@sampettersson/constate v0.8.2
context + state = constate
React state management library built with scalability in mind. You can start simple with local state and scale up to global state with ease when needed.
š Read the introductory article š® Play with the demo
import React from "react";
import { Container } from "constate";
const initialState = { count: 0 };
const actions = {
increment: () => state => ({ count: state.count + 1 })
};
const Counter = () => (
<Container initialState={initialState} actions={actions}>
{({ count, increment }) => (
<button onClick={increment}>{count}</button>
)}
</Container>
);Table of Contents
Installation
npm i constateContainer
In computer science, a container is a class, a data structure, or an abstract data type (ADT) whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules.
ā https://en.wikipedia.org/wiki/Container_(abstract_data_type)
initialState
type initialState = object;Use this prop to define the initial state of the container.
const initialState = { count: 0 };
const Counter = () => (
<Container initialState={initialState}>
{({ count }) => <button>{count}</button>}
</Container>
);actions
type Actions = {
[key: string]: (...args: any[]) =>
((state: object) => object) | object
};An action is a method that returns an updater function, which will be, internally, passed as an argument to React setState. Actions will be exposed, then, together with state within the child function.
You can also return the object directly if you don't need state.
const initialState = { count: 0 };
const actions = {
increment: amount => state => ({ count: state.count + amount })
};
const Counter = () => (
<Container initialState={initialState} actions={actions}>
{({ count, increment }) => (
<button onClick={() => increment(1)}>{count}</button>
)}
</Container>
);selectors
type Selectors = {
[key: string]: (...args: any[]) =>
(state: object) => any
};A selector is a method that returns a function, which receives the current state and should return something (the thing being selected).
const initialState = { count: 0 };
const actions = {
increment: amount => state => ({ count: state.count + amount })
};
const selectors = {
getParity: () => state => (state.count % 2 === 0 ? "even" : "odd")
};
const Counter = () => (
<Container
initialState={initialState}
actions={actions}
selectors={selectors}
>
{({ count, increment, getParity }) => (
<button onClick={() => increment(1)}>{count} {getParity()}</button>
)}
</Container>
);effects
type Effects = {
[key: string]: (...args: any[]) =>
(props: { state: object, setState: Function }) => void
};An effect is a method that returns a function, which receives both state and setState. This is useful if you need to perform side effects, like async actions, or just want to use setState.
const initialState = { count: 0 };
const effects = {
tick: () => ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
setInterval(fn, 1000);
}
};
const Counter = () => (
<Container initialState={initialState} effects={effects}>
{({ count, tick }) => (
<button onClick={tick}>{count}</button>
)}
</Container>
);context
type Context = string;Whenever you need to share state between components and/or feel the need to have a global state, you can pass a context prop to Container and wrap your app with Provider.
import { Provider, Container } from "constate";
const CounterContainer = props => (
<Container
initialState={{ count: 0 }}
actions={{ increment: () => state => ({ count: state.count + 1 }) }}
{...props}
/>
);
const CounterButton = () => (
<CounterContainer context="counter1">
{({ increment }) => <button onClick={increment}>Increment</button>}
</CounterContainer>
);
const CounterValue = () => (
<CounterContainer context="counter1">
{({ count }) => <div>{count}</div>}
</CounterContainer>
);
const App = () => (
<Provider>
<CounterButton />
<CounterValue />
</Provider>
);onMount
type OnMount = (props: {
state: object,
setState: Function
}) => void;This is a function called inside Container's componentDidMount.
Note: when using
context, allContainers of the same context behave as a single unit, which means thatonMountwill be called only for the first mountedContainerof each context.
const initialState = { count: 0 };
const onMount = ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
document.body.addEventListener("mousemove", fn);
};
const Counter = () => (
<Container initialState={initialState} onMount={onMount}>
{({ count }) => <button>{count}</button>}
</Container>
);onUpdate
type OnUpdate = (props: {
prevState: object,
state: object,
setState: Function,
type: string
}) => void;This is a function called every time setState is called, either internally with actions or directly with effects and lifecycle methods, including onUpdate itself.
Besides prevState, state and setState, it receives a type property, which can be either the name of the action, effect or one of the lifecycle methods that triggered it, including onUpdate itself.
Note: when using
context,onUpdatewill be triggered only once persetStatecall no matter how manyContainers of the same context you have mounted.
const initialState = { count: 0 };
const onMount = ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
setInterval(fn, 1000);
};
const onUpdate = ({ state, setState, type }) => {
if (type === "onMount" && state.count === 5) {
// reset counter
setState({ count: 0 });
}
};
const Counter = () => (
<Container initialState={initialState} onMount={onMount} onUpdate={onUpdate}>
{({ count }) => <button>{count}</button>}
</Container>
);onUnmount
type OnUnmount = (props: {
state: object,
setState: Function
}) => void;This is a function called inside Container's componentWillUnmount. It receives both current state and setState, but the latter will have effect only if you're using context. Otherwise, it will be noop. This is useful for making cleanups.
Note: when using
context, allContainers of the same context behave as a single unit, which means thatonUnmountwill be called only when the last remainingContainerof each context gets unmounted.
const initialState = { count: 0 };
const onMount = ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
const interval = setInterval(fn, 1000);
setState({ interval });
};
const onUnmount = ({ state }) => {
clearInterval(state.interval);
};
const Counter = () => (
<Container initialState={initialState} onMount={onMount} onUnmount={onUnmount}>
{({ count }) => <button>{count}</button>}
</Container>
);shouldUpdate
type ShouldUpdate = (props: {
state: object,
nextState: object
}) => boolean;This is a function called inside Containers shouldComponentUpdate. It receives the current state and nextState and should return true or false. If it returns false, onUpdate won't be called for that change, and it won't trigger another render.
In the previous example using onUnmount, we stored the result of setInterval in the state. That's ok to do, but the downside is that it would trigger an additional render, even though our UI didn't depend on state.interval. We can use shouldUpdate to ignore state.interval, for example:
const initialState = { count: 0, updates: 0 };
const onMount = ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
const interval = setInterval(fn, 1000);
setState({ interval });
};
const onUnmount = ({ state }) => {
clearInterval(state.interval);
};
const onUpdate = ({ type, setState }) => {
// prevent infinite loop
if (type !== "onUpdate") {
setState(state => ({ updates: state.updates + 1 }));
}
};
// Don't call onUpdate and render if `interval` has changed
const shouldUpdate = ({ state, nextState }) =>
state.interval === nextState.interval;
const Counter = () => (
<Container
initialState={initialState}
onMount={onMount}
onUnmount={onUnmount}
onUpdate={onUpdate}
shouldUpdate={shouldUpdate}
>
{({ count, updates }) => (
<Button>
Count: {count}
<br />
Updates: {updates}
</Button>
)}
</Container>
);Provider
You should wrap your app with Provider if you want to use context.
initialState
type InitialState = object;It's possible to pass initialState to Provider. In the example below, all Containers with context="counter1" will start with { count: 10 }.
Note: when using
context, only theinitialStateof the firstContainerin the tree will be considered.Providerwill always take precedence overContainer.
const initialState = {
counter1: {
count: 10
}
};
const App = () => (
<Provider initialState={initialState}>
...
</Provider>
);onMount
type OnMount = (props: {
state: object,
setContextState: Function
}) => void;As well as with Container, you can pass an onMount prop to Provider. The function will be called when Provider's componentDidMount gets called.
const onMount = ({ setContextState }) => {
setContextState("counter1", { count: 0 });
};
const MyProvider = props => (
<Provider onMount={onMount} {...props} />
);
const App = () => (
<MyProvider>
...
</MyProvider>
);onUpdate
type OnUpdate = (props: {
prevState: object,
state: object,
setContextState: Function,
context: string,
type: string
}) => void;onUpdate will be called every time Provider's setState gets called. If setContextState was called instead, onUpdate will also receive a context prop.
Containers, when the context prop is defined, use setContextState internally, which means that Provider's onUpdate will be triggered for every change on the context.
const initialState = { counter1: { incrementCalls: 0 } };
const onUpdate = ({ context, type, setContextState }) => {
if (type === "increment") {
setContextState(context, state => ({
incrementCalls: state.incrementCalls + 1
}));
}
};
const MyProvider = props => (
<Provider initialState={initialState} onUpdate={onUpdate} {...props} />
);
const CounterContainer = props => (
<Container
initialState={{ count: 0 }}
actions={{ increment: () => state => ({ count: state.count + 2 }) }}
{...props}
/>
);
const Counter = () => (
<MyProvider>
<CounterContainer context="counter1">
{({ count, incrementCalls, increment }) => (
<button onClick={increment}>
count: {count}<br />
incrementCalls: {incrementCalls}
</button>
)}
</CounterContainer>
</MyProvider>
);onUnmount
type OnUnmount = (props: { state: object }) => void;onUnmount will be triggered in Provider's componentWillUnmount.
const onUnmount = ({ state }) => {
console.log(state);
};
const App = () => (
<Provider onUnmount={onUnmount}>
...
</Provider>
);devtools
type Devtools = boolean;Passing devtools prop to Provider will enable redux-devtools-extension integration, if that's installed on your browser. With that, you can easily debug the state of your application.
Note: It only works for context state. If you want to debug local state, add a
contextprop toContainertemporarily.
const App = () => (
<Provider devtools>
...
</Provider>
);TypeScript
Constate is written in TypeScript and exports many useful types to help you. When creating a new container, you can start by defining its public API. That is, the props that are passed to the children function:
interface State {
count: number;
}
interface Actions {
increment: (amount?: number) => void;
}
interface Selectors {
getParity: () => "even" | "odd";
}
interface Effects {
tick: () => void;
}In computer programming, it's a good practice to define the API before actually implementing it. This way, you're explicitly saying how the container should be consumed. Then, you can use handful interfaces exported by Constate to create your container:
import { ActionMap, SelectorMap, EffectMap } from "constate";
const initialState: State = {
count: 0
};
const actions: ActionMap<State, Actions> = {
increment: (amount = 1) => state => ({ count: state.count + amount })
};
const selectors: SelectorMap<State, Selectors> = {
getParity: () => state => (state.count % 2 === 0 ? "even" : "odd")
};
const effects: EffectsMap<State, Effects> = {
tick: () => ({ setState }) => {
const fn = () => setState(state => ({ count: state.count + 1 }));
setInterval(fn, 1000);
}
}Those interfaces (e.g. ActionMap) will create a map using your State and your public API (e.g. Actions).
If you're using VSCode or other code editor that supports TypeScript, you'll probably have a great developer experience. Tooling will infer types and give you autocomplete for most things:
Then, you just need to pass those maps to Container:
const Counter = () => (
<Container
initialState={initialState}
actions={actions}
selectors={selectors}
effects={effects}
>
{({ count, increment, getParity, tick }) => ...}
</Container>
);It'll also provide autocomplete and hints on the public API:
If you're building a composable container - that is, a component without children that receives props -, you can define your component as a ComposableContainer:
import { Container, ComposableContainer } from "constate";
const CounterContainer: ComposableContainer<State, Actions, Selectors, Effects> = props => (
<Container
{...props}
initialState={{ ...initialState, ...props.initialState }}
actions={actions}
selectors={selectors}
effects={effects}
/>
);Then, you can use it in other parts of your application and still take advantage from typings. ComposableContainer will handle them for you:
const Counter = () => (
<CounterContainer initialState={{ count: 10 }} context="counter1">
{({ count, increment, getParity, tick }) => ...}
</CounterContainer>
);
ComposableContainerdoesn't accept otheractions,selectorsandeffectsas props. That's because, as of today, there's no way for TypeScript to dynamically merge props and infer their types correctly.
There're also useful interfaces for lifecycle methods. You can find them all in src/types.ts.
Testing
actions and selectors are pure functions and you can test them directly:
test("increment", () => {
expect(increment(1)({ count: 0 })).toEqual({ count: 1 });
expect(increment(-1)({ count: 1 })).toEqual({ count: 0 });
});
test("getParity", () => {
expect(getParity()({ count: 0 })).toBe("even");
expect(getParity()({ count: 1 })).toBe("odd");
});On the other hand, effects and lifecycle methods can be a little tricky to test depending on how you implement them.
Contributing
If you find a bug, please create an issue providing instructions to reproduce it. It's always very appreciable if you find the time to fix it. In this case, please submit a PR.
If you're a beginner, it'll be a pleasure to help you contribute. You can start by reading the beginner's guide to contributing to a GitHub project.
Run npm start to run examples.
License
MIT Ā© Diego Haz
7 years ago