0.0.18 • Published 10 months ago
@ga1az/react-pixel-motion v0.0.18
React Pixel Motion
A lightweight React component for creating smooth, pixelated sprite animations. Perfect for games, retro-style interfaces, and pixel art animations. Totally inspired by react-sprite-animation.
Features
- 🎮 Simple API for sprite sheet animations
- 🖼️ Support horizontal, vertical and grid sprite sheets
- 🔄 Control over animation speed, scale, and direction
- 📱 Responsive and lightweight
Sprite Sheet example supports
Installation
# Using npm
npm install @ga1az/react-pixel-motion
# Using yarn
yarn add @ga1az/react-pixel-motion
# Using pnpm
pnpm add @ga1az/react-pixel-motion
# Using bun
bun add @ga1az/react-pixel-motionUsage
import { PixelMotion } from "@ga1az/react-pixel-motion";
import characterSprite from './assets/character.svg'; // or any other image format
import warrior from './assets/warrior.png';
function App() {
return (
<PixelMotion
sprite={characterSprite}
width={24} // Width of each frame in pixels (required)
height={31} // Height of each frame in pixels (required)
frameCount={3} // Total number of frames in the sprite sheet (optional)
fps={10} // Frames per second for the animation (optional)
scale={5} // Scale factor for the sprite (optional)
startFrame={0} // Initial frame to start the animation (optional)
loop={true} // Whether the animation should loop (optional)
shouldAnimate={true} // Whether the animation should play (optional)
direction="horizontal" // Direction of the sprite sheet (optional)
imageRendering={false} // Whether the image should be rendered in pixelated mode (optional - default is true)
onAnimationEnd={() => console.log('Animation ended')} // Callback when animation ends (optional)
onAnimationStart={() => console.log('Animation started')} // Callback when animation starts (optional)
/>
// Grid 4x4 example
<PixelMotion
sprite={warrior}
width={30}
height={30}
scale={5}
fps={5}
shouldAnimate={true}
direction="grid" // Direction of the sprite sheet (optional)
gridOptions={{
columns: 4, // Total columns in the sprite sheet (required)
rows: 4, // Total rows in the sprite sheet (required)
rowIndex: 0, // Index of the row to animate (optional)
}}
onFrameChange={(frameIndex) => console.log(`Current frame: ${frameIndex}`)} // Callback for each frame change (optional)
/>
// Example with specific frame callback
<PixelMotion
sprite={characterSprite}
width={24}
height={31}
frameCount={3}
fps={10}
scale={5}
shouldAnimate={true}
onSpecificFrame={{
frame: [1, 2], // Trigger on frames 1 and 2
callback: (frameIndex) => console.log(`Special action on frame ${frameIndex}`) // Callback for specific frames (optional)
}}
/>
);
}API
Props
| Prop | Type | Default | Description |
|---|---|---|---|
sprite | string | StaticImageData | Required | URL or import of the sprite sheet image |
width | number | Required | Width of each frame in pixels |
height | number | Required | Height of each frame in pixels |
frameCount | number | 1 | Total number of frames in the sprite sheet |
fps | number | 60 | Frames per second for the animation |
direction | 'horizontal' | 'vertical' | 'grid' | 'horizontal' | Direction of the sprite sheet |
shouldAnimate | boolean | false | Whether the animation should play |
scale | number | 1 | Scale factor for the sprite |
startFrame | number | 0 | Initial frame to start the animation |
loop | boolean | true | Whether the animation should loop |
imageRendering | boolean | true | Whether the image should be rendered in pixelated mode |
gridOptions | object | undefined | Options for grid sprite sheets (see Grid Options table) |
onAnimationEnd | () => void | undefined | Callback function when animation ends (only if loop=false) |
onAnimationStart | () => void | undefined | Callback function when animation starts |
onFrameChange | (frameIndex: number) => void | undefined | Callback function for each frame change |
onSpecificFrame | { frame: number \| number[], callback: (frameIndex: number) => void } | undefined | Callback for specific frames |
Grid Options
| Option | Type | Default | Description |
|---|---|---|---|
columns | number | Required | Number of columns in the grid |
rows | number | Required | Number of rows in the grid |
rowIndex | number | undefined | Index of the row to animate (animate horizontally) |
columnIndex | number | undefined | Index of the column to animate (animate vertically) |
gap | number | 0 | Gap between frames in pixels |
Development
bun install
bun run dev # to run the demo
bun run build # to build the library0.0.18
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