0.2.2 • Published 3 months ago

@n7e/event v0.2.2

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Last release
3 months ago

Event

A lightweight library supporting event driven architecture.

For further insights, read on.

Installation

To install this library use your favorite package manager. No additional steps are required to start using the library.

npm install @n7e/event

This library is implemented in TypeScript but can be used with JavaScript without any additional steps.

Events

Events carry with them an arbitrary payload and will by default be propagated to all registered listeners. Propagation can however be stopped by calling stopPropagation() on an event instance and no further listeners will be invoked with that event.

All events implement the Event interface. To reference it simply import it and use it as a type.

import type { Event } from "@n7e/event";

function handle(event: Event): void {
    // ...
}

The Event interface is generic, so you can specify the payload type.

function handle(event: Event<Array<string>>): void {
    // Okay, since the payload type is specified.
    console.log(event.payload.join(", "));
}

Default Event

For convenience there's a default event implementation allowing you to supply an arbitrary payload of any type. To use it simply import it and create a new instance with the desired payload.

import { DefaultEvent } from "@n7e/event";

const event = new DefaultEvent("payload");

Prefer using custom events over the provided default event.

Custom Events

While there is a default event you can use it's recommended to create custom payload specific events. This makes it possible for event handlers to verify that they are able to handle the event, since type information is not available at runtime.

Suppose we've created a user related event:

import type { Event } from "@n7e/event";

class UserEvent implements Event<User> {
    // ...
}

At runtime an event handler can verify that the received event is a user related event:

if (!(event instanceof UserEvent)) {
    return;
}

// ...

Though there are no guarantees as long as you only pass valid user instances to user related events you can safely assume that the payload of a user related event is a user instance.

Stoppable Event

When implementing custom events and the default behaviour for event propagation is desired, there's a convenient StoppableEvent abstract class to extend.

import { StoppableEvent } from "@n7e/event";

class UserEvent extends StoppableEvent<User> {
    public readonly payload: User;
    
    public constructor(user: User) {
        super();
        
        this.payload = user;
    }
}

This lets you focus on aspects of the implementation other than the propagation.

Event Dispatcher

An event dispatcher has the ability to dispatch events to registered listeners. Events are dispatched with an associated identifier and passed to all event handlers registered to that event identifier.

EventDispatcher is just an interface describing the functionality of an event dispatcher. To create an event dispatcher instance you need to reference a specific implementation.

Listening For Events

To receive events an event handler needs to be registered with an event identifier. The event identifier determines which events to receive.

Event Handler Function

Event handlers can simple callback functions.

eventDispatcher.addListener("test", event => console.log(event.payload));

If you need the event identifier it's passed as the second parameter to the event handler function.

eventDispatcher.addListener(
    "test",
    (event, identifier) => console.log(identifier, event.payload)
);

Event Handler Class

For more advanced scenarios you can supply a class instance implementing the EventListener interface.

import type { Event, EventListener } from "@n7e/event";

class LogPayload implements EventListener {
    public handle(event: Event, identifier: string): void {
        console.log(identifier, event.payload);
    }
}

eventDispatcher.addListener("test", new LogPayload());

Stop Listening For Events

To remove a registered event listener you can pass the instance to removeListener along with the event identifier it was registered to. If the event identifier is omitted the event handler will be removed from all event identifiers it's registered to.

Event Handler Class

If you've registered an event handler instance you can simply keep a reference to it and pass it to removeListener when you don't want to receive any more events.

const listener = new LogPayload();

eventDispatcher.addListener("test", listener);

// The listener will no longer receive any "test" events.
eventDispatcher.removeListener(listener, "test");

Event Handler Function

If you've registered an event handler function an event handler instance is returned from addListener. You can use this reference to remove the event handler function just as if it was an event handler instance.

const listener = eventDispatcher.addListener(
    "test",
    event => console.log(event.payload)
);

// The listener will no longer receive any "test" events.
eventDispatcher.removeListener(listener, "test");

Dispatching Events

To dispatch an event choose an appropriate event identifier and create a new event instance. While custom events are preferred a default event is available for convenience.

import { DefaultEvent } from "@n7e/event";

eventDispatcher.dispatch("test", new DefaultEvent("payload"));

Event listeners registered to the "test" event identifier will receive the event instance as long as the event propagation is not explicitly stopped.

Prefer using custom events over the provided default event.

Although all registered event listeners will process the event regardless, you can wait for them by awaiting the dispatch call.

await eventDispatcher.dispatch("test", event);

Stopping Event Propagation

To prevent an event to further propagate to any registered listeners events can be stopped.

eventDispatcher.addListener(
    "test",
    event => {
        event.stopPropagation();
    }
);

After this handler has been called no further event handlers will be invoked with this event.

Memory Event Dispatcher

There's a provided complete in-memory implementation of EventDispatcher that can be used for most scenarios. To use it simply import it and create a new event dispatcher instance.

import { MemoryEventDispatcher } from "@n7e/event";

const eventDispatcher = new MemoryEventDispatcher();
0.2.2

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0.2.0

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0.1.0

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