@rbxts/uzi v0.2.64
UZI
Current Components
- Frame (Supports Gradient and Border)
- Border
- Corner (Has normal Behavior)
- Group (Ty littensy)
- Image (Supports gradients)
- Input (Supports GuiObjects)
- Layer (Ty littensy)
- TextLabel (Supports CustomFont)
- Transition (Ty littensy)
Current Modifers (classes)
- CustomFont (Currently only scale to fit) DOESNT SUPPORT SOME CHARACTERS
- Gradient
Up next
- CanvasFrame
- TextSize for custom fonts
- Bug fixes
Notes
- Doesn't Support Fonts that go over their BaseLine
- Everything is Centered and has a default size (subject to change)
How to use CustomFont
This is the website where you generate the SpriteSheet and JSON that's needed https://kodaloid.com/tools/sprite-font-generator/ Don't forget to turn off Flip Y Cordinate in Options and tweak the canvas size and font size to get a high res font, (don't go above 1024x1024). Then copy the JSON and get an assetId from the downloaded image and use the class like the following
import data from "./jetBrainsMono.data";
import { CustomFont } from "../../utils/customFont";
export const JetBrainsMono = new CustomFont("rbxassetid://96002929695676", data);9 months ago
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