1.1.0 • Published 7 years ago
@rreusser/regl-camera v1.1.0
@rreusser/regl-camera
A basic reusable "turntable" camera component for regl. (Secretly just spherical coordinates.)
THIS FORK
Is a fork of regl-camera
published separately at @rreusser/regl-camera.
Example
const regl = require('regl')()
const camera = require('regl-camera')(regl, {
center: [0, 2.5, 0]
})
const bunny = require('bunny')
const normals = require('angle-normals')
const drawBunny = regl({
frag: `
precision mediump float;
varying vec3 vnormal;
void main () {
gl_FragColor = vec4(abs(vnormal), 1.0);
}`,
vert: `
precision mediump float;
uniform mat4 projection, view;
attribute vec3 position, normal;
varying vec3 vnormal;
void main () {
vnormal = normal;
gl_Position = projection * view * vec4(position, 1.0);
}`,
attributes: {
position: bunny.positions,
normal: normals(bunny.cells, bunny.positions)
},
elements: bunny.cells
})
regl.frame(() => {
regl.clear({
color: [0, 0, 0, 1]
})
camera(() => {
drawBunny()
})
})
Install
npm i regl-camera
API
Constructor
var camera = require('regl-camera')(regl[, options])
module.exports
of regl-camera
is a constructor for the camera. It takes the following arguments:
regl
is a handle to the regl instanceoptions
is an object with the following optional properties:center
which is the center of the cameratheta
the theta angle for the cameraphi
the phi angle for the cameradistance
the distance from the camera eye to the centerup
the up vector for the cameramouse
set tofalse
to turn off mouse eventsdamping
multiplier for inertial damping (default 0.9). Set to 0 to disable inertia.
Command usage
camera(block)
regl-camera
sets up an environment with the following variables in both the context and uniform blocks:
Variable | Type | Description |
---|---|---|
view | mat4 | The view matrix for the camera |
projection | mat4 | The projection matrix for the camera |
center | vec3 | The center of the camera |
eye | vec3 | The eye coordinates of the camera |
up | vec3 | The up vector for the camera matrix |
theta | float | Latitude angle parameter in radians |
phi | float | Longitude angle parameter in radians |
distance | float | Distance from camera to center of objective |
Note These properties can also be accessed and modified directly by accessing the object
License
(c) 2016 Mikola Lysenko. MIT License
1.1.0
7 years ago