1.0.1 • Published 1 year ago
@luxonauta/use-vibration v1.0.1
useVibration
A React hook for controlling device vibration.
Installation
# Using npm
npm install @luxonauta/use-vibration
# Using yarn
yarn add @luxonauta/use-vibration
# Using pnpm
pnpm add @luxonauta/use-vibrationBasic Usage
import useVibration, { VibrationPatterns } from "@luxonauta/use-vibration";
const FeedbackButton = () => {
const [{ isSupported, isVibrating }, { vibrate, stop }] = useVibration();
if (!isSupported) {
return <p>Vibration not supported on your device</p>;
}
return (
<div>
<button
type="button"
onClick={() => vibrate(VibrationPatterns.SUCCESS)}
disabled={isVibrating}
>
{isVibrating ? "Vibrating..." : "Click me for haptic feedback"}
</button>
{isVibrating && <button onClick={stop}>Stop Vibration</button>}
</div>
);
};API Reference
Hook Return Values
const [state, controls] = useVibration();State Object
| Property | Type | Description |
|---|---|---|
isSupported | boolean | Whether the device supports vibration |
isVibrating | boolean | Whether the device is currently vibrating |
Controls Object
| Method | Type | Description |
|---|---|---|
vibrate | (pattern?: VibrationPattern) => void | Triggers vibration with an optional pattern |
stop | () => void | Stops any ongoing vibration |
Types
// Single duration or pattern array
type VibrationPattern = number | number[];Predefined Patterns
The hook comes with common vibration patterns for different interactions:
| Pattern | Description | Value |
|---|---|---|
LIGHT_TAP | Subtle feedback | 100 |
STANDARD | Standard vibration | 200 |
HEAVY | Emphasis | 500 |
DOUBLE | Double-tap pattern | [100, 30, 100] |
TRIPLE | Triple-tap pattern | [100, 30, 100, 30, 100] |
SUCCESS | Success feedback | [100, 50, 200] |
ERROR | Error or warning | [300, 100, 500] |
NOTIFICATION | For notifications | [200, 100, 100] |
SOS | SOS in morse code | [100, 100, 100, 100, 100, 100, 300, 100, 300, 100, 300, 100, 100, 100, 100, 100, 100] |
HEARTBEAT | Heartbeat simulation | [100, 100, 100, 400] |
Advanced Usage
Custom Patterns
You can create custom vibration patterns using arrays where:
- Even-indexed elements (0, 2, 4, ...) specify vibration durations
- Odd-indexed elements (1, 3, 5, ...) specify pause durations
// Pattern: vibrate 200ms → pause 100ms → vibrate 400ms → pause 100ms → vibrate 200ms
const customPattern = [200, 100, 400, 100, 200];
vibrate(customPattern);Creating UI Feedback
const FeedbackApp = () => {
const [, { vibrate }] = useVibration();
const handleSuccess = () => {
// Visual feedback
setStatus("Success!");
// Haptic feedback
vibrate(VibrationPatterns.SUCCESS);
};
const handleError = () => {
// Visual feedback
setStatus("Error!");
// Haptic feedback
vibrate(VibrationPatterns.ERROR);
};
// Rest of component...
};Gaming Example
const Game = () => {
const [, { vibrate }] = useVibration();
const handleCollision = (intensity) => {
// Adjust vibration based on collision intensity
const duration = Math.min(Math.round(intensity * 300), 1000);
vibrate(duration);
};
// Rest of game component...
};Browser Compatibility
The Vibration API is supported in:
- Chrome for Android 32+;
- Firefox for Android 14+;
- Samsung Internet;
- Opera Mobile 12+.
Not supported in:
- Safari on iOS;
- Desktop browsers.
Always check
isSupportedbefore using vibration features in your app.
Best Practices
Always check support first
const [{ isSupported }] = useVibration(); if (!isSupported) return <AlternativeFeedback />;Use sparingly Excessive vibration can be annoying and drain battery. Use only for important feedback.
Respect user preferences Consider adding a setting to disable vibration.
Provide alternatives Always pair vibration with visual feedback for accessibility.
Keep patterns simple Complex patterns may not work consistently across devices.
Limitations
- Some Android devices may ignore pattern details and use their default vibration;
- iOS Safari does not support the Vibration API;
- Desktop browsers generally don't support vibration;
- Vibration might not work when browser is in background.