4.0.1 • Published 26 days ago

@react-three/rapier-addons v4.0.1

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@React-Three/Rapier-Addons

This package contains a collection of helpers and extensions to for use with @react-three/rapier.


Addons index


Attractors

An attractor simulates a source of gravity. Any RigidBody within range will be pulled (attracted) toward the attractor.
Setting the strength to a negative value will cause the RigidBody to be pushed (repelled) away from the attractor.

The force applied to rigid-bodies within range is calculated differently depending on the type.

type AttractorProps = {
  /**
   * The relative position of this attractor
   */
  position?: Object3DProps["position"];

  /**
   * The strength of the attractor.
   * Positive values attract, negative values repel.
   *
   * @defaultValue 1
   */
  strength?: number;

  /**
   * The range of the attractor. Will not affect objects outside of this range.
   *
   * @defaultValue 10
   * @min 0
   */
  range?: number;

  /**
   * The type of gravity to use.
   * - static: The gravity is constant and does not change over time.
   * - linear: The gravity is linearly interpolated the closer the object is to the attractor.
   * - newtonian: The gravity is calculated using the newtonian gravity formula.
   * @defaultValue "static"
   */
  type?: string;

  /**
   * The mass of the attractor. Used when type is `newtonian`.
   * @defaultValue 6.673e-11
   */
  gravitationalConstant?: number;

  /**
   * The collision groups that this attractor will apply effects to. If a RigidBody contains one or more colliders that are in one of the mask group, it will be affected by this attractor.
   * If not specified, the attractor will apply effects to all RigidBodies.
   */
  collisionGroups?: InteractionGroups;
};

a

import { Attractor } from "@react-three/rapier-addons"

// Standard attractor
<Attractor range={10} strength={5} type="linear" position={[5, -5, 0]} />

// An attractor with negative strength, repels RigidBodies
<Attractor range={10} strength={-5} position={[5, -5, 0]} />

// You can also assign InteractionGroups.
// An attractor belonging to group 0 only affecting bodies in group 2, and 3
<Attractor range={10} strength={10} position={[5, -5, 0]} collisionGroups={interactionGroups(0, [2,3])} />

Gravity types:

  • "static" (Default)
    Static gravity means that the same force (strength) is applied on all rigid-bodies within range, regardless of distance.

  • "linear"
    Linear gravity means that force is calculated as strength * distance / range. That means the force applied decreases the farther a rigid-body is from the attractor position.

  • "newtonian"
    Newtonian gravity uses the traditional method of calculating gravitational force (F = GMm/r^2) and as such force is calculated as gravitationalConstant * mass1 * mass2 / Math.pow(distance, 2).

    • gravitationalConstant defaults to 6.673e-11 but you can provide your own
    • mass1 here is the "mass" of the Attractor, which is just the strength property
    • mass2 is the mass of the rigid-body at the time of calculation. Note that rigid-bodies with colliders will use the mass provided to the collider. This is not a value you can control from the attractor, only from wherever you're creating rigid-body components in the scene.
    • distance is the distance between the attractor and rigid-body at the time of calculation

🖼 Attractors Example

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