@solid-primitives/map v0.7.1
@solid-primitives/map
The reactive versions of Map & WeakMap built-in data structures.
ReactiveMap- A reactiveMap.ReactiveWeakMap- A reactiveWeakMap.
Installation
npm install @solid-primitives/map
# or
yarn add @solid-primitives/map
# or
pnpm add @solid-primitives/mapReactiveMap and ReactiveWeakMap
A reactive version of Map/WeakMap data structure. All the reads (e.g. get or has) are signals, and all the writes (e.g. delete or set) will cause updates to appropriate signals.
How to use it
Import
import { ReactiveMap } from "@solid-primitives/map";
// or
import { ReactiveWeakMap } from "@solid-primitives/map";Basic usage
The usage is almost the same as the original Javascript structures.
const userPoints = new ReactiveMap<User, number>();
// reads can be listened to reactively
createEffect(() => {
userPoints.get(user1); // => T: number | undefined (reactive)
userPoints.has(user1); // => T: boolean (reactive)
// ReactiveWeakMap won't have .size or any methods that loop over the values
userPoints.size; // => T: number (reactive)
});
// apply changes
userPoints.set(user1, 100);
userPoints.delete(user2);
userPoints.set(user1, { foo: "bar" });Constructor arguments
ReactiveMap's and ReactiveWeakMap's constructor one optional argument that is the initial entries of the map.
const map = new ReactiveMap([
["foo", [1, 2, 3]],
["bar", [3, 4, 5]],
]);Values are shallowly wrapped
Treat the values of ReactiveMap and ReactiveMap as individual signals, to cause updates, they have to be set through the .set() method, no mutations.
const map = new ReactiveMap<string, { age: number }>();
map.set("John", { age: 34 });
// this won't cause any updates:
map.get("John").age = 35;
// this will:
map.set("John", { age: 35 });Changelog
See CHANGELOG.md
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