@externaladdress4401/protobuf v1.2.6
Beatstar Protobuf Parser
This utility takes the .bytes file used by Beatstar and decodes them into a readable format using the internal variable names.
Requirements:
Node.js: https://nodejs.org/en/
Open a Command Prompt/Powershell window and execute node -v
to test if you already have this.
To decode a file:
- Open index.js
- Change line 47 to be the path to your file
- Change line 28 to the proto for the file you're trying to decrypt. If it's a GameConfig you need to use GameConfigProto and an AssetsPatchConfig would be AssetsPatchProto.
- Open a Command Prompt/Powershell window in this folder and execute
node index.js
- Your file will be saved as parsed.txt
All the protos are stored in the /protos folder. If you're trying to use one that isn't imported already you can add an import at the top just like the others.
Notes:
Beatstar protos don't follow traditional protobuf formats. A large difference is some fields are marked as a field of 1 which actually specifies the type of class this message represents. Field 2 is then a message with fields that differ based on the field 1 variable. This has been handled with the { name: piece
}` format which correspond to the supplied enums. This is admittedly probably not very good.
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