@itwin/presentation-hierarchies-react v1.6.7
@itwin/presentation-hierarchies-react
Copyright © Bentley Systems, Incorporated. All rights reserved. See LICENSE.md for license terms and full copyright notice.
The @itwin/presentation-hierarchies-react package provides APIs for building a headless UI for rendering tree components based on data in an iTwin.js iModel. In addition, it delivers a set of iTwinUI-based components for rendering the tree.
Headless UI
Tree state hooks
The package provides different flavors of the same hook for creating and managing state of a tree component:
| Feature \ Hook | useTree | useIModelTree | useUnifiedSelectionTree | useIModelUnifiedSelectionTree |
|---|---|---|---|---|
| Supported data source | any | iModel | any | iModel |
| Integration with Unified Selection system | ❌ | ❌ | ✔️ | ✔️ |
All these hooks return the same state object, which contains properties and functions to manage the tree component:
isLoadingis a boolean indicating whether the root tree nodes are being loaded. Set totrueon initial load and on reload (e.g. when iModel data changes).rootNodesis an array of root tree nodes and is what the component should render. There are several types of nodes:- A
PresentationHierarchyNodeis the primary type of node, created based on the hierarchy definition. TheisPresentationHierarchyNodetype guard utility may be used to check if a node is of this type. - A
PresentationInfoNodeis a non-expandable, non-selectable informational type of node, generally created when for some reason we don't have any real nodes to show. There may be different reasons like filtered-out nodes, too large result set, a network error, etc. Thetypeattribute of the node indicates that.
- A
expandNodefunction to expand or collapse a node.isNodeSelectedandselectNodesfunction to inspect and change tree selection.getNodefunction to get node by its id.getHierarchyLevelDetailsfunction to access details of a specific hierarchy level. The returned object provides access to:- hierarchy level size limit,
- hierarchy level instance filter,
- instance keys of the nodes in the hierarchy level.
reloadTreefunction to reload part of the tree, optionally keeping its state.setFormatterfunction to set active node label formatter.
useTree props
The hook takes a single required prop:
getHierarchyProvideris a factory function that creates a hierarchy provider, returning the hierarchy the tree component will render. The@itwin/presentation-hierarchiespackage describes the concept of hierarchy provider in more detail.
useUnifiedSelectionTree props
In addition to props required by useTree, the hook additionally requires:
selectionStorage- unified selection storage used across different app's components, allowing them all to share selection state.sourceName- a string that distinguishes selection changes being made by different components. The value should be unique for each component.
useIModelTree props
The hook takes 2 required properties:
imodelAccessprovides access to iModel's data and metadata, required to build the hierarchy. Generally,@itwin/presentation-core-interopand@itwin/presentation-sharedpackages are used to create this object:import { IModelConnection } from "@itwin/core-frontend"; import { SchemaContext } from "@itwin/ecschema-metadata"; import { ECSchemaRpcLocater } from "@itwin/ecschema-rpcinterface-common"; import { createCachingECClassHierarchyInspector } from "@itwin/presentation-shared"; import { createECSchemaProvider, createECSqlQueryExecutor, createIModelKey } from "@itwin/presentation-core-interop"; import { createLimitingECSqlQueryExecutor, createNodesQueryClauseFactory, HierarchyDefinition } from "@itwin/presentation-hierarchies"; // Not really part of the package, but we need SchemaContext to create the tree state. It's // recommended to cache the schema context and reuse it across different application's components to // avoid loading and storing same schemas multiple times. const imodelSchemaContextsCache = new Map<string, SchemaContext>(); function getIModelSchemaContext(imodel: IModelConnection) { const imodelKey = createIModelKey(imodel); let context = imodelSchemaContextsCache.get(imodelKey); if (!context) { context = new SchemaContext(); context.addLocater(new ECSchemaRpcLocater(imodel.getRpcProps())); imodelSchemaContextsCache.set(imodelKey, context); imodel.onClose.addListener(() => imodelSchemaContextsCache.delete(imodelKey)); } return context; } function createIModelAccess(imodel: IModelConnection) { const schemaProvider = createECSchemaProvider(getIModelSchemaContext(imodel)); return { imodelKey: createIModelKey(imodel), ...schemaProvider, // while caching for hierarchy inspector is not mandatory, it's recommended to use it to improve performance ...createCachingECClassHierarchyInspector({ schemaProvider, cacheSize: 100 }), // the second argument is the maximum number of rows the executor will return - this allows us to // avoid creating hierarchy levels of insane size (expensive to us and useless to users) ...createLimitingECSqlQueryExecutor(createECSqlQueryExecutor(imodel), 1000), }; }getHierarchyDefinitionis a factory function that creates a hierarchy definition, describing the hierarchy the tree component will render. The@itwin/presentation-hierarchiespackage describes the concept of hierarchy definitions in more detail.
useIModelUnifiedSelectionTree props
In addition to props required by useIModelTree, the hook additionally requires:
selectionStorage- unified selection storage used across different app's components, allowing them all to share selection state.sourceName- a string that distinguishes selection changes being made by different components. The value should be unique for each component.
useSelectionHandler hook
This is a React hook that helps implement different selection modes in a tree, whose state is managed through one of the tree state hooks.
It takes 3 required properties:
rootNodesandselectNodesare the corresponding properties from the tree state object, created using one of the tree state hooks.selectionModeis a string that defines the selection mode. It can be one of the following values:none- no selection is allowed,single- only one node can be selected at a time,extended- multiple nodes can be selected using shift and ctrl keys,multiple- multiple nodes can be selected without using shift or ctrl keys.
The returned object contains 2 functions, that should be called by the node renderer: onNodeClick and onNodeKeyDown.
Our tree renderer implementation calls this hook and passes the callbacks to the node renderer, so there's no need to use it unless implementing a custom tree renderer.
iTwinUI components
While the package provides a headless UI, it also delivers a set of iTwinUI-based components for rendering the tree, which should cover majority of use cases. Consumers using the below components are required to provide a compatible @itwin/itwinui-react package, which is an optional peer dependency to this package.
TreeRenderer
The component is based on iTwinUI Tree component and uses our TreeNodeRenderer to render the nodes. In addition, it makes use of the useSelectionHandler hook to add selection modes' support.
The iTwinUI Tree component requires a getNode function that maps nodes to NodeData<TNode> objects. Our TreeRenderer uses createRenderedTreeNodeData function for this purpose, and it's available for consumers as well, in case a custom iTwinUI Tree component implementation is being written.
TreeNodeRenderer
The component is based on TreeNode component from iTwinUI library and supports the following features:
- Rendering informational type of nodes (e.g. "No filter matches", "Too many nodes in a hierarchy level", etc.).
- Reporting click and key down events for use with
useSelectionHandlerhook. - Icons, selection, expand / collapse.
- Action buttons to clear / set hierarchy level instance filter.
Full example
import { IModelConnection } from "@itwin/core-frontend";
import { SchemaContext } from "@itwin/ecschema-metadata";
import { ECSchemaRpcLocater } from "@itwin/ecschema-rpcinterface-common";
import { createCachingECClassHierarchyInspector } from "@itwin/presentation-shared";
import { createECSchemaProvider, createECSqlQueryExecutor, createIModelKey } from "@itwin/presentation-core-interop";
import { createLimitingECSqlQueryExecutor, createNodesQueryClauseFactory, HierarchyDefinition } from "@itwin/presentation-hierarchies";
import { createBisInstanceLabelSelectClauseFactory, Props } from "@itwin/presentation-shared";
import { TreeRenderer, useIModelUnifiedSelectionTree } from "@itwin/presentation-hierarchies-react";
import { createStorage, SelectionStorage } from "@itwin/unified-selection";
import { useEffect, useState } from "react";
// Not really part of the package, but we need SchemaContext to create the tree state. It's
// recommended to cache the schema context and reuse it across different application's components to
// avoid loading and storing same schemas multiple times.
const imodelSchemaContextsCache = new Map<string, SchemaContext>();
function getIModelSchemaContext(imodel: IModelConnection) {
const imodelKey = createIModelKey(imodel);
let context = imodelSchemaContextsCache.get(imodelKey);
if (!context) {
context = new SchemaContext();
context.addLocater(new ECSchemaRpcLocater(imodel.getRpcProps()));
imodelSchemaContextsCache.set(imodelKey, context);
imodel.onClose.addListener(() => imodelSchemaContextsCache.delete(imodelKey));
}
return context;
}
function createIModelAccess(imodel: IModelConnection) {
const schemaProvider = createECSchemaProvider(getIModelSchemaContext(imodel));
return {
imodelKey: createIModelKey(imodel),
...schemaProvider,
// while caching for hierarchy inspector is not mandatory, it's recommended to use it to improve performance
...createCachingECClassHierarchyInspector({ schemaProvider, cacheSize: 100 }),
// the second argument is the maximum number of rows the executor will return - this allows us to
// avoid creating hierarchy levels of insane size (expensive to us and useless to users)
...createLimitingECSqlQueryExecutor(createECSqlQueryExecutor(imodel), 1000),
};
}
// Not part of the package - this should be created once and reused across different components of the application.
const unifiedSelectionStorage = createStorage();
/** Component providing the selection storage and access to iModel. Usually this is done in a top-level component. */
function MyTreeComponent({ imodel }: { imodel: IModelConnection }) {
const [imodelAccess, setIModelAccess] = useState<IModelAccess>();
useEffect(() => {
setIModelAccess(createIModelAccess(imodel));
}, [imodel]);
if (!imodelAccess) {
return null;
}
return <MyTreeComponentInternal imodelAccess={imodelAccess} selectionStorage={unifiedSelectionStorage} />;
}
type IModelAccess = Props<typeof useIModelUnifiedSelectionTree>["imodelAccess"];
// The hierarchy definition describes the hierarchy using ECSQL queries; here it just returns all `BisCore.PhysicalModel` instances
function getHierarchyDefinition({ imodelAccess }: { imodelAccess: IModelAccess }): HierarchyDefinition {
// Create a factory for building labels SELECT query clauses according to BIS conventions
const labelsQueryFactory = createBisInstanceLabelSelectClauseFactory({ classHierarchyInspector: imodelAccess });
// Create a factory for building nodes SELECT query clauses in a format understood by the provider
const nodesQueryFactory = createNodesQueryClauseFactory({ imodelAccess, instanceLabelSelectClauseFactory: labelsQueryFactory });
return {
defineHierarchyLevel: async () => [
{
fullClassName: "BisCore.PhysicalModel",
query: {
ecsql: `
SELECT
${await nodesQueryFactory.createSelectClause({
ecClassId: { selector: "this.ECClassId" },
ecInstanceId: { selector: "this.ECInstanceId" },
nodeLabel: {
selector: await labelsQueryFactory.createSelectClause({ classAlias: "this", className: "BisCore.PhysicalModel" }),
},
hasChildren: false,
})}
FROM BisCore.PhysicalModel this
`,
},
},
],
};
}
/** Internal component that creates and renders tree state. */
function MyTreeComponentInternal({ imodelAccess, selectionStorage }: { imodelAccess: IModelAccess; selectionStorage: SelectionStorage }) {
const { rootNodes, setFormatter, isLoading, ...state } = useIModelUnifiedSelectionTree({
// the unified selection storage used by all app components let them share selection state
selectionStorage,
// the source name is used to distinguish selection changes being made by different components
sourceName: "MyTreeComponent",
// iModel access is used to build the hierarchy
imodelAccess,
// supply the hierarchy definition
getHierarchyDefinition,
});
if (!rootNodes) {
return "Loading...";
}
return <TreeRenderer {...state} rootNodes={rootNodes} />;
}Localization
Localization can be enabled for TreeRenderer component and tree state hooks by providing an object with localized strings that will be used instead of the default English ones.
Example:
import { Props } from "@itwin/presentation-shared";
import { useIModelUnifiedSelectionTree } from "@itwin/presentation-hierarchies-react";
type IModelAccess = Props<typeof useIModelUnifiedSelectionTree>["imodelAccess"];
const localizedStrings = {
// strings for the `useIModelUnifiedSelectionTree` hook
unspecified: "Unspecified",
other: "Other",
// strings for `TreeRenderer` and `TreeNodeRenderer`
loading: "Loading...",
filterHierarchyLevel: "Apply hierarchy filter",
clearHierarchyLevelFilter: "Clear active filter",
noFilteredChildren: "No child nodes match current filter",
resultLimitExceeded: "There are more items than allowed limit of {{limit}}.",
resultLimitExceededWithFiltering: "Please provide <link>additional filtering</link> - there are more items than allowed limit of {{limit}}.",
increaseHierarchyLimit: "<link>Increase the hierarchy level size limit to {{limit}}.</link>",
increaseHierarchyLimitWithFiltering: "Or, <link>increase the hierarchy level size limit to {{limit}}.</link>",
};
function MyTreeComponent({ imodelAccess }: { imodelAccess: IModelAccess }) {
const { rootNodes, expandNode } = useIModelUnifiedSelectionTree({
sourceName: "MyTreeComponent",
imodelAccess,
localizedStrings,
getHierarchyDefinition,
});
if (!rootNodes) {
return localizedStrings.loading;
}
return <TreeRenderer rootNodes={rootNodes} expandNode={expandNode} localizedStrings={localizedStrings} onFilterClick={() => {}} />;
}In case the TreeNodeRenderer component is used within a custom tree renderer, the tree component should supply localized strings through LocalizationContextProvider:
import { Props } from "@itwin/presentation-shared";
import { ComponentPropsWithoutRef, useCallback } from "react";
import { Tree } from "@itwin/itwinui-react";
import {
createRenderedTreeNodeData,
LocalizationContextProvider,
RenderedTreeNode,
TreeNodeRenderer,
TreeRenderer,
} from "@itwin/presentation-hierarchies-react";
type TreeProps = ComponentPropsWithoutRef<typeof Tree<RenderedTreeNode>>;
type TreeRendererProps = Props<typeof TreeRenderer>;
function MyTreeRenderer({ rootNodes }: TreeRendererProps) {
const nodeRenderer = useCallback<TreeProps["nodeRenderer"]>((nodeProps) => {
return <TreeNodeRenderer {...nodeProps} onFilterClick={() => {}} expandNode={() => {}} />;
}, []);
const getNode = useCallback<TreeProps["getNode"]>((node) => createRenderedTreeNodeData(node, () => false), []);
return (
<LocalizationContextProvider localizedStrings={localizedStrings}>
<Tree<RenderedTreeNode> data={rootNodes} nodeRenderer={nodeRenderer} getNode={getNode} enableVirtualization={true} />
</LocalizationContextProvider>
);
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