@react-hook/mouse-position v4.1.3
A React hook for tracking the position, hover, and "down" state of the mouse as it interacts
with an element. This hook provides interoperability between touch and desktop devices and will treat
ontouch events the same as onmouse ones. Additionally, this hook is throttled to 30fps by default
using a useThrottle() hook,
though the precise frame rate is configurable.
Quick Start
Check out the example on CodeSandbox
import * as React from 'react'
import useMouse from '@react-hook/mouse-position'
const Component = (props) => {
const ref = React.useRef(null)
const mouse = useMouse(ref, {
enterDelay: 100,
leaveDelay: 100,
})
return (
// You must provide the ref to the element you're tracking the
// mouse position of
<div ref={ref}>
Hover me and see where I am relative to the element:
<br />
x: ${mouse.x}
y: ${mouse.y}
</div>
)
}API
useMouse(target, options?)
A hook for tracking the mouse position in an element with interoperability between touch devices and mouse devices.
Arguments
| Argument | Type | Required? | Description |
|---|---|---|---|
| target | React.RefObject<T> | T | null | Yes | The React ref, window, or HTML element to add the event listener to |
| options | UseMouseOptions | No | Configuration options. See UseMouseOptions below |
Returns MousePosition
The mouse position data for the target element. See MousePosition below.
UseMouseOptions
| Property | Type | Default | Description |
|---|---|---|---|
| enterDelay | number | 0 | The time in ms to wait after an initial action before setting the latest mousemove events to state |
| leaveDelay | number | 0 | The time in ms to wait after a final action before setting the latest mouseleave events to state |
| fps | number | 30 | The rate in frames-per-second that the mouse position should update |
MousePosition
| Key | Type | Default | Description |
|---|---|---|---|
| x | number | null | Mouse position relative to the left edge of the element, null if mouse is not over the element |
| y | number | null | Mouse position relative to the top edge of the element, null if mouse is not over the element |
| pageX | number | null | Mouse position relative to the left edge of the document, null if mouse is not over the element |
| pageY | number | null | Mouse position relative to the top edge of the document, null if mouse is not over the element |
| clientX | number | null | Mouse position relative to the left edge of the client, null if mouse is not over the element |
| clientY | number | null | Mouse position relative to the top edge of the client, null if mouse is not over the element |
| screenX | number | null | Mouse position relative to the left edge of the screen, null if mouse is not over the element |
| screenY | number | null | Mouse position relative to the top edge of the screen, null if mouse is not over the element |
| elementWidth | number | null | DOMRect.width of the element, null if mouse is not over the element |
| elementHeight | number | null | DOMRect.height of the element, null if mouse is not over the element |
| isOver | boolean | false | true if the mouse is currently hovering over the element |
| isDown | boolean | false | true if the mouse is currently hovering over the element AND is down |
| isTouch | boolean | false | true if the the last event was triggered by a touch event |
LICENSE
MIT
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