@smoovy/tween v1.1.27
@smoovy/tween
A small and easy-to-use tween engine built on top of @smoovy/ticker. It's meant to be simple and not include too many edge cases. So basically tween values. It supports fromTo, timelines, stagger etc. like many animation libraries.
Installation
yarn add @smoovy/tweenor
npm install --save @smoovy/tweenUsage
Import the tween method:
import { tween } from '@smoovy/tween';Starting a simple tween
Every tween is going to be started with the fromTo function:
tween.to(
  { x: 0 },
  { x: 100 },
  {
    duration: 200,
    on: {
      update: ({ x }) => {
        // Do something with "x"
      }
    }
  }
);Using easings
The following easing functions are supported out-of-the-box:
import { easings } from '@smoovy/easings';
easings.easeInOutBounce
easings.easeInExpo
...To use one of these, you can just add it to the tween options:
tween.to(
  { x: 0 },
  { x: 100 },
  {
    duration: 200,
    easing: easings.ExpoOut
  }
);The default easing is linear:
(x) => x
You can implment your own easing functions. Just follow this pattern:
type Easing = (x: number) => numberObject mutation
By default the object you're passing as an "input" will be mutated. To prevent mutation, you need to disable it:
const someValues = { x: 0, y: 0 };
tween.to(
  someValues,
  { x: 100, y: 100 },
  {
    duration: 200,
    mutate: false,
    on: {
      update: (values) => {
        // someValues.x is still 0
      }
    }
  }
);Apply changes to the DOM directly
Supports opacity and all transforms
const element = document.querySelector('.target');
tween.to(
  element,
  { x: 100, y: 100 },
  { duration: 200 }
);
// rotate and move
tween.to(
  element,
  { x: 100, rotate: 100 },
  { duration: 200 }
);
// change the units to use
tween.to(
  element,
  { y: 100 },
  {
    duration: 200,
    units: { y: '%' }
  }
);Stagger
const elements = document.querySelectorAll('.target');
tween.staggerTo(
  element,
  { x: 100, y: 100 },
  {
    stagger: {
      // determines the intersection perecentage between each tween
      // it uses the neighbors duration so you don't have to keep track
      // of the duration yourself. This makes all items start 30% before
      // the end of the next tween
      offeset: -0.3,
      // this would start all simultaneously
      // offset: -1.0
    },
    timline: {
      onComplete: () => console.log('all tweens complete')
    }
    // ... same properties as above
  }
);Timeline
const element1 = document.querySelectorAll('.target1')
const element2 = document.querySelectorAll('.target2')
const timeline = tween.timeline({
  onComplete: () => conosole.log('timeline completed')
});
timeline.add(tween.to(
  element1,
  { x: 100, y: 100 },
  { duration: 200 }
))
timeline.add(tween.to(
  element2,
  { x: 100, y: 100 },
  { duration: 200 }
), {
  offset: -0.2 // start 20% before element1 has finished (overlap)
});
timeline.start();Promisified
All tweens, staggers and timelines can be awaited.
const tween1 = await tween.to(
  { x: 0 },
  { x: 100 },
  {
    duration: 200,
    easing: easings.ExpoOut
  }
);
// will be reversed and repeated once the first anaimation is done
tween1.resverse().start();Infinite repetition
There's no option for that, but you can combine onComplete and start:
// this will loop idefinitely between 0 and 100 (back and forth)
// you can remove `reverse` to so it always goes form 0 to 100
const tween1 = tween.to(
  { x: 0 },
  { x: 100 },
  {
    duration: 200,
    easing: easings.ExpoOut,
    onComplete: () => tween1.reverse().start()
  }
);All the tween options
Below are all the available tween options.
Valuesrepresents the input type// An easing implementation // Default: Circ.out easing: EasingImplementation;
// The duration in milliseconds // Default: 0 duration: number;
// Prevent object mutation // Default: true mutate: boolean;
// Overwrite tween for same object reference // Default: true overwrite: boolean;
// Delay before start (in ms) delay: number;
// Determines if the tween should start immediately // Default: true autoStart: boolean;
// All callbacks (optional) onStop: () => void; onPause: () => void; onStart: () => void; onReset: () => void; onDelay: (passed: number, progress: number) => void; onUpdate: (values: Values, progress: number, target: HTMLElement) => void; onOverwrite: () => void; onComplete: () => void;
## License
See the [LICENSE](../../LICENSE) file for license rights and limitations (MIT).11 months ago
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