8.3.7 • Published 9 months ago
@safe-engine/pixi v8.3.7
Safex = JSX + PixiJS Game Engine
Introduction
Safex is an open-source game engine written in TypeScript, combining the power of JSX syntax with the renowned PixiJS rendering library. This project aims to help game developers build games quickly, easily, and intuitively.
Key Features
- JSX Syntax: Write UI and game logic in a React-like style for better code organization and readability.
- Powered by PixiJS: Utilize PixiJS for high-performance 2D rendering.
- Component-based Architecture: Easily manage game elements such as scenes, sprites, and animations.
- Asset Loading Support: Quickly load images, sounds, and spritesheets.
- All components must be extends from
ComponentXorNoRenderComponentX NoRenderComponentXwill append to component of parent node haveComponentX,ComponentXwill beaddChildto parent nodenodeproperty represent node, and can pass properties to assign- Example
<SpriteRender node={{ x: 5, y: 9 }} /> $refbind component with current class property as string$pushpush component to listArray(2).map(_, i)iteration repeat component 2 timesLoading.listItems.map(item, i)iteration in static propertylistItems.map(item, i)iteration in const variable
Benefits
- Rapid Development: JSX makes writing code clean and intuitive.
- Extensibility: Easily add new features and functionalities.
- Web Developer Friendly: If you're familiar with React, you'll quickly get up to speed with Safex.
Installation
npm install @safe-engine/pixiBasic Example
import { addGameCanvasTo, loadScene, startGameSystems } from '@safe-engine/pixi'
async function start() {
await addGameCanvasTo('canvasId')
startGameSystems()
loadScene(GameScene)
}
start()import { SceneComponent, LabelComp, ButtonComp, SpriteRender } from '@safe-engine/pixi'
export class GameScene extends ComponentX {
sprite: SpriteRender
onPress() {
this.sprite.spriteFrame = 'other.sprite.png'
}
render() {
return (
<SceneComponent>
<LabelComp node={{ x: 106, y: 240 }} string="Hello safex" font={defaultFont} />
<SpriteRender $ref={this.sprite} node={{ x: 500, y: 600 }} spriteFrame={'path/to/sprite.png'}>
<ButtonComp onPress={this.onPress} />
</SpriteRender>
</SceneComponent>
)
}
}Contributing
We welcome all contributions! If you have ideas or want to improve the engine, feel free to create an issue or submit a pull request on GitHub.
Contact
Let's build a powerful and convenient game engine together! 🚀
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