@rossbrown/react-use-audio-player v0.0.12
react-use-audio-player
A custom React hook for controlling browser audio powered by the amazing howler.js library. The intention of this package is to abstract away the details of howler's API using built-in React primitives to create an interface that is more React-friendly, allowing you to write React code that is free from audio-related side-effects.
Install
yarn add react-use-audio-playerTypeScript
For convenience, the library's type definitions are included in the package under index.d.ts.
Usage
This library exports a context Provider and two hooks for controlling an audio source, giving you the tools you need to build you own audio player or visualization.
AudioPlayerProvider
This Provider is required for the hooks to function.
The Provider contains a single audio source and exposes an interface for manipulating it via the useAudioPlayer hook.
The benefit of having a single, shared audio source is that it allows the developer to compose together multiple components that share knowledge about the audio.
For example, you may have separate components PlayPauseButton, SeekBar and VolumeControls all working together on the same audio source.
import React from "react"
import { AudioPlayerProvider } from "react-use-audio-player"
const App = () => {
return (
<AudioPlayerProvider>
<AudioPlayer file="meow.mp3" />
</AudioPlayerProvider>
)
}useAudioPlayer
This is the main hook for controlling your audio instance.
Example:
import React from "react"
import { useAudioPlayer } from "react-use-audio-player"
const AudioPlayer = ({ file }) => {
const { play, pause, ready, loading, playing } = useAudioPlayer({
src: file,
format: "mp3",
autoplay: false
})
const togglePlay = () => {
if (playing) {
pause()
} else {
play()
}
}
if (!ready && !loading) return <div>No audio to play</div>
if (loading) return <div>Loading audio</div>
return (
<div>
<button onClick={togglePlay}>{playing ? "Pause" : "Play"}</button>
</div>
)
}API
Arguments
(optional) audioPlayerConfig: { src: string, format?: string, autoplay?: boolean }autoplayandformatare optional.autoplaywill default to false.
Return Value
useAudioPlayer returns a single object containing the following members:
laod: ({ src: string, format?: string, autoplay?: boolean }) => voidmethod to lazily load audioloading: booleantrue if audio is being fetchedready: booleantrue if the audio has been loaded and can be playedplaying: booleantrue is the audio is currently playingstopped: booleantrue if the audio has been stoppederror: Errorset when audio has failed to loadplay: () => voidplays the loaded audiopause: () => voidpauses the audiostop: () => voidstops the audio, returning the position to 0seek: (position: number) => voidsets the position of the audio to position (seconds)mute: () => voidmutes the audio
useAudioPosition
This hooks exposes the current position and duration of the audio instance as its playing in real time.
This data may be useful when animating a visualization for your audio like a seek bar.
A separate hook was created to manage this state in order to avoid many rerenders of components that don't need the live data feed.
For example a component that renders a play/pause button may use useAudioPlayer but does not need to rerender every time the position of the playing audio changes.
import React from "react"
import { useAudioPosition } from "react-use-audio-player"
const PlayBar = () => {
const { position, duration } = useAudioPosition()
const [percent, setPercent] = React.useState(0)
React.useEffect(() => {
setPercent((position / duration) * 100 || 0)
}, [position, duration])
return <ProgressBar percentComplete={percent} />
}API
Return Value
useAudioPosition returns an object containing the following members:
position: numberthe current playback position of the audio in secondsduration: numberthe total length of the audio in seconds
Examples
To run the example applications follow the following steps:
git clonethe repositorycd useAudioPlayer/examplesyarn installyarn start- follow the local README for further assistance
6 years ago