2.1.1 • Published 5 years ago

@ronthecookie/prismarine-block v2.1.1

Weekly downloads
-
License
MIT
Repository
github
Last release
5 years ago

prismarine-block

NPM version Build Status

Represent a minecraft block with its associated data

Usage

const Block=require("prismarine-block")("1.8");

const stoneBlock=new Block(1,1,0);

console.log(stoneBlock);

// can you harvest stone with an iron pickaxe ?
console.log(stoneBlock.canHarvest(257));

// how many milliseconds does it takes in usual conditions ? (on ground, not in water and not in creative mode)
console.log(stoneBlock.digTime(257));

API

Block

Block.fromStateId(stateId, biomeId)

Block(type,biomeId,metadata)

Constructor of a block

  • type is the block numerical id
  • biomeId is the biome numerical id
  • metadata is the metadata numerical value

block.canHarvest(heldItemType)

Tells you if heldItemType is one of the right tool to harvest the block.

  • heldItemType the id of the held item (or null if nothing is held)

block.digTime(heldItemType,creative,inWater,notOnGround)

Tells you how long it will take to dig the block, in milliseconds.

  • heldItemType the id of the held item (or null if nothing is held)
  • creative game in creative
  • inWater the bot is in water
  • notOnGround the bot is not on the ground

block.position

Vec3 instance.

block.type

Numerical id.

block.name

block.displayName

block.metadata

Number which represents different things depending on the block. See http://www.minecraftwiki.net/wiki/Data_values#Data

block.light

block.skyLight

block.hardness

block.biome

A biome instance. See Biome.

block.signText

If the block is a sign, contains the sign text.

block.painting

If the block is a painting, contains information about the painting.

  • id
  • position
  • name
  • direction - direction vector telling how the painting is facing.

block.diggable

Boolean, whether the block is considered diggable.

block.boundingBox

The shape of the block according to the physics engine's collision decection. Currently one of:

  • block - currently, partially solid blocks, such as half-slabs and ladders, are considered entirely solid.
  • empty - such as flowers and lava.

block.material

This tells what types of tools will be effective against the block. Possible values are: null, rock, wood, plant, melon, leaves, dirt, web, and wool.

See http://www.minecraftwiki.net/wiki/Digging and the toolMultipliers variable at the top of lib/plugins/digging.js for more info.

block.harvestTools

The set of tools that will allow you to harvest the block.

block.drops

The blocks or items dropped by that block.

History

1.1.1

  • use the minStateId if passing the blockType

1.1.0

  • add block state id feature (for >= 1.13)

1.0.1

  • bump mcdata

1.0.0

  • bump dependencies

0.1.0

  • Import from mineflayer
2.1.1

5 years ago