1.0.2 โข Published 11 months ago
@medieval/martingale v1.0.2
Martingale: the control is in your hands
๐คจ What is a fsm
A Finite State Machine (FSM) is a computational model used to design and represent the behavior of a system. It is composed of:
- ๐ฅ States: Distinct modes or configurations that the system can be in. For example, a character in a game might have states like "idle", "walking", "running", etc.
- ๐ฌ Transitions: Rules or conditions that determine when and how the system changes from one state to another. Transitions are typically triggered by events or conditions being met.
- ๐ Initial State: The state the system starts in.
- ๐ญ Actions: Operations or behaviors that occur when entering, exiting, or updating a state.
Key Characteristics of FSMs:
- ๐คจ Deterministic: The next state is determined by the current state and input.
- ๐งฉ Modular: States and transitions are encapsulated, making it easier to manage complex behaviors.
- ๐ง Predictable: Provides a clear and visual representation of the system's behavior, aiding in debugging and understanding.
Applications:
FSMs are widely used in various fields such as game development, robotics, and software engineering for tasks like:
- ๐งฉ Controlling game character behavior
- ๐จ๐ปโ๐ป Managing user interfaces
- ๐ธ Protocol design in communications
- ๐ค Workflow automation
๐ Usage
- create a fsm
const machine = new FSM();
- add a state
machine.addState('idle', {
onEnter: () => console.log('hi'),
onExit: () => {},
onUpdate: () => {}
});
- switch states
machine.changeState('idle');
๐ฏ Conclusion
And here it is your fully functional fsm, that happens to work really well with Swordโ๏ธ