@myspace-nu/fancytimer v1.0.1
fancyTimer
Live demo
See a live demo on CodePen
Installation
Using npm
npm i @myspace-nu/fancytimer --saveUsing CDN
<script src="https://cdn.jsdelivr.net/npm/@myspace-nu/fancytimer/dist/fancyTimer.min.js"></script>Or manually by including the script
<script src="/path/to/fancyTimer.min.js"></script>Usage
<canvas id="myCanvas" width="100" height="100">
<script type="text/javascript">
$(document).ready(function() {
var myTimer = new fancytimer({ canvas: "myCanvas", seconds:60 });
myTimer.start();
});
</script>Options
canvas - Id of the canvas to use
canvas: "myCanvas"seconds - Number of seconds for the timer count down (optional)
seconds: 60minutes - Number of minutes for the timer count down (optional)
minutes: 60hours - Number of hours for the timer count down (optional)
hours: 24startTime - Date object of the starting time of the timer (optional)
startTime: new Date(new Date().getTime()+60000) // Timer will start in 1 minute from nowendTime - Date object of the stop time of the timer (optional)
endTime: new Date(new Date().getTime()+60000) // Timer will elapse in 1 minute from nowshowGrains - Show grains around the timer (boolean, optional)
showGrains: falseDefault: true
loop - Should the timer reset and start again (boolean, optional)
loop: trueDefault: false
style - Style object for the timer (optional)
style: {
'color': "#aaa", // Color for the line and text
'font': "Arial", // Font name
'line-width': 8 // Line with in percent
}formatter - Formatter function for timer text and percent complete (optional)
formatter:function(timer){
return { text: formatTime(Math.ceil(timer.remainingms / 1000)), percentDone: (timer.remainingms/(timer.endTime.getTime()-timer.startTime.getTime()))*100 }
},onElapsed - Event function for timer elapsed (optional)
onElapsed: function(){
console.log("Timer elapsed");
}onPause - Event function for timer paused (optional)
onPause: function(){
console.log("Timer paused");
}onResume - Event function for timer resumed (optional)
onResume: function(){
console.log("Timer resumed");
}onStop - Event function for timer stopped (optional)
onStop: function(){
console.log("Timer stopped");
}onStart - Event function for timer started (optional)
onStart: function(){
console.log("Timer started");
}onReset - Event function for timer reseted (optional)
onReset: function(){
console.log("Timer reseted");
}