2.1.1 • Published 8 months ago

@mobilc/panorama-react-dom v2.1.1

Weekly downloads
-
License
MIT
Repository
github
Last release
8 months ago

@mobilc/panorama-react-dom

React for Valve's Panorama UI (for Dota 2 Custom Games).

To get started, check out an introductory tutorial on ModDota.

Installation

To avoid wasting time on configuration, it's recommended to start with the JavaScript or TypeScript templates, even if you're integrating it into an existing project.

If you want to configure tools yourself, you can follow these instructions:

Using webpack

webpack is the recommended way to use React with Panorama. To see how webpack can be configured for use with Panorama, check out webpack tutorial on ModDota.

npm install react @mobilc/panorama-react-dom

If you are using TypeScript you also need to install @types/react

import React, { useState } from 'react';
import { render } from '@mobilc/panorama-react-dom';

function Counter() {
  const [count, setCount] = useState(0);
  const increment = () => setCount(count + 1);

  return (
    <Panel style={{ flowChildren: 'down' }}>
      <Label text={`Count: ${count}`} />
      <TextButton className="ButtonBevel" text="Increment" onactivate={increment} />
    </Panel>
  );
}

render(<Counter />, $.GetContextPanel());

Using UMD

Warning: UMD builds don't have a wide ecosystem support and make it harder to write idiomatic React code. While UMD might seem like an easier way to get started, using a bundler allows for a better code organization and gives you an access to a huge list of libraries built for React.

  1. Download UMD bundles of React and ReactDOM
  2. Put all downloaded files to panorama/scripts/custom_game/libraries
  3. Include them in your layout file:
<root>
  <scripts>
    <include src="file://{resource}/scripts/custom_game/libraries/react.development.js" />
    <include src="file://{resource}/scripts/custom_game/libraries/panorama-react-dom.development.js" />
    <!-- Your scripts -->
  </scripts>
  <Panel />
</root>
  1. Use React and ReactDom globals in your script:
function Counter() {
  const [count, setCount] = React.useState(0);
  const increment = () => setCount(count + 1);

  return React.createElement(
    'Panel',
    { style: { flowChildren: 'down' } },
    React.createElement('Label', { text: `Count: ${count}` }),
    React.createElement('TextButton', {
      className: 'ButtonBevel',
      text: 'Increment',
      onactivate: increment,
    }),
  );
}

ReactDom.render(React.createElement(Counter), $.GetContextPanel());

UMD and TypeScript

If you are using TypeScript directly via tsc CLI, you need to install @types/react and @mobilc/panorama-react-dom from npm, and change your tsconfig.json like this:

{
  "compilerOptions": {
-    "types": ["panorama-types"],
+    "types": ["panorama-types", "react", "@mobilc/panorama-react-dom"],
+    "jsx": "react",
  }
}

Then you can use React UMD globals and JSX with type safety:

function Counter() {
  const [count, setCount] = React.useState(0);
  const increment = () => setCount(count + 1);

  return (
    <Panel style={{ flowChildren: 'down' }}>
      <Label text={`Count: ${count}`} />
      <TextButton className="ButtonBevel" text="Increment" onactivate={increment} />
    </Panel>
  );
}

ReactDom.render(<Counter />, $.GetContextPanel());

JSX

ReactDOM allows to use most of known Panorama panel types as bare elements (i.e. <Panel />). For a full list of supported elements check out renderer/panels.ts. All unsupported panel types can be used with <GenericPanel type="CustomPanelName" /> pseudo-element.

API

Renderer

render(element: ReactElement, container: Panel, callback?: () => void): void

Render a React element into the layout in the supplied container.

See ReactDOM.render for more information.

createPortal(children: ReactNode, container: Panel, key?: null | string): ReactPortal

Creates a React Portal.

Hooks

useGameEvent(eventName: string, callback: (event: object) => void, dependencies?: DependencyList): void

Executes callback every time eventName game event is fired.

useClientEvent(event: string, callback: (...args: any[]) => void, dependencies?: DependencyList): void

Executes callback every time event UI event is fired.

useNetTableKey(name: string, key: string): object

Gets the value of a key in a custom NetTable and updates component when it changes.

useNetTableAll(name: string): object

Gets all values in a custom NetTable and updates component when it changes.

useTick(tick: number): boolean

更新器 tick tock tool

usePlayerMap(): PlayerID[]

输出当前玩家ID数组,玩家重连时更新 get all playerID in game now,refresh on anyone connect

useInterval(callback: () => number, interval: number, deps:[]): void

  • 异步useEffect
  • 处理当依赖项在回调中被修改造成的挂起
  • same as async useEffect
  • Handle hangs when State in dependencies are modified in callback

issue

欢迎添加我的个人飞书,我拉你进话题组中讨论地图制作

  • 比起QQ,飞书可以按话题讨论,对于技术点更有针对性
  • 我也是初尝试,欢迎大家一通使用

或者使用github 给我留言。

编辑不易,欢迎通过爱发电对我赞助

2.1.1

8 months ago

2.1.0

8 months ago

2.0.8-alpha.0

10 months ago

2.0.7

11 months ago

2.0.7-alpha.0

1 year ago

1.0.0

1 year ago

2.0.6-alpha.0

1 year ago

2.0.3

1 year ago

2.0.2

1 year ago

2.0.6-alpha.1

1 year ago

2.0.5

1 year ago

2.0.6-alpha.2

1 year ago

2.0.4

1 year ago

2.0.6

1 year ago

2.0.1

1 year ago

2.0.0

1 year ago

0.3.2-alpha.0

1 year ago

0.3.2

1 year ago

0.3.4

1 year ago

0.3.3

1 year ago

0.2.14

2 years ago

0.2.13

2 years ago

0.2.12

2 years ago

0.2.11

2 years ago

0.2.14-c.0

2 years ago

0.3.0

2 years ago

0.2.12-c.0

2 years ago

0.2.12-b.0

2 years ago

0.2.12-c.1

2 years ago

0.3.1

2 years ago

0.2.12-alpha.0

2 years ago

0.2.9

2 years ago

0.2.8

2 years ago

0.2.7

2 years ago

0.2.6

2 years ago

0.2.5

2 years ago

0.2.4

2 years ago

0.2.3

2 years ago

0.2.2

2 years ago