@ryantrem/react-native v0.0.7-alpha.3
@babylonjs/react-native
Usage
This quick overview will help you understand the constructs provided by Babylon React Native and how to use them in a React Native application.
Dependencies
This package has several peer dependencies. If these dependencies are unmet, the react-native build will emit warnings. Be sure to add these dependencies to your project.
C++ Build Requirements
This package includes C++ source, so platform specific tooling to build C++ code must be installed.
Android Requirements
The minimum Android SDK version is 18. This must be set as minSdkVersion in the consuming project's build.gradle file.
useEngine
useEngine is a custom React hook that manages the lifecycle of a Babylon engine instance in the context of an owning React component. useEngine creates an engine instance asynchronously which is used to create and configure scenes. Typically scene initialization code should exist in a useEffect triggered by an engine state change. For example:
import { useEngine } from 'react-native-babylon';
import { Engine, Scene } from '@babylonjs/core';
const MyComponent: FunctionComponent<MyComponentProps> = (props: MyComponentProps) => {
const engine = useEngine();
useEffect(() => {
if (engine) {
const scene = new Scene(engine);
// Setup the scene!
}
}, [engine]);
return (
<>
</>
);
}EngineView
EngineView is a custom React Native view that presents a camera from a Babylon scene. A camera therefore is assigned to the EngineView. For example:
import { useEngine, EngineView } from 'react-native-babylon';
import { Engine, Scene, Camera } from '@babylonjs/core';
const MyComponent: FunctionComponent<MyComponentProps> = (props: MyComponentProps) => {
const engine = useEngine();
const [camera, setCamera] = useState<Camera>();
useEffect(() => {
if (engine) {
const scene = new Scene(engine);
scene.createDefaultCamera(true);
if (scene.activeCamera) {
setCamera(scene.activeCamera);
}
// Setup the scene!
}
}, [engine]);
return (
<>
<EngineView style={{flex: 1}} camera={camera} />
</>
);
}Note: Currently only one EngineView can be active at any given time. Multi-view will be supported in a future release.