0.0.7 • Published 9 months ago
@jolibox/ads-sdk v0.0.7
Jolibox Ads SDK
Jolibox SDK module that enables you earn money from Ads. For the current version, we simply wrap the Google Ad Sense and Ads for Game.
Most functions are strictly follow Ad Placement API design. You can read Google's official documentations here
The current version is still in pre-release, so the API may change in the future.
Installation
Via CDN
If you want to use the library via CDN, you add the following script tag to your HTML file.
In such case, you should not write the import statement in your JavaScript file.
<script src="https://cdn.jsdelivr.net/npm/@jolibox/ads-sdk@0.0.7/dist/index.iife.js"></script>
Via NPM
If you want to use the library via NPM, you can install it via the following command:
In such case, you should not include the script tag in your HTML file but write the import statement in your JavaScript file.
npm
npm install @jolibox/ads-sdk
pnpm
pnpm add @jolibox/ads-sdk
yarn
yarn add @jolibox/ads-sdk
Basic usage
Initialization
// If you are importing the library via NPM, you can use the following import statement // import { JoliboxAds } from "@jolibox/ads-sdk"; const ads = new JoliboxAds({ testMode: true }); // somewhere when you need to preload ads (e.g. in the game loading screen) ads.adConfig({ preloadAdBreaks: "on", sound: "on", onReady: () => { console.log("onReady"); }, }); // Somewhere when you need a popup ads for reward ads.adBreak({ type: "reward", beforeReward(showAdFn) { showAdFn(); }, adDismissed: () => { console.log("adDismissed"); }, adViewed: () => { console.log("adViewed"); }, adBreakDone: () => { console.log("adBreakDone"); }, }); // If you need to show a banner ad, you should call the following function when you start the App ads.adUnit({ el: "#banner", // or document.getElementById("banner") });