1.1.4 • Published 3 years ago

@shushishtok/dota-kv-maker v1.1.4

Weekly downloads
43
License
ISC
Repository
-
Last release
3 years ago

Dota 2 Custom Game Ability KV Generator

A utility that converts Typescript code to ability kv files that Dota 2 custom games can use.

That's Typescript. Can it work with lua addons?

Yes! The code is typescript, but it doesn't force the entire project to be typescript as well.

What do I need to use this repo?

In order to make Typescript compile at all, NodeJS must be installed on your system. Install the latest stable version shown in the link. I heavily recommend using VSCode, not only because of its internal support of NodeJS, but also because it's a great editor. Also, not all editors support NodeJS and/or Typescript, which, depending on the editor, will make it inconvenient to work with the tooltip generator.

Installation Instructions

  • Install NodeJS.
  • Install this module with npm i @shushishtok/ability_generator (please wait until you receive a message, that the adjustments are successful)
  • If your npc directory is NOT /scripts/npc, then you need to change the path in package.json: "~kv": "YOUR_PATH/scripts/npc"

Initialize the module!

  • Run npm run init to initialize the module

Build Instructions

You have several ways to start the build command.

To test: in the resource folder, go to scripts/npc/abilities, open abilityData.ts, change one or more characters in the localization, and save. The terminal should show updates, and addon_english should update with that change.

Running build task with console

  • Open your console and type npm run dev

Running build task with Visual Studio

  • Run build task: CTRL+SHIFT+B on VSCode

Running build task with Sublime:

  • Tools > Build System > New Build System...
  • Type:
{
    "shell_cmd": "npm run dev"
}
  • Save as any name like ability_maker_ts.sublime-build under AppData/Roaming/Sublime Text 3/Packages/User
  • Have any file from the project open -> press Ctrl + Shift + B -> select ability_maker_ts -> console opens and it is run, is closed with esc, will still continue to compile everything until sublime is closed.
  • If you want to stop the process earlier you can do so with Tools > Cancel Build