@nxpkmn/protocol v0.4.4
@nxpkmn/protocol
Parsing logic for Pokémon Showdown's PROTOCOL and SIM-PROTOCOL.
This package converts Pokémon Showdown's text protocols into typed object respresentations for ease of use.
Installation
$ npm install @nxpkmn/protocolAlternatively, as detailed below, if you are using @nxpkmn/protocol in the browser and
want a convenient way to get started, simply depend on a transpiled and minified version via
unpkg:
<script src="https://unpkg.com/@nxpkmn/protocol"></script>Usage
Handler
Protocol.parse can be used to turn protocol messages into objects which can then be dispatched to
a Protocol.Handler. The Args and KWArgs can be parsed further using the various helper methods
available on the Protocol class. @nxpkmn/client's
Handler exists as a detailed example of what a Protocol.Handler
implementation might look like.
import {Protocol, Args, KWArgs} from '@nxpkmn/protocol';
class BoostHandler implements Protocol.Handler {
'|-boost|'(args: Args['|-boost|'], kwArgs: KWArgs['|-boost|']) {
const [, p, stat, n] = args;
const pokemon = Prototol.parsePokemonIdent(p);
const num = Number(n);
let message = `${pokemon.player}'s ${pokemon.name}'s ${stat} stat was boosted by ${num}`;
if (kwArgs.from) message += ` from ${Protocol.parseEffect(from).name}`;
console.log(`${message}!`);
}
}The generate-handler script can be used to reduce amount of boilerplate code
required to exhaustively implement the Pokémon Showdown protocol.
Verifier
@nxpkmn/protocol also provides protocol-verification logic, primarily useful for testing.
Verifier.verify can be used to verify a data chunk received from the Pokémon Showdown server
(Verifier.verifyLine can be used to verify individual lines). The Verifier only performs basic
strutural/shape verification (eg. the protocol is well-formed) as opposed to fine grained
domain-specific verification (ie. it will verify an ID is received, but does not verify that the
ID refers to a known object etc).
import {Verifier} from '@nxpkmn/protocol/verifier'
console.log(Verifier.verify(protocol));The TypeScript compiler may require special configuration to be able to directly import a
subdirectory of the main @nxpkmn/protocol package - see the
tsconfig.json documentation on
baseUrl and
paths.
{
"compilerOptions": {
"baseUrl": ".",
"paths": {
"@nxpkmn/protocol/*": ["node_modules/@nxpkmn/protocol/build/*"]
}
}
}This package ships with a protocol-verifier script which can be used to
verify protocol lines read from standard input.
Browser
The recommended way of using @nxpkmn/protocol in a web browser is to configure your bundler
(Webpack, Rollup,
Parcel, etc) to minimize it and package it with the rest of your
application. If you do not use a bundler, a convenience production.min.js is included in the
package. You simply need to depend on ./node_modules/@nxpkmn/protocol/build/production.min.js in a
script tag (which is what the unpkg shortcut above is doing), after which Protocol will be
accessible as a global.
License
This package is distributed under the terms of the MIT License. Parts of the code have been derived from the Pokémon Showdown server and the MIT Licensed portions of the client.