1.3.0 • Published 8 years ago

@smallstoneapps/bitmap-loader v1.3.0

Weekly downloads
1
License
MIT
Repository
github
Last release
8 years ago

Bitmap Loader Build Status npm (scoped) MIT License

Pebble library to do lazy loading of bitmaps from resources

What does it do?

Bitmap Loader will automatically load bitmaps when they are needed, rather than having to handle the loading of them yourself.

The function bitmaps_get_bitmap takes a RESOURCE_ID as an argument, and returns a pointer to a GBitmap. If this is the first time that the bitmap has been requested, it will load the image from resources.

Installation

You must be using Pebble SDK 3.12 or newer to use this library.

To install the package to your app, use the pebble tool:

pebble package install @smallstoneapps/bitmap-loader

Usage

// This is not a complete example, but should demonstrate the basic usage of
// the Bitmap Loader library.

#include <@smallstoneapps/bitmap-loader/bitmap-loader.h>

static void init(void) {
  bitmaps_init();
}

static void deiinit(void) {
  bitmaps_cleanup();
}

static void window_load(Window* window) {
  bitmap_layer_set_bitmap(bitmaps_get_bitmap(RESOURCE_ID_BITMAP_1));
  GBitmap* bitmap = (bitmaps_get_bitmap(RESOURCE_ID_BITMAP_2));
}

Function Documentation

Initialise the Bitmap Loader

Note: Call this once, preferably in your init function.

void bitmaps_init(void);

Get the bitmap using its resource ID.

GBitmap* bitmaps_get_bitmap(uint32_t res_id);

Get a bitmap from a group. You can use this to make sure you only keep one bitmap for a single location in memory. If there is already a bitmap loaded for the given group, it will replace it with the one you are requesting.

GBitmap* bitmaps_get_bitmap_in_group(uint32_t res_id, uint8_t group);

Get a sub bitmap from a larger bitmap given its resource ID and a rectangle. If the parent bitmap has already been loaded it will not be loaded again.

GBitmap* bitmaps_get_sub_bitmap(uint32_t res_id, GRect rect);

Cleanup the Bitmap Loader.

Note Call this in your deinit function.

void bitmaps_cleanup(void);
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