1.1.9 • Published 1 month ago

@shren/faust-ui v1.1.9

Weekly downloads
-
License
GPL-3.0-or-later
Repository
github
Last release
1 month ago

FaustUI Badge

This project is an user interface parser, compositor and components renderer for Faust Programming language. Faust user interface widgets/primitives allow for an abstract description of a user interface from within the Faust code. This description is independent from any GUI toolkits/frameworks and is purely abstract. Widgets can be discrete (e.g., button, checkbox, etc.), continuous (e.g., hslider, vslider, nentry), and organizational (e.g., vgroup, hgroup).

Discrete and continuous elements are signal generators. For example, a button produces a signal which is 1 when the button is pressed and 0 otherwise:

When a Faust DSP code is compiled, a corresponding JSON file will be generated with data related to the DSP including its UI structure information. FaustUI takes these information as input in order to generate an user interface in an HTML environment with hooks to communicate with the actual DSP.

Communicator

./src/FaustUI.ts is the main class that can be loaded in a seperate browser window or iframe. the class listens to messages that comes by window.postMessage. Two type of messages are listening by the FaustUI class. 1. Parameter change: If the message has a type key with a value of param, the corresponding UI component with a same parameter path will display the changed parameter. 2. New UI: If tye message has a type key with a value of ui, the class will re-render the incoming new UI.

When a message is received, the window that initiated this message will be considered as the host. Then if a UI component is changed by user, the component will call FaustUI class's paramChangeByUI function which posts a param message to the host window.

User can also override the paramChangeByUI function or manually call paramChangeByDSP method to communicate differently with the UI or the DSP.

Once a new UI needs to be rendered, the class will firstly send it to a layout parser/calculator in order to get the coordination and size of each component.

Parser

A structure definition of the UI information provided by Faust compiler can be found in ./src/types.d.ts. The parser ./src/layout/Layout.ts analyses the raw UI object recursively, then transform each UI component into a corresponding layout class instance. The class adds the dimensions and methods of components in order to calculate and adjust the position and the size of them.

Grid system

The layout calculation uses grids as unit as components has an original width and height in grids. Once the layout is calculated, the amount of grids of each components should be fixed. Renderer can simply multiply these amount by a factor to change the actual relative size without recalculating their positions and dimensions.

Primitives and their variations

Faust have 3 organizational UI primitives, aka groups, a group contains other UI items that can also be groups:

vgroup for a group whose items are aligned vertically

hgroup for a group whose items are aligned horizontally

tgroup for a group that has tabs to switch panels for each item.

5 "input" UI primitives that are UI-to-DSP controllers:

button for a buton that gives 1 on press and 0 on release.

checkbox for a toggle that gives 1 or 0 by its state.

hslider for a horizontal slider.

vslider for a vertical slider.

nentry for a numerical entry that is basically an input box

2 "output" UI primitives that are DSP-to-UI monitors:

hbargraph for a horizontal bar-graph that can be used to show any number in range. (e.g. signal level meter)

vbargraph for a vertical bar-graph

By defining a style metadata, user can eventually override the look of a UI primitive. Variations that are supported officially for hslider, vslider and nentry:

knob ([style:knob] Metadata) for a rotary control knob

menu ([style:menu{'Name0':value0;'Name1':value1}] Metadata) for a drop-down menu that provide options and their values.

radio ([style:radio{'Name0':value0;'Name1':value1}] Metadata) for a radio menu.

hbargraph and vbargraph's variations:

led ([style:led] Metadata) for a colored light.

numerical ([style:numerical) Metadata) for a numerical box that displays only values.

Sizing

Each UI component has its initial dimensions in grids. Then some of them can be extensible in one or two axis if they have extra spaces.

typevertically extensiblehorizontal extensible
hgroupif has v-extensible descendantif has h-extensible descendant
vgroupif has v-extensible descendantif has h-extensible descendant
tgroupif has v-extensible descendantif has h-extensible descendant
buttonnoyes
checkboxnoyes
hslidernoyes
vslideryesno
nentrynono
knobnono
menunoyes
radioyesyes
hbargraphnoyes
vbargraphyesno
lednono
numericalnono

Padding

In order to render the layout elegantly, some paddings are added to the groups and between each items. These values can be found under ./src/layout/AbstractGroup.ts.

Layout Calculation

The layout calculation is done in 4 phases: 1. inject height and width information to each items. 2. calculate groups' initial size by sum up descendants' size. 3. expand items if they are extensible. The extra space in a group should be shared by all extensibles. 4. calculate the coordination of each item, align them to the middle line of the group. This adds absolute position (x, y relative to root: left and top) and relative position (x, y relative to parent group: offsetLeft and offsetTop).

Each phase of the calculation is called recursively and initiate by a "root" group. Thus once it's calculated, the "root" group and its descendants contains all information about position and size.

Rendering

Component rendering constructors can be found below ./src/components folder. After the layout calculation, FaustUI construct the root group with the group constructor that will construct all its descendants.

The UI rendering is also done in 4 phases: 1. construct each component by its corresponding class constructor. The component register itself using FaustUI class's register method. 2. componentWillMount method is called by a component's parent group, the component should prepare all DOM elements that need to be mounted to DOM tree. 3. mount method is called by a component's parent group, the component should get its container mounted with children DOM elements. Then the parent group will fill its container by its children's containers. 4. componentDidMount method is called by a component's parent group, the component now have all its DOM elements connected to the page. Thus their getBoundingRect method can be used in order to justify and draw canvas etc. It should also bind events to state changes in this phase.

A more detailed description of UI component class can be found in ./src/components/Component.ts

Building

Install dev dependencies:

npm install

If you don't want to build the minified js for testing purpose:

npm run build

Otherwise use:

npm run dist

To test, put the directory in a local server, then open the following page: ./dist/test.html

Versioning

You'll have to raise the package version number in package.json for npm run update to properly work.

1.1.9

1 month ago

1.1.8

2 months ago

1.1.7

2 months ago

1.1.6

2 months ago

1.1.5

7 months ago

1.1.4

8 months ago

1.1.3

8 months ago

1.1.2

1 year ago

1.1.1

2 years ago

1.1.0

2 years ago

1.0.5

2 years ago

1.0.4

3 years ago