2.0.1 • Published 2 years ago

@oyed/astar v2.0.1

Weekly downloads
-
License
GPL-3.0-only
Repository
github
Last release
2 years ago

@oyed/astar is an synchronous A* pathfinding implementation in TypeScript.

  • Supports diagonal or manhattan heuristics
  • Optionally supports 3-dimensional grids with elevation
  • Highly configurable (corner cutting, diagonal movement, etc.)
  • First-class TypeScript
  • Fully tested
  • It's not awfully performant, but it works!

Installation

This package is available via NPM:

yarn add @oyed/astar

# or

npm install @oyed/astar

Usage

import type { Grid } from '@oyed/astar';
import { search } from '@oyed/astar';

/**
 * The first step is to have a Grid.
 *
 * -1 = un-walkable, like a wall or water.
 *  0 = walkable, optionally any integer above 0 for elevation support
 */
const grid: Grid = [
    [ 0,  5, -1,  0,  0, -1,  0,  0],
    [ 0,  4, -1,  0,  0, -1,  0,  0],
    [ 0,  3, -1,  0,  0, -1,  0,  0],
    [ 0,  2, -1,  0,  0,  0,  0,  0],
    [ 0,  1, -1,  0,  0, -1,  0,  0],
    [ 0,  0, -1,  0,  0, -1,  0,  0],
    [ 0,  0,  0,  0,  0, -1,  0,  0],
    [ 0,  0, -1,  0,  0, -1,  0,  0],
];

/**
 * Once you have a Grid, you can find an efficient tile-based path
 * from one vector to another.
 */
const path = search({
    cutCorners: false,
    diagonal: true,
    from: [0, 0],
    to: [7, 6],
    grid,
});

// Path is either an array of vectors or null (could not find a path)
console.log(path);

The library is immutable/side-effect free, and the grid reference won't be changed when search.