@magica11y/light-level v1.0.7
:skull: Deprecation notice
The light-level media query was deprecated in the 2020-07-15 draft because it is redundant with the prefers-contrast and prefers-color-scheme.
Please use the other Magica11y functions, :last_quarter_moon: prefersColorScheme() and :high_brightness: prefersContrast(), instead.
lightLevel()
Detects the ambient light-level of the user’s device using the
light-levelCSS3 level 5 media query.
:sparkles: Introduction
Quoting from the CSS3 level 5 media queries specfication…
The
light-levelmedia feature is used to detect if the user has requested the system to minimize the amount of animation or motion it uses.
:candle: lightLevel() is part of :crystal_ball: Magica11y,
which provides a suite of functions to detect “user-preference” and “environment” media features.
Magica11y functions are awesome because…
- They have zero dependencies
- They’re lightweight; e.g.
lightLevel()is justminified, or
minified & gzipp’d
- They use the
window.matchMediaAPI underneath - They’re optimized for performance; all the module functions are designed in such a way that they exit early
- They provide a clean, well-documented and semantic API to work with
In addition to lightLevel(), Magica11y also provides…
- :tv:
environmentBlending() - :new_moon:
invertedColors() - :art:
forcedColors() - :last_quarter_moon:
prefersColorScheme() - :high_brightness:
prefersContrast() - :roller_coaster:
prefersReducedMotion() - :gem:
prefersReducedTransparency()
:rocket: Getting started
:building_construction: Installation
You can install lightLevel() using a package manager such as yarn or npm…
$ yarn add "@magica11y/light-level"
# OR
$ npm install --save "@magica11y/light-level"You can also include lightLevel() from a CDN on your page, such as jsDelivr or unpkg…
<script src="https://cdn.jsdelivr.net/npm/@magica11y/light-level@latest/dist/magica11y.lightLevel.min.js"></script>
<!-- OR -->
<script src="https://unpkg.com/@magica11y/light-level@latest/dist/magica11y.lightLevel.js"></script>:game_die: Usage
lightLevel() is distributed as a UMD module, so you can use it as a browser global…
var currentLightLevel = window.magica11y.lightLevel.default();
var disableAnimations = (currentLightLevel === window.magica11y.lightLevel.availableLightLevels.DIM);… or as a CommonJS module…
const lightLevel = require('@magica11y/light-level');
const currentLightLevel = lightLevel.default();
const disableAnimations = (currentLightLevel === lightLevel.availableLightLevels.DIM);… or as an ES module…
import lightLevel, { availableLightLevels } from '@magica11y/lightLevel';
const currentLightLevel = lightLevel();
const enableDarkMode = (currentLightLevel === availableLightLevels.DIM);The availableLightLevels object contains all the possible values supported by the 'light-level' media query…
availableLightLevels.NORMAL(spec:'normal')The device is used in a environment with a light level in the ideal range for the screen, and which does not necessitate any particular adjustment.
availableLightLevels.DIM(spec:'dim')The device is used in a dim environment, where excessive contrast and brightness would be distracting or uncomfortable to the reader. For example: night time, or a dimly illuminated indoor environment.
availableLightLevels.WASHED(spec:'washed')The device is used in an exceptionally bright environment, causing the screen to be washed out and difficult to read. For example: bright daylight.
nullThe device’s ambient light-level could not be determined.
:checkered_flag: Typechecking
You can import the Flow types from the provided libdefs
in node_modules/@magica11y/light-level/lib by configuring them in your .flowconfig…
[libs]
node_modules/@magica11y/light-level/libNow, you can use the Flow types as follows…
// @flow
import lightLevel, { type LightLevel } from '@magica11y/light-level';
const currentLightLevel: ?LightLevel = lightLevel();:tophat: Note: lightLevel() returns a nullable
type (i.e. LightLevel). So using the ? prefix to indicate nullable types is recommended (i.e. ?LightLevel).
:scroll: License
See LICENSE.md for more details.
Handcrafted with :heart: by Rishabh.
