0.1.3 • Published 2 years ago

@projectsophon/types v0.1.3

Weekly downloads
-
License
MIT
Repository
github
Last release
2 years ago

@projectsophon/types

This package contains commonly-used data types in the Dark Forest webclient, also accessible in node.js server environments.

Installation

You can install this package using npm or yarn by running:

npm install --save @projectsophon/types
yarn add @projectsophon/types

When using this in a plugin, you might want to load it with skypack

import * as types from 'http://cdn.skypack.dev/@projectsophon/types'

Table of contents

Classes

Interfaces

Other Type Aliases

Type Type Aliases

Variables

Functions

Other Type Aliases

ArrivalType

Ƭ ArrivalType: Abstract<number, "ArrivalType">

Abstract type representing an arrival type.


Artifact

Ƭ Artifact: Object

Represents data associated with a Dark Forest artifact NFT. Note that some Artifact fields store client-specific data that the blockchain is not aware of, such as unconfirmedDepositArtifact (tracks pending depositArtifact transaction that involves this artifact). If you're using a client that can't send transactions, these fields should be ignored.

Type declaration

NameType
activationsnumber
artifactTypeArtifactType
controllerEthAddress
currentOwnerEthAddress
discovererEthAddress
idArtifactId
isInititalizedboolean
lastActivatednumber
lastDeactivatednumber
mintedAtTimestampnumber
onPlanetId?LocationId
onVoyageId?VoyageId
planetBiomeBiome
planetDiscoveredOnLocationId
rarityArtifactRarity
timeDelayedUpgradeUpgrade
transactions?TransactionCollection
upgradeUpgrade
wormholeTo?LocationId

ArtifactId

Ƭ ArtifactId: Abstract<string, "ArtifactId">

A unique identifier for a Dark Forest NFT artifact. This is a 64-character lowercase hex string not prefixed with 0x. ArtifactIDs should only be instantiated through ArtifactIDs should only be instantiated through artifactIdFromHexStr, artifactIdFromDecStr, and artifactIdFromEthersBN in serde.


ArtifactPointValues

Ƭ ArtifactPointValues: Object

mapping from ArtifactRarity to points earned for finding this artifact.

Index signature

ArtifactRarity: number: number


ArtifactRarity

Ƭ ArtifactRarity: Abstract<number, "ArtifactRarity">

Abstract type representing an artifact rarity level.


ArtifactType

Ƭ ArtifactType: Abstract<number, "ArtifactType">

Abstract type representing an artifact type.


AttribProps

Ƭ AttribProps: Object

Type declaration

NameType
dimnumber
namestring
normalizeboolean
typeAttribType

AttribType

Ƭ AttribType: Abstract<number, "AttribType">


AutoGasSetting

Ƭ AutoGasSetting: Abstract<string, "AutoGasSetting">

The user can choose to have the client automatically choose a gas price for their transactions, depending on how much they are willing to pay and how fast they want their transactions to confirm.


Biome

Ƭ Biome: Abstract<number, "Biome">

Abstract type representing a biome.


CaptureZone

Ƭ CaptureZone: Object

Type declaration

NameType
coordsWorldCoords
radiusnumber

ClaimedCoords

Ƭ ClaimedCoords: WorldCoords & { hash: LocationId ; revealer: EthAddress ; score: number }

Represents a planet location that has been broadcast on-chain


ClaimedLocation

Ƭ ClaimedLocation: WorldLocation & { revealer: EthAddress }


ContractMethodName

Ƭ ContractMethodName: "revealLocation" | "initializePlayer" | "move" | "upgradePlanet" | "buyHat" | "transferPlanet" | "findArtifact" | "prospectPlanet" | "depositArtifact" | "withdrawArtifact" | "activateArtifact" | "deactivateArtifact" | "withdrawSilver" | "useKey" | "adminUseKey" | "addKeys" | "giveSpaceShips" | "createLobby" | "invadePlanet" | "capturePlanet"


CursorState

Ƭ CursorState: Abstract<string, "CursorState">


DrawMode

Ƭ DrawMode: Abstract<number, "DrawMode">


EthAddress

Ƭ EthAddress: Abstract<string, "EthAddress">

This is expected to be a 40-character, lowercase hex string, prefixed with 0x (so 42 characters in total). EthAddress should only ever be instantiated through the address function in serde.


EthTxStatus

Ƭ EthTxStatus: "Init" | "Processing" | "Prioritized" | "Submit" | "Confirm" | "Fail" | "Cancel"


HSLVec

Ƭ HSLVec: readonly number, number, number


HatType

Ƭ HatType: Abstract<string, "HatType">


LocatablePlanet

Ƭ LocatablePlanet: Planet & { biome: Biome ; location: WorldLocation }

A planet whose coordinates are known to the client.


LocationId

Ƭ LocationId: Abstract<string, "LocationId">

a unique identifier for a location in the universe (corresponding to some underlying coordinates (x, y)). This is a 64-character lowercase hex string not prefixed with 0x. LocationIDs should only be instantiated through locationIdFromHexStr, locationIdFromDecStr, locationIdFromBigInt, and locationIdFromEthersBN in serde.


ModalId

Ƭ ModalId: ModalName | PluginId

Modals can either be built into the game, or spawned by a plugin.


ModalManagerEvent

Ƭ ModalManagerEvent: Abstract<string, "ModalManagerEvent">


ModalName

Ƭ ModalName: Abstract<string, "ModalName">

Modals built into the game have a human-readable name.


ModalPositions

Ƭ ModalPositions: Map<ModalId, ModalPosition>


NFTMetadata

Ƭ NFTMetadata: Object

Type declaration

NameType
attributesNFTAttribute[]
descriptionstring
imagestring
namestring

NetworkHealthSummary

Ƭ NetworkHealthSummary: [AutoGasSetting, number][]

On the server we keep track of how fast each auto gas setting confirms in practice.


Planet

Ƭ Planet: Object

Represents a Dark Forest planet object (planets, asteroid fields, quasars, spacetime rips, and foundries). Note that some Planet fields (1) store client-specific data that the blockchain is not aware of, such as unconfirmedDepartures (tracks pending moves originating at this planet that have been submitted to the blockchain from a client), or (2) store derived data that is calculated separately client-side, such as silverSpent and bonus. So this object does not cleanly map to any single object in the DarkForest contract (or even any collection of objects).

Type declaration

NameType
bonusPlanetBonus
capturer?EthAddress
claimer?EthAddress
coordsRevealedboolean
defensenumber
destroyedboolean
emojiBobAnimation?DFAnimation
emojiZoopAnimation?DFAnimation
emojiZoopOutAnimation?DFStatefulAnimation<string>
energynumber
energyCapnumber
energyGrowthnumber
hasTriedFindingArtifactboolean
hatLevelnumber
heldArtifactIdsArtifactId[]
invadeStartBlock?number
invader?EthAddress
isHomePlanetboolean
isInContractboolean
lastLoadedServerState?number
lastUpdatednumber
loadingServerStateboolean
localPhotoidUpgrade?Upgrade
locationIdLocationId
messages?PlanetMessage<unknown>[]
needsServerRefreshboolean
ownerEthAddress
pausersnumber
perlinnumber
planetLevelPlanetLevel
planetTypePlanetType
prospectedBlockNumber?number
rangenumber
revealer?EthAddress
silvernumber
silverCapnumber
silverGrowthnumber
silverSpentnumber
spaceJunknumber
spaceTypeSpaceType
speednumber
syncedWithContractboolean
transactions?TransactionCollection
unconfirmedAddEmojiboolean
unconfirmedClearEmojiboolean
upgradeStateUpgradeState

PlanetBonus

Ƭ PlanetBonus: boolean, boolean, boolean, boolean, boolean, boolean

A list of five flags, indicating whether the planet has an attached comet doubling each of five stats: (in order) energyCap, energyGrowth, range, speed, defense


PlanetLevel

Ƭ PlanetLevel: Abstract<number, "PlanetLevel">

Abstract type representing a planet level.


PlanetMessageBody

Ƭ PlanetMessageBody: EmojiFlagBody | unknown

Thinking about future message types.


PlanetMessageType

Ƭ PlanetMessageType: Abstract<string, "PlanetMessageType">

Abstract type representing a type of planet message.


PlanetType

Ƭ PlanetType: Abstract<number, "PlanetType">

Abstract type representing a planet type.


Player

Ƭ Player: Object

Represents a player; corresponds fairly closely with the analogous contract struct

Type declaration

NameTypeDescription
addressEthAddress-
claimedShipsboolean-
homePlanetIdLocationId-
initTimestampnumberseconds (not millis)
lastClaimTimestampnumber-
lastRevealTimestampnumberseconds (not millis)
scorenumber-
spaceJunknumber-
spaceJunkLimitnumber-
twitter?string-

PluginId

Ƭ PluginId: Abstract<string, "PluginId">


RGBAVec

Ƭ RGBAVec: number, number, number, number


RGBVec

Ƭ RGBVec: number, number, number


RegisterResponse

Ƭ RegisterResponse: Object

Type declaration

NameType
error?string
inProgressboolean
success?boolean

RenderZIndex

Ƭ RenderZIndex: Abstract<number, "RenderZIndex">


RendererProgram

Ƭ RendererProgram: Object

Type declaration

NameType
attribs{ [key: string]: AttribProps; }
fragmentShaderstring
uniforms{ [key: string]: UniformProps; }
vertexShaderstring

RendererType

Ƭ RendererType: Abstract<number, "RendererType">

Enum for determining the type of renderer Each renderer should contain a variable called 'rendererType' 'rendererType' should be a enum that corresponds with the type of renderer it is


RevealedCoords

Ƭ RevealedCoords: WorldCoords & { hash: LocationId ; revealer: EthAddress }

Represents a planet location that has been broadcast on-chain


RevealedLocation

Ƭ RevealedLocation: WorldLocation & { revealer: EthAddress }


RuinsInfo

Ƭ RuinsInfo: Object

Index signature

PlanetLevel: number: { props: number, number, number, number ; weights: number, number, number, number }


Scaling

Ƭ Scaling: Object

Type declaration

NameType
xnumber
ynumber

Setting

Ƭ Setting: Abstract<string, "Setting">


SpaceColorConfiguration

Ƭ SpaceColorConfiguration: Object

Type declaration

NameType
deadSpaceColor?string
deepSpaceColor?string
innerNebulaColor?string
nebulaColor?string
spaceColor?string

SpaceType

Ƭ SpaceType: Abstract<number, "SpaceType">

Abstract type representing a type of space.


TextAlign

Ƭ TextAlign: Abstract<number, "TextAlign">


TextAnchor

Ƭ TextAnchor: Abstract<number, "TextAnchor">


TooltipName

Ƭ TooltipName: Abstract<string, "TooltipName">


TransactionId

Ƭ TransactionId: number

A unique incrementing number that identifies a transaction.


Translation

Ƭ Translation: Object

Type declaration

NameType
xnumber
ynumber

UniformJSType

Ƭ UniformJSType: mat4 | mat3 | number | Vec3


UniformProps

Ƭ UniformProps: Object

Type declaration

NameType
namestring
typeUniformType

UniformType

Ƭ UniformType: Abstract<number, "UniformType">


Upgrade

Ƭ Upgrade: Object

The effects of an upgrade on the stats of a planet. Both upgrades purchased for silver as well as artifacts of certain types can modify stats of a planet.

Type declaration

NameType
defMultipliernumber
energyCapMultipliernumber
energyGroMultipliernumber
rangeMultipliernumber
speedMultipliernumber

UpgradeBranchName

Ƭ UpgradeBranchName: Abstract<number, "UpgradeBranchName">

Abstract type representing an upgrade branch.


UpgradeBranches

Ƭ UpgradeBranches: [UpgradeLevels, UpgradeLevels, UpgradeLevels]

Stores the stat effects of upgrades of all three branches: defense, range, speed.


UpgradeLevels

Ƭ UpgradeLevels: [Upgrade, Upgrade, Upgrade, Upgrade]

On a single upgrade branch, the stat effects of the four upgrades.


UpgradeState

Ƭ UpgradeState: number, number, number

How many times a planet has been upgraded along each of the three branches: defense, range, and speed


Vec3

Ƭ Vec3: number, number, number


VoyageId

Ƭ VoyageId: Abstract<string, "VoyageId">

a voyage UID. these start at 1 and auto-increment in the contract. this is immutable and the only place a VoyageId should ever be created is on initial deserialization of a QueuedArrival from contract data (see serde)


WhitelistStatusResponse

Ƭ WhitelistStatusResponse: Object

Type declaration

NameTypeDescription
failedAt?stringFailure timestamp.
position?stringThe address' position in the queue.
txHash?stringIf successful, the hash of the whitelist registration transaction.
whitelistedboolean-

WorldCoords

Ƭ WorldCoords: Object

Represents the coordinates of a location in the world.

Type declaration

NameType
xnumber
ynumber

WorldLocation

Ƭ WorldLocation: Object

A location in the world with relevant properties: the location's ID (deterministically generated from its coords), the spacetype perlin value at these coordinates, and the biomebase perlin value at these coordinates (combined with spacetype to derive the biome here)

Type declaration

NameType
biomebasenumber
coordsWorldCoords
hashLocationId
perlinnumber

Wormhole

Ƭ Wormhole: Object

Type declaration

NameType
fromLocationId
toLocationId

Type Type Aliases

Abstract

Ƭ Abstract<Type, Token>: Type & Tagged<Token>

Create an opaque type, which hides its internal details from the public, and can only be created by being used explicitly.

The generic type parameter can be anything. It doesn't have to be an object.

Read more about opaque types.

There have been several discussions about adding this feature to TypeScript via the opaque type operator, similar to how Flow does it. Unfortunately, nothing has (yet) moved forward: - Microsoft/TypeScript#202 - Microsoft/TypeScript#15408 - Microsoft/TypeScript#15807

Example

import type {Opaque} from 'type-fest';

type AccountNumber = Opaque<number, 'AccountNumber'>;
type AccountBalance = Opaque<number, 'AccountBalance'>;

// The `Token` parameter allows the compiler to differentiate between types, whereas "unknown" will not. For example, consider the following structures:
type ThingOne = Opaque<string>;
type ThingTwo = Opaque<string>;

// To the compiler, these types are allowed to be cast to each other as they have the same underlying type. They are both `string & { __opaque__: unknown }`.
// To avoid this behaviour, you would instead pass the "Token" parameter, like so.
type NewThingOne = Opaque<string, 'ThingOne'>;
type NewThingTwo = Opaque<string, 'ThingTwo'>;

// Now they're completely separate types, so the following will fail to compile.
function createNewThingOne (): NewThingOne {
	// As you can see, casting from a string is still allowed. However, you may not cast NewThingOne to NewThingTwo, and vice versa.
	return 'new thing one' as NewThingOne;
}

// This will fail to compile, as they are fundamentally different types.
const thingTwo = createNewThingOne() as NewThingTwo;

// Here's another example of opaque typing.
function createAccountNumber(): AccountNumber {
	return 2 as AccountNumber;
}

function getMoneyForAccount(accountNumber: AccountNumber): AccountBalance {
	return 4 as AccountBalance;
}

// This will compile successfully.
getMoneyForAccount(createAccountNumber());

// But this won't, because it has to be explicitly passed as an `AccountNumber` type.
getMoneyForAccount(2);

// You can use opaque values like they aren't opaque too.
const accountNumber = createAccountNumber();

// This will not compile successfully.
const newAccountNumber = accountNumber + 2;

// As a side note, you can (and should) use recursive types for your opaque types to make them stronger and hopefully easier to type.
type Person = {
	id: Opaque<number, Person>;
	name: string;
};

Type parameters

NameType
TypeType
Tokenunknown

Variables

ArrivalType

ArrivalType: Object

Enumeration of arrival types.

Type declaration

NameType
NormalArrivalType
PhotoidArrivalType
UnknownArrivalType
WormholeArrivalType

ArtifactRarity

ArtifactRarity: Object

Enumeration of artifact rarity levels. Common = 1, Mythic = 5

Type declaration

NameType
CommonArtifactRarity
EpicArtifactRarity
LegendaryArtifactRarity
MythicArtifactRarity
RareArtifactRarity
UnknownArtifactRarity

ArtifactRarityNames

Const ArtifactRarityNames: Object

Mapping from ArtifactRarity to pretty-printed names.


ArtifactType

ArtifactType: Object

Enumeration of artifact types.

Type declaration

NameType
BlackDomainArtifactType
BloomFilterArtifactType
ColossusArtifactType
MonolithArtifactType
PhotoidCannonArtifactType
PlanetaryShieldArtifactType
PyramidArtifactType
ShipCrescentArtifactType
ShipGearArtifactType
ShipMothershipArtifactType
ShipTitanArtifactType
ShipWhaleArtifactType
SpaceshipArtifactType
UnknownArtifactType
WormholeArtifactType

ArtifactTypeNames

Const ArtifactTypeNames: Object

Mapping from ArtifactType to pretty-printed names.


AttribType

AttribType: Object

Type declaration

NameType
FloatAttribType
UByteAttribType

AutoGasSetting

AutoGasSetting: Object

Type declaration

NameType
AverageAutoGasSetting
FastAutoGasSetting
SlowAutoGasSetting

Biome

Biome: Object

Enumeration of the biomes in the game. OCEAN = 1, CORRUPTED = 10

Type declaration

NameType
CORRUPTEDBiome
DESERTBiome
FORESTBiome
GRASSLANDBiome
ICEBiome
LAVABiome
OCEANBiome
SWAMPBiome
TUNDRABiome
UNKNOWNBiome
WASTELANDBiome

BiomeNames

Const BiomeNames: Object

Mapping from Biome to pretty-printed names.


CursorState

CursorState: Object

Type declaration

NameType
NormalCursorState
TargetingExplorerCursorState
TargetingForcesCursorState

DrawMode

DrawMode: Object

Type declaration

NameType
LinesDrawMode
PointsDrawMode
TrianglesDrawMode

HatType

HatType: Object

Type declaration

NameType
ChefHatHatType
CowboyHatHatType
FezHatType
FishHatType
GraduationCapHatType
PartyHatHatType
PopeHatHatType
SantaHatHatType
SquidHatType
TopHatHatType

ModalManagerEvent

ModalManagerEvent: Object

Type declaration

NameType
MiningCoordsUpdatestring
StateChangedstring

ModalName

ModalName: Object

Type declaration

NameType
ArtifactConversationModalName
ArtifactDetailsModalName
BroadcastModalName
DiagnosticsModalName
HatsModalName
HelpModalName
LeaderboardModalName
ManageAccountModalName
ManageArtifactsModalName
MapShareModalName
OnboardingModalName
PlanetContextPaneModalName
PlanetDetailsModalName
PlanetDexModalName
PluginEditorModalName
PluginWarningModalName
PluginsModalName
PrivateModalName
SettingsModalName
TransactionLogModalName
TwitterVerifyModalName
UpgradeDetailsModalName
WithdrawSilverModalName
YourArtifactsModalName

PlanetLevel

PlanetLevel: Object

Enumeration of the possible planet levels.

Type declaration

NameType
EIGHTPlanetLevel
FIVEPlanetLevel
FOURPlanetLevel
NINEPlanetLevel
ONEPlanetLevel
SEVENPlanetLevel
SIXPlanetLevel
THREEPlanetLevel
TWOPlanetLevel
ZEROPlanetLevel

PlanetLevelNames

Const PlanetLevelNames: Object

Mapping from PlanetLevel to pretty-printed names.


PlanetMessageType

PlanetMessageType: Object

Each message type has a corresponding entry here.

Type declaration

NameType
EmojiFlagPlanetMessageType

PlanetType

PlanetType: Object

Enumeration of the planet types. (PLANET = 0, SILVER_BANK = 4)

Type declaration

NameType
PLANETPlanetType
RUINSPlanetType
SILVER_BANKPlanetType
SILVER_MINEPlanetType
TRADING_POSTPlanetType

PlanetTypeNames

Const PlanetTypeNames: Object

Mapping from PlanetType to pretty-printed names.


RenderZIndex

RenderZIndex: Object

Type declaration

NameType
BackgroundRenderZIndex
DEFAULTRenderZIndex
MAXRenderZIndex
PlanetsRenderZIndex
TextRenderZIndex
UIRenderZIndex
VoyagesRenderZIndex

RendererType

RendererType: Object

Type declaration

NameType
AsteroidRendererType
BackgroundRendererType
BeltRendererType
BlackDomainRendererType
CaptureZoneRendererType
CircleRendererType
LineRendererType
MineRendererType
MineBodyRendererType
PerlinRendererType
PlanetRendererType
PlanetManagerRendererType
QuasarRendererType
QuasarBodyRendererType
QuasarRayRendererType
RectRendererType
RingRendererType
RuinsRendererType
SpaceRendererType
SpacetimeRipRendererType
SpriteRendererType
TextRendererType
UIRendererType
UnminedRendererType
VoyagerRendererType
WormholeRendererType

Setting

Setting: Object

Each setting has a unique identifier. Each account gets to store its own local storage setting, per instance of the dark forest contract that it's connected to.

Type declaration

NameType
AutoApproveNonPurchaseTransactionsSetting
AutoClearConfirmedTransactionsAfterSecondsSetting
AutoClearRejectedTransactionsAfterSecondsSetting
DisableDefaultShortcutsSetting
DisableEmojiRenderingSetting
DisableFancySpaceEffectSetting
DisableHatRenderingSetting
DrawChunkBordersSetting
ExperimentalFeaturesSetting
ForceReloadEmbeddedPluginsSetting
FoundArtifactSetting
FoundCometSetting
FoundDeepSpaceSetting
FoundPiratesSetting
FoundSilverSetting
FoundSilverBankSetting
FoundSpaceSetting
FoundTradingPostSetting
GasFeeGweiSetting
HasAcceptedPluginRiskSetting
HighPerformanceRenderingSetting
IsMiningSetting
MiningCoresSetting
MoveNotificationsSetting
NewPlayerSetting
OptOutMetricsSetting
RendererColorDeadSpaceSetting
RendererColorDeepSpaceSetting
RendererColorInnerNebulaSetting
RendererColorNebulaSetting
RendererColorSpaceSetting
TerminalVisibleSetting
TutorialCompletedSetting
TutorialOpenSetting

SpaceType

SpaceType: Object

Enumeration of the types of space in the game. NEBULA = 0, DEAD_SPACE = 3

Type declaration

NameType
DEAD_SPACESpaceType
DEEP_SPACESpaceType
NEBULASpaceType
SPACESpaceType

SpaceTypeNames

Const SpaceTypeNames: Object

Mapping from SpaceType to pretty-printed names.


TextAlign

TextAlign: Object

Type declaration

NameType
CenterTextAlign
LeftTextAlign
RightTextAlign

TextAnchor

TextAnchor: Object

Type declaration

NameType
BottomTextAnchor
MiddleTextAnchor
TopTextAnchor

TooltipName

TooltipName: Object

Type declaration

NameTypeDescription
AbandonTooltipName-
ActivateArtifactTooltipName-
ArtifactBuffTooltipName-
ArtifactStoredTooltipName-
BonusTooltipName-
BonusDefenseTooltipName-
BonusEnergyCapTooltipName-
BonusEnergyGroTooltipName-
BonusRangeTooltipName-
BonusSpaceJunkTooltipName-
BonusSpeedTooltipName-
CancelTransactionTooltipName-
CapturableTooltipName-
ClowntownTooltipName-
CurrentMiningTooltipName-
DeactivateArtifactTooltipName-
DefenseTooltipName-
DefenseMultiplierTooltipName-
DepositArtifactTooltipName-
EmptyTooltipNameSo that you can render a tooltip without anything, and control its contents entirely via the TooltipTriggerProps#extraContent prop field.
EnergyTooltipName-
EnergyCapMultiplierTooltipName-
EnergyGrowthTooltipName-
EnergyGrowthMultiplierTooltipName-
FindArtifactTooltipName-
HashesPerSecTooltipName-
HoverPlanetTooltipName-
InvadableTooltipName-
MaxLevelTooltipName-
MinEnergyTooltipName-
MiningPauseTooltipName-
MiningTargetTooltipName-
ModalFindArtifactTooltipName-
ModalHatsTooltipName-
ModalHelpTooltipName-
ModalLeaderboardTooltipName-
ModalPlanetDetailsTooltipName-
ModalPlanetDexTooltipName-
ModalPluginsTooltipName-
ModalSettingsTooltipName-
ModalTwitterBroadcastTooltipName-
ModalTwitterVerificationTooltipName-
ModalUpgradeDetailsTooltipName-
ModalWithdrawSilverTooltipName-
ModalYourArtifactsTooltipName-
NetworkHealthTooltipName-
PiratesTooltipName-
PlanetRankTooltipName-
PrioritizeTransactionTooltipName-
RangeTooltipName-
RangeMultiplierTooltipName-
RankTooltipName-
RetryTransactionTooltipName-
ScoreTooltipName-
SelectedSilverTooltipName-
SilverTooltipName-
SilverCapTooltipName-
SilverGrowthTooltipName-
SilverProdTooltipName-
SpaceJunkTooltipName-
SpeedTooltipName-
SpeedMultiplierTooltipName-
Time50TooltipName-
Time90TooltipName-
TimeUntilActivationPossibleTooltipName-
TwitterHandleTooltipName-
UpgradesTooltipName-
WithdrawArtifactTooltipName-
WithdrawSilverButtonTooltipName-

UniformType

UniformType: Object

Type declaration

NameType
FloatUniformType
Mat3UniformType
Mat4UniformType
TextureUniformType
UByteUniformType
Vec3UniformType

UpgradeBranchName

UpgradeBranchName: Object

Enumeration of the three upgrade branches.

Type declaration

NameType
DefenseUpgradeBranchName
RangeUpgradeBranchName
SpeedUpgradeBranchName

Functions

artifactNameFromArtifact

artifactNameFromArtifact(artifact): string

Deterministically generates the name of the artifact from its ID.

Parameters

NameTypeDescription
artifactArtifactThe artifact to generate a name for

Returns

string