hosted at a git repository, e.g. https://github.com/YOUR_USERNAME/animus then install it via:

    npm install YOUR_USERNAME/animus --save

For browser

The library also works in the browser environment via npm and browserify. After following the above steps with Node.js and installing browserify with npm install -g browserify, perform the following (assuming main.js is your entry file, that's to say your javascript file where you actually use this library):

browserify main.js > bundle.js

Then include bundle.js in the HTML pages.

Webpack Configuration

Using Webpack you may encounter the following error: "Module not found: Error: Cannot resolve module", most certainly you should disable AMD loader. Add/merge the following section to your webpack config:

module: {
  rules: [
    {
      parser: {
        amd: false
      }
    }
  ]
}

Getting Started

Please follow the installation instruction and execute the following JS code:

var Animus = require('animus');

var defaultClient = Animus.ApiClient.instance;

// Configure API key authorization: apiKey
var apiKey = defaultClient.authentications['apiKey'];
apiKey.apiKey = "YOUR API KEY"
// Uncomment the following line to set a prefix for the API key, e.g. "Token" (defaults to null)
//apiKey.apiKeyPrefix['x-api-key'] = "Token"

var api = new Animus.GamesApi()

var callback = function(error, data, response) {
  if (error) {
    console.error(error);
  } else {
    console.log('API called successfully. Returned data: ' + data);
  }
};
api.getAvailableGames(callback);

Documentation for API Endpoints

All URIs are relative to https://api.rezal.efreicraft.fr

ClassMethodHTTP requestDescription
Animus.GamesApigetAvailableGamesGET /games/available-gamesGet all available games
Animus.GamesApigetPlayerCountGET /games/player-countGet the player count of all games
Animus.MiscApicreateAPIKeyPOST /misc/api-keyCreates a new API key - temporarily public
Animus.MiscApihelloGET /misc/helloSays hello to the API - used for checking if the API is up
Animus.PermissionsApicreateGroupPOST /permissions/groupsCreates a permission group
Animus.PermissionsApideleteGroupDELETE /permissions/groups/{id}Deletes a permission group
Animus.PermissionsApigetGroupsGET /permissions/groupsGets all permission groups
Animus.PermissionsApiupdateGroupPATCH /permissions/groups/{id}Updates a permission group
Animus.PlayersApiaddPlayerPermissionGroupPOST /players/{uuid}/groupsAdd a permission group to a player
Animus.PlayersApiaddPlayerPermissionsPUT /players/{uuid}/permissionsAdd permissions to a player
Animus.PlayersApichangePlayerChannelPATCH /players/{uuid}/channelChange a player's chat channel
Animus.PlayersApichangePlayerServerPATCH /players/{uuid}/serverChange a player's server
Animus.PlayersApigetAllPlayersGET /playersGet all players
Animus.PlayersApigetOnlinePlayersGET /players/onlineGet a list of online players
Animus.PlayersApigetPlayerInfoGET /players/{uuid}Get information about a player
Animus.PlayersApigetPlayerPermissionsGET /players/{uuid}/permissionsGet a player's permissions (also gets the permissions of their permission groups)
Animus.PlayersApiplayerConnectPOST /players/{uuid}/connectA player connects to the server
Animus.PlayersApiplayerDisconnectPOST /players/{uuid}/disconnectA player disconnects from the server
Animus.PlayersApiremovePlayerPermissionGroupDELETE /players/{uuid}/groupsRemove a permission group from a player
Animus.PlayersApiremovePlayerPermissionsDELETE /players/{uuid}/permissionsRemove permissions from a player
Animus.PlayersApisetPlayerPermissionGroupPATCH /players/{uuid}/groupsSet a player's unique permission group (implies a removal of all other groups)
Animus.QueuesApiaddPlayerToGameQueuePUT /queues/{gameName}Add a player to a game queue
Animus.QueuesApiremovePlayerFromGameQueueDELETE /queues/{playerUuid}Remove a player from their current game queue
Animus.ServersApigetServerInfoGET /servers/{serverId}Get server info
Animus.ServersApigetServersGET /serversGets all servers
Animus.ServersApireadyServerPATCH /servers/{serverId}/readyMarks a server as ready
Animus.ServersApitransferPlayersPATCH /servers/{serverId}/transfer-playersTransfers players to another server
Animus.ServersApiupdateGameServerPUT /servers/{serverId}/gameserverUpdates a game server

Documentation for Models

Documentation for Authorization

apiKey

  • Type: API key
  • API key parameter name: x-api-key
  • Location: HTTP header
1.0.0

1 year ago